Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
I'll heal him enough to keep him alive and then I'll switch over to you.
Wed Dec 07, 2011 10:03 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling.
CaveCricket48 (Raphael) [4]: "Oh holy hell..." You'd be useful against War for sure, but right now Vadim and Mana will probably die if you don't go help them. So instead of attacking War, you dodge around him and run down the stairs. You and Jamal pass each other on the stairs, and another huge Telekinetic blast whooshes through the air where both of you were a second ago. You ignore it and keep running down to the first floor, then into the hall towards the front. You burst out the door, look around, and see where Vadim landed. You run over to him and Mana, then kneel over to catch your breath. You don't notice Nairle approach from where the cars were parked. "I technically have orders not to interfere, but not doing so will cause these two to die. I'll help you heal them." "Wha- how do- you know- I can- heal- them?" "Does it matter right now?"
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1) - Wermut
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [4-3=1]: Bleeeeeed.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Heavy Bleeding (Death in 2 turns) - Missing Skin (Front of body, -3 to rolls) - Damaged Muscles (-4 to physical rolls) - Broken Bones (Cannot Walk) - Brain Hemorrhage (Death in 2 turns) - Unconscious
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 6 - Psionic Power -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [7]: You quickly switch your magazine for a fresh one, and run up the stairs to get a better shot at War. As you do, you pass Raphael, and a moment later War fires another Telekinetic blast through the hole he made earlier. You're pretty sure he was trying to hit you with that. You then try to shoot War with your SVD, but each round veers around his body when it gets close. Damn, even when he's gone loco he's got a shield!
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Held) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 16 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [9-3-3=3]: "Damnit..." You then cough up a lot of blood. You need to kill War. He's still up there. You've gotta go fight that bastard... Wait... Is that... Raphael? Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece - Shinboku Bracers
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions: - Heavy Bleeding (Death in 2 turns) - Missing Skin (Left side of body, -3 to rolls) - Damaged Muscles (-3 to physical rolls) - Broken Bones (Cannot Walk)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 4 - Telekinesis -- Mid Weight Limit -- Medium Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [7-1=6]: "♥♥♥♥." You try to Mind Control him again, but this time instead of a placid and defenseless mind, a raging ball of fire confronts you. He's way too angry to get through to him now, there's just no way with your power. So you decide to go the good old fashioned SHOTGUN route. 1 shotgun shell later and he's still fine. "♥♥♥♥ your shields!" Name: Sir Charles the Thirty-Second
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [10]: Suddenly, something flashes into your mind; you punching War in the face. Well, you doubt that'll happen since he's got another shield now, but worth a try. You try your mighty punch again, expecting it to get stopped like last time. Except it doesn't. Your fist makes it through War's barrier easily, and though it's been dulled, it still lands a solid blow on his cheek. War goes reeling back, surprised at what just happened.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Rapahel, Vadim, and Mana are on the ground outside. Jamal and Sir Charles are between the 2nd and 3rd Floors. Dane is outside the 3rd Floor Hallway.
Sat Dec 10, 2011 7:06 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Point Wermut at Vadim and HEEEAAAAALLL.
Sat Dec 10, 2011 7:51 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Lucky Punch to the ribs, chokehold.
Sat Dec 10, 2011 2:27 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
TK blast him if possible
Sat Dec 10, 2011 6:49 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Mkay. Wanna be a ♥♥♥♥♥ and hide? That's cool. Illusion to make a fake me, then start pumping carbine rounds in.
Tue Dec 13, 2011 5:25 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Yo Emogotsaone, waiting for you.
Thu Dec 22, 2011 1:52 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Try to distract him with mind control
Thu Dec 22, 2011 5:32 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Let there be rolls.
CaveCricket48 (Raphael) [1]: You turn back to the very much injured Vadim and get out Wermut, then point it towards him. Nairle grabs the end of it behind you, and you can feel her energy reserves through Wermut. You then try to use Chakra to heal Vadim, with Wermut acting as an antenna for your powers. Nothing happens. Why is nothing happening? You turn back to Nairle to ask why nothing's happening, and you see that on her back is a large 4 pronged star of shimmering rainbow energy, formed from 4 long diamonds. "The hell is that thing?!" "Wha?!" She lets go and turns her head, then sees the huge star. It's taller than she is, and stretches a good 4 feet out to either side. "♥♥♥♥. The BluePetal system shouldn't react like this, it's only meant to... to... ♥♥♥♥! Why didn't I see that beforehand! Kurt, I'm unable to help you heal them. But I've now got a large amount of extra energy stored up, and I think the enemy in that building would make a good target for it." "Wha, what about these guys here?!" "Try harder." What the? Did her voice just change a bit?
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1) - Wermut
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [7-3=4]: Is...is that a light? Yes, that's a bright light. At the end of a tunnel.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Heavy Bleeding (Death in 1 turn) - Missing Skin (Front of body, -3 to rolls) - Damaged Muscles (-4 to physical rolls) - Broken Bones (Cannot Walk) - Brain Hemorrhage (Death in 1 turn) - Unconscious
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 6 - Psionic Power -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [7]: Guns aren't working here, so... Mind Control! You set your brain to it, and try to take over War's thoughts. It's not easy, he's got so much rage that it's rebuffing pretty much all of your efforts. But when you crack open one eye, War hasn't killed anyone else with those crazy Telekinetic punches, so you guess you're keeping him busy. Let's keep it that way.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Held) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 16 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [3-3=1]: Oh sure, help Vadim instead of me. That's cool. You're so banged up you can't even move. Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece - Shinboku Bracers
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions: - Heavy Bleeding (Death in 1 turn) - Missing Skin (Left side of body, -3 to rolls) - Damaged Muscles (-3 to physical rolls) - Broken Bones (Cannot Walk)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 4 - Telekinesis -- Mid Weight Limit -- Medium Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [5]: "Mkay. Wanna be a ♥♥♥♥♥ and hide? That's cool." You shake off your daze, then form a visual Illusion in front of War. He doesn't seem to notice though, he's clutching his head in pain. Good god he looks pissed. Taking the opportunity, you fire full auto at War, and same as before, the bullets veer around him at the last second. You spend your entire clip, then something fast and large breasted zooms overhead. Name: Sir Charles the Thirty-Second
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [8+1+2=9]: You kiss your fist for luck once more, and while War is still confused from your last punch, you ram a brutal swing into the bottom of his ribcage. You definitely felt a rib break from that, and before he can recover, you spin around and put the angry bastard into a chokehold. All the while, Charles is firing away with his damn carbine, and luckily for you, all the bullets are missing or veering to the side. You look out the hole in the building, and see a black and orange blur zooming towards you and War. "Oh ♥♥♥♥."
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Filled to the brim with Chakra, Nairle backs up a bit, then takes a running leap towards the building. She launches off the ground like a missile, and concentrates all the stolen Chakra energy into her right fist. Mercifully, her aim is good, and she shoots straight into the hole in the wall War made, onto the stairs. Conserving momentum, she kicks off the stairs upwards, and drives a super charged punch straight into War's right cheek. Both War and Dane go spinning and flying backwards until they hit the wall behind them with War acting as a cushion for Dane. The two hang there for a moment, the air filled with silence, then they both fall down off the wall, a human shaped dent now in the wall. War's chest is covered in blood, mostly from his ribcage being turned into shrapnel. He's not breathing. *cough* "God damn Nairle! Didn't you see me behind him?!" "Of course I did, that's why you're alive."
Rapahel, Vadim, and Mana are on the ground outside. Jamal and Sir Charles are between the 2nd and 3rd Floors. Dane is in the 3rd Floor Hallway.
Thu Dec 22, 2011 8:00 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> AGAIN.
Thu Dec 22, 2011 8:49 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Search War's body. Respect for the dead is optional.
Thu Dec 22, 2011 8:52 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
BE REVIVED!
Fri Dec 23, 2011 12:48 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Carry on with mind control!
Fri Dec 23, 2011 5:21 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Die X_X
Fri Dec 23, 2011 6:13 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Looooot. Go loot. Also reload everything. Awesome, thanks for the dues ex machina.
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