View unanswered posts | View active topics It is currently Sat Dec 28, 2024 4:57 pm



Reply to topic  [ 2 posts ] 
 What do the different SpriteAnimMode = X do? 
Author Message
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post What do the different SpriteAnimMode = X do?
I don't see this value very often, but it seems to be a value used for some of the more unique effects in CC
All I know is that SpriteAnimMode = 4 is used for the coalition gatling gun, possibly to loop the frames so long as the trigger is squeezed.
I assume that SpriteAnimMode = 1 would be the default animation where the animation (usually of the gun recoiling), although I haven't tested this out.
Anyone know what the other SpriteAnimMode = 2/3/5... would do?


Mon Dec 26, 2011 1:28 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: What do the different SpriteAnimMode = X do?
Quote:
0 = NOANIM
1 = ALWAYSLOOP
2 = ALWAYSRANDOM
3 = ALWAYSPINGPONG
4 = LOOPWHENMOVING
5 = LOOPWHENOPENCLOSE
6 = PINGPONGOPENCLOSE


The search button is your friend.

Can't offer much more help than that, though. Seems to be one of those few things that isn't well-documented.


Mon Dec 26, 2011 1:46 am
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.052s | 13 Queries | GZIP : Off ]