View unanswered posts | View active topics It is currently Fri Nov 01, 2024 9:07 pm



Reply to topic  [ 485 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 33  Next
 The guns in CC and your thoughts (so we can make 'em better) 
Author Message
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
On the note of cleaning out bunkers, i believe there should be a bunker buster for the coaliton as a bomb (a bunker buster Bomb which require to be placed and has 10 seconds or somthing before it goes off in a Viral exterminus fashion. i.e Viral storm followed by a firestorm)


Thu Nov 17, 2011 4:39 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Nah, just a bomb with very bouncy particles that won't damage terrain/doors would be perfect.


Thu Nov 17, 2011 9:36 pm
Profile
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
which is what a viral bomb will do, and then it will Burn everything else that remains.a viral storm followed by a firestorm.

That said it will be laggy, so the firestorm could just be derp.


Thu Nov 17, 2011 10:15 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
I've done bombs with bouncy particles that damage actors and not terrain, and that said, it wasn't laggy at all.

Except when I decided to spam some nines after Count = 40.

But it was worth it.


Thu Nov 17, 2011 10:24 pm
Profile
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
i was meaning the flame would Lag, since it be a massive amount of fire spreading and stuff.

but bouncy particals is interesting since it could have it as riccocet (however it's damn spelt) off bunker or Even gun's.


Thu Nov 17, 2011 10:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
I think we need more AA weapons.

AA as in anti-aircraft and anti-armor, maybe even anti-anything.


Fri Nov 18, 2011 2:04 am
Profile
User avatar

Joined: Mon Nov 14, 2011 8:58 pm
Posts: 92
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
LordVonKain wrote:
i tend just use a flamethrower when storming bunkers. it's very good at cleaning out places.


thumper works nice since small rooms tend to focus the blast effect... pop one of those in a firing port and the gunner can go die.

imo the thumper is a little bit OP in terms of shrapnel blast radius.

Might want to include a safety arming timer for projectile weapons like the Thumper/RPG... only arms at a certain range so you don't self explode on a stray terrain pixel.


Fri Nov 18, 2011 2:31 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
We need guns which causes "status effects" to the target.
Guns that when shot will de-limb targets, make them bloat wildly and gib, set them on fire, make them desintegrate, make it bleed to death, a classic "toxic gas" grenade, biological/chemical warfare, you know, that's what CC is lacking.

We've got plenty of gun-powder, we need advanced weaponry.


Sat Nov 26, 2011 3:08 am
Profile
User avatar

Joined: Sun Sep 04, 2011 2:25 pm
Posts: 181
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Asklar wrote:
We need guns which causes "status effects" to the target.
Guns that when shot will de-limb targets, make them bloat wildly and gib, set them on fire, make them desintegrate, make it bleed to death, a classic "toxic gas" grenade, biological/chemical warfare, you know, that's what CC is lacking.

We've got plenty of gun-powder, we need advanced weaponry.


Arc-lighting weaponry. things like that?


Sat Dec 17, 2011 5:50 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Yes Non, but they have to be vanilla.

I'm still picturing in my mind a coalition light with a gas mask throwing gas grenades, or firing something like a plasma rifle.


Sat Dec 17, 2011 8:52 pm
Profile
User avatar

Joined: Sun Sep 04, 2011 2:25 pm
Posts: 181
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Chemical war fare could work for the Coalition, But they are Bog standard warefare.

Dummies are industial theamed so plamsa might work more for them, and would be a quick bust flamer that cuts though stuff like Steel.

Plamsa as a contained and bullet style i think would work more for the Browncoats, Expensive and all that.


Sun Dec 18, 2011 4:38 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Nonsequitorian wrote:
Like a tank turret taken off a taken.


...what?


Tue Dec 20, 2011 1:50 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Nonsequitorian wrote:
NOU. I HAVE BUSY LIFE FULL OF THINGS AND MINDS AND THINGS ON THOSE MINDS SO I CANT THINK ABOUT OTHER THINGS BECAUSE THERE AINT NO ROOM ON MY MIND, WHICH IS BUSY!!!!!!!1111111!1



........what??


Tue Dec 20, 2011 10:42 pm
Profile WWW

Joined: Tue Aug 16, 2011 5:11 am
Posts: 7
Location: Auckland, NewZealand
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
Its ok Miggles, just because you did something Horrible, we all Forgive you

But the Brown coats would suit a More WWII/Cold War styled of Game play, with the Coalition being quite Representative of Modern forces/Late Cold War mixed with Sci-Fi

I would imagine BrownCoats being Deployed by some form of Rocket Pod (That enters from a Angle, instead of Vertical?) and doing a bit of Blitz while still having quite a bit of more Conventional Static/Heavy Weapons like Chain Guns and Turreted Emplacements (Like tank Turrets)


Thu Dec 22, 2011 10:45 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: The guns in CC and your thoughts (so we can make 'em better)
ThorWedd wrote:
I would imagine BrownCoats being Deployed by some form of Rocket Pod (That enters from a Angle, instead of Vertical?) and doing a bit of Blitz while still having quite a bit of more Conventional Static/Heavy Weapons like Chain Guns and Turreted Emplacements (Like tank Turrets)


Yeah!
But after Mehman's mobility mod, I tend to see Browncoats as fast, strong and resilient buds. You know, like if you could quickly run over an army, smashing and shooting them down. Like a rhino with a machinegun mounted on it's back.


Thu Dec 22, 2011 10:50 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 485 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 33  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 14 Queries | GZIP : Off ]