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 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
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Data Realms Elite
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
No, it's not a problem at all.

Ok so, I'll get working on that soon. By now, I'm still trying to solve issues with my not-so-common gunship.
Do you know from where could I download the sound of an helicopter?


Mon Dec 19, 2011 9:45 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
depends what type. a lot of helicopters have different roater sounds due to the engine speed and the roaters they use.
-take off nerdcap-

Tried looking at Mods from other sites? maybe command and conquer mods which have helicopters roater sounds.


Mon Dec 19, 2011 10:30 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
Asklar wrote:
Do you know from where could I download the sound of an helicopter?

QUE NO CUNDA EL PANICO!

And yes, your forum its way more spanish when you aren't looking.


Tue Dec 20, 2011 4:01 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
I like those Termies(nice job KK!). If anything the space marine heads need to be rescaled.


Tue Dec 20, 2011 4:06 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
Arcalane wrote:
Basilisk Artillery - Imperial Guard; A small volley of heavier artillery rounds.
Earthshaker Strike - Imperial Guard; A single, high-power shell that wrecks actors and buildings alike.

You are aware that Basilisk are equiped with Earthshaker cannons, right?


Tue Dec 20, 2011 7:55 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
obvious dawn of war infulances is obvious.

http://warhammer40k.wikia.com/wiki/Earthshaker_Cannon
http://warhammer40k.wikia.com/wiki/Medusa_(Siege_Gun)
http://warhammer40k.wikia.com/wiki/Bombard


Tue Dec 20, 2011 10:51 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
I was/am well aware, yes.

--

Ed: Messing around with artillery shell designs;

Image
Scaled up to 200% normal.

5 flavours of mortar shell based off the RPG rockets, normal and supercharged earthshaker rounds, and a pair of Whirlwind Missiles based off this and this.

Here's the original sheet if anyone wants to try their hand at expanding it and adding their own takes, or tweaking the existing designs;
Attachment:
ArtillerySheet.bmp [3.13 KiB]
Not downloaded yet


Tue Dec 20, 2011 12:30 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
Those rockets just look like big gradients.


Thu Dec 22, 2011 4:15 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
So when is the next release coming?


Thu Dec 22, 2011 6:59 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
Asklar wrote:
So when is the next release coming?


So when are you getting those updated artillery scripts with the call-in delay to me?

;)

In all seriousness, probably just before/after christmas depending on those scripts.


Thu Dec 22, 2011 12:03 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
I wonder, we all know the Theater of the Dead's Parachutes do we not?

If we can fix the problem of not being able to have two parachutes on two actors at the same time, we may be able to reskin it and use it for this mod. which makes more sense of guardsmen having gravchutes than drop pods or teleporting in.



Edit : and no, they can't work as jet packs i think because they arn't stong enough.


Thu Dec 22, 2011 2:45 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
I sent those scripts!

Check your PMs.


Thu Dec 22, 2011 8:08 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R4.5 Out!]
Nope. The upload must have broken or you didn't hit send, I don't have anything after the first set you sent me.


Thu Dec 22, 2011 9:27 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R5 Out!]
And there we have it, folks! R5!

Merry christmas, brave servants of the EMPRAH

I had to sacrifice sound quality a tiny bit to keep the download size below 25mb, and actually managed to reduce it a little since R4.5. The loss shouldn't be too noticeable though.

×× Tuned the bolter scripts to spawn and instantly gib a MOSRotating rather than generate all the shrapnel as part of the script itself. This mostly means it'll be easier for me to rebalance them if necessary, and allows for impact/explosion sounds.
×× A moment of laxity spawns a lifetime of heresy. The Emperor's Finest are now on the field, packing heavier armour and a helmet that can't be broken off. They're a little slow though.
×× Cleaned up and reorganized the voice-over and sound effect files, added hurt/pain sounds for fall/impact damage to all actors. Added new impact SFX for portable launcher.
×× Assault Marine Jet Crash mode, code/script by Asklar and Coops9753. Hold crouch and jump to fly rapidly in the direction you are aiming, doubletap crouch to airbrake and come to a complete halt. Use with extreme caution, especially indoors.
×× Weapon and actor prices slashed fairly significantly.
×× Consolidated gib and plasma weapon coding, and some other minor cleanup work. New plasma pistol/plasma rifle shot impact sounds!
×× AI tweaked a little, actors besides pods, turrets and normal Guardsmen have slow health regeneration now. Speed varies with unit type: some heal faster than others; Terminators and SM Officer/Brain types heal fastest, then Commissars/Marines, then Kasrkin/Scouts/IG Sergeants.
×× Shadow their skies! Thanks to Techpriest Asklar, artillery support from the Imperial Guard is now available, with a side-order of Whirlwind Missiles. Designators may be delivered by the special designator craft (select it quickly after it 'arrives' or it'll 'fly off' again) or carried by infantry and thrown. After the audio cue, strikes take 3 seconds to arrive. Use them well.
××× Thudd Designator: Calls down a hail of 80 (eighty!) explosive mortar rounds over a fairly wide area. Good against light infantry, but ineffective against armoured units like Dummy Dreads.
××× Basilisk Designator: Calls down a short barrage of standard Basilisk shells over a tighter area. Good against infantry and dreads, but less effective against fortified structures.
××× Earthshaker Designator: Calls down a single high-powered Basilisk shell directly on-target. Will pretty much kill anything caught in the blast radius; designed for punching a hole in heavy fortifications, either to take out HVTs or facilitate entry maneuvers.
××× Whirlwind Designator: Calls down a fairly precise barrage of 18 Whirlwind Missiles that are good against infantry and armoured targets, but are somewhat lacking against fortifications.
××× Heavy Whirlwind Designator: Calls down 6 heavier missiles from a Land Raider Helios. The additional payload space is filled with promethium that splashes over the target area and burns violently, creating a flaming hazard to impede enemy movement.
××× Due to calibration errors that result in a serious malfunction in battlefield control systems, orbital laser lance strikes are currently unavailable to commanders. Rest assured the Mechanicus are working to fix this problem as fast as possible.

Ed: I made a couple of minor pathing mistakes again, a fixed version is up. If you get filepath errors, redownload!


Thu Dec 22, 2011 11:24 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R5 Out!]
AAaaaghghhghhhh, Y U NO UPLOAD CORRECT VERSION!?


Thu Dec 22, 2011 11:46 pm
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