Re: Putting the K/D counter back on the HUD
The death count could probably be displayed by a script on a brain, using sprites. If you make the sprites (0-9) and define the particles for the digits, I'm sure someone is willing to help you.
You can copy and paste this code in to the console as a temporary solution:
Code:
for i = 0, 3 do print(”Team ” .. i+1 .. “: ” .. ActivityMan:GetActivity():GetTeamDeathCount(i)) end