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 Roll To Die - ENDED 
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Data Realms Elite
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Location: Constant motion
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Post Re: Roll To Die
> Target and fire at the closest adversary, and continue firing even if it is taken down.


Mon Nov 28, 2011 10:13 am
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Post Re: Roll To Die
>Chest shot on the large golem with the Plasma gun.


Mon Nov 28, 2011 8:25 pm
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Post Re: Roll To Die
Continue on my merry way toward #3.


Mon Nov 28, 2011 11:54 pm
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Joined: Mon Jul 12, 2010 3:30 am
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Location: In a grassy place.
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Post Re: Roll To Die
>Chest shot the purple golem closest to me.


Tue Nov 29, 2011 12:20 am
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Posts: 1294
Location: Comox, BC, Canada
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Post Re: Roll To Die
>Shoot ♥♥♥♥


Tue Nov 29, 2011 3:08 pm
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Post Re: Roll To Die
> Use Telekinesis to stabilize the Grenade Launcher. Fire grenades at the closest robot.


Tue Nov 29, 2011 9:25 pm
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN
1 8 7 3 [Claw Golems]
2 3 1 [Purple Golems]
8 [Large Golem]

CaveCricket48
Clone #25942 [4] > Use Telekinesis to stabilize the Grenade Launcher. Fire grenades at the closest robot.
Stabilising your Grenade Launcher you fire a couple of Grenades at the Golems but you are unprepared for the recoil and your shots narrowly miss.
Abilities:
-Telekinesis
Inventory:
-Auto Grenade Launcher [2/4]
-Assault Rifle [30/30]
-1 Point [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]


Barnox
Clone #25943 [3] >Chest shot on the large golem with the Plasma gun.
You fire at the Large Golem but you shot goes wide and misses.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [76%] [||||----]
Conditions:
-Weak Acid Spit [1/1] [--]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [5-1=4] Continue on my merry way toward #3.
You move slightly closer to #25943.
Abilities:
Inventory:
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [5] > Target and fire at the closest adversary, and continue firing even if it is taken down.
You fire a spray of bullets at the nearest Golem and cracks spread over some of its chest.
Abilities:
Inventory:
-Machinegun [40/50]
-Basic Targeting System
-Heavy Body Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [6+2=8] >Chest shot the purple golem closest to me.
You snap your aim over to the closest Purple Golem and fire, blowing its Chest wide open revealing its core.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Sniper Rifle [3/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Alphagamer774
Clone #25974 [5] >Shoot ♥♥♥♥
You fire at the Golems and manage to blast a chunk out of the closest Golems leg, it seems to be largely unaffected by this though.
Abilities:
-Pyrokinesis
-Basic Teleport
Inventory:
-Rifle [6/8]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]


Game Events:
As the Claw Golems begin moving towards the Clones the Purple Golems each fire a Bolt of Purple Fire at the Clones but all manage to miss their intended targets.
Meanwhile the Larger Golem suddenly produces several Barriers orbiting around itself.

Map:
Image


Thu Dec 01, 2011 1:42 am
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Joined: Mon Jul 12, 2010 3:30 am
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Location: In a grassy place.
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Post Re: Roll To Die
>Shoot da core!


Thu Dec 01, 2011 4:50 am
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Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
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Post Re: Roll To Die
>Cycle bolt, then FIRE AGAIN!


Thu Dec 01, 2011 9:47 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Pow pow pow, see the golem go down down down.


Thu Dec 01, 2011 5:08 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
> Fire at the closest robot with grenade launcher, braced with full Telekinesis. Leave the assault rifle to hang by its strap for now.


Thu Dec 01, 2011 9:34 pm
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Post Re: Roll To Die
>Spit at the leg of the CLaw Golem closest to me.


Thu Dec 01, 2011 9:37 pm
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Post Re: Roll To Die
Strafe toward #3 while keeping my attention on the golem - if it comes near enough, lunge and strike. Avoid the acid, obviously.


Thu Dec 01, 2011 11:30 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
1 7 3 3 [Claw Golems]
2 8 3 [Purple Golems]
1 [Large Golem]

CaveCricket48
Clone #25942 [4] > Fire at the closest robot with grenade launcher, braced with full Telekinesis. Leave the assault rifle to hang by its strap for now.
You Stop holding Your Assault Rifle with Telekinesis and let it drop back down on its strap before bracing your Grenade Launcher again and firing at the Closest Golem, but it's rapid movement causes your Grenades to miss.
Abilities:
-Telekinesis
Inventory:
-Auto Grenade Launcher [0/4] [|-------]
-Assault Rifle [30/30]
-1 Point [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]


Barnox
Clone #25943 [1] >Spit at the leg of the Claw Golem closest to me.
You wait until the Golem gets a bit closer and Spit a Glob of Acid at it, but it's rapid motion and your inexperience cause it to miss and simply bubble away on the floor.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [82%] [|||-----]
Conditions:
-Weak Acid Spit [0/1] [--]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [3-1=2] Strafe toward #3 while keeping my attention on the golem - if it comes near enough, lunge and strike. Avoid the acid, obviously.
You keep heading towards #25943 and are too far away for the Golem to be a current threat.
Abilities:
Inventory:
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [3] > Pow pow pow, see the golem go down down down.
You fire another spray at the Golem but somehow your shots miss but only barely.
Abilities:
Inventory:
-Machinegun [30/50]
-Basic Targeting System
-Heavy Body Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [7+1=8] >Shoot da core!
You fire again and Strike it's Core just after it flings a Bolt at you it turns into a pillar of flame for a brief moment before it collapses into a pile of Broken Crystal, and then it's Bolt hits you, you are wreathed in Purple flames That are shrinking at a rather fast rate.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Sniper Rifle [2/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-??? Burn [-1 to some rolls]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]
-??? Enflamed Shoulders [-1 to next action]


Alphagamer774
Clone #25974 [8] >Cycle bolt, then FIRE AGAIN!
You almost try to cycle the bolt on your Rifle before you remember that it's a modern semi-auto weapon not some Archaic piece of bolt-action junk, and then Fire at the Golem again and manage to blast away a large chunk from the centre of its chest but its core is still not visible.
Abilities:
-Pyrokinesis
-Basic Teleport
Inventory:
-Rifle [4/8]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]


Game Events:
As the Claw Golems continue moving towards the Clones but are moving slightly more erratically alternating between leaping and running, the Purple Golems each fire a Bolt of Purple Fire at the Clones and one manages to strike #25970 before Detonating but the others fail to hit.
Meanwhile the Larger Golem Flings a Larger Bolt that streaks past #25974 and coats a portion of the Wall behind him in rapidly receding Purple flame.

Map:
Image


Last edited by Amazigh on Wed Dec 07, 2011 2:38 am, edited 1 time in total.



Sat Dec 03, 2011 2:35 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Wait for the Claw Golem to attack, then dodge South, and use Telekinesis to carry on its movement into the wall


Sat Dec 03, 2011 3:12 am
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