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 My Fabulous End of the World 
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Joined: Fri Sep 16, 2011 4:40 pm
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Post Re: My Fabulous End of the World - Development Log
I would also like to copy this announcement from my blog.
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Last five weeks have been a blast for me. I got to do what I wanted to do my whole life, working as a video game developer 6+ hours a day but unfortunately now the "real life" is taking its toll.

My bills won't pay themselves and I cannot feed myself by photosynthesis, like a plant, even though I'd love to.

This means that I will not be able to spend as much time working on "My Fabulous End of the World" which in turn means that I most likely will not be able to post as many updates as I did before.

If you really like what I'm doing, please consider a donation. Even small amounts would allow me to spend more time working on the game and providing you with updates more often. I will credit all my supporters because I love you guys.


Last edited by Jack Trades on Tue Nov 22, 2011 8:15 pm, edited 1 time in total.



Tue Nov 22, 2011 12:25 pm
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Post Re: My Fabulous End of the World - Development Log
How do you advertise your game?


Tue Nov 22, 2011 8:14 pm
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Post Re: My Fabulous End of the World - Development Log
Asklar wrote:
How do you advertise your game?


I don't, yet. I just have threads on several forums right now.
I plan to add some more essential features first and then start sending emails to different indie gaming websites, maybe one of them will be interested in writing about it.


Tue Nov 22, 2011 8:16 pm
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Post Re: My Fabulous End of the World - Development Log
The wiki has a Community Suggestions section where you can leave your suggestions and ideas, and an unfinished Developer To-Do List where I will write down my to-do list.


Sat Nov 26, 2011 5:16 pm
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Post Re: My Fabulous End of the World - Development Log
Go to "Amateur Game Devs" on /v/. It's where a lot of popular indie games got their start/fame.


Sat Nov 26, 2011 11:01 pm
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Post Re: My Fabulous End of the World - Development Log
Spent quite a while texturing my new model, "only" 50% to go.
Image
At least it looks about 10.5x times better than the previous one.


Mon Nov 28, 2011 10:34 am
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Post Re: My Fabulous End of the World - Development Log
Which program do you use to create the models?


Mon Nov 28, 2011 7:22 pm
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Post Re: My Fabulous End of the World - Development Log
Blender. I'm very picky about the interface of the programs I'm using and Blender is the easiest program to handle IMO.


Mon Nov 28, 2011 7:25 pm
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Post Re: My Fabulous End of the World - Development Log
I don't know why I asked.
I don't like doing that things, I prefer the coding part.

Hey so, how's everything going for next week?


Mon Nov 28, 2011 7:47 pm
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Post Re: My Fabulous End of the World - Development Log
Asklar wrote:
I don't know why I asked.
I don't like doing that things, I prefer the coding part.

Hey so, how's everything going for next week?


I still have to finish the zombie, write some extra code for him and do some other stuff so I'm not sure.
I've got very limited amount of free time so I can't work on it as much as I'd love to.


Mon Nov 28, 2011 8:14 pm
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Post Re: My Fabulous End of the World - Development Log
Limited amount of free time?


Mon Nov 28, 2011 8:16 pm
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Post Re: My Fabulous End of the World - Development Log
Asklar wrote:
Limited amount of free time?

As in, there's tons of other stuff I need to do, to keep my bills payed and my fridge, moderately full.


Mon Nov 28, 2011 8:18 pm
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Post Re: My Fabulous End of the World - Development Log
You've got a life?

What the ♥♥♥♥ is wrong with you?


Mon Nov 28, 2011 8:21 pm
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Post Re: My Fabulous End of the World - Development Log
Asklar wrote:
You've got a life?

What the ♥♥♥♥ is wrong with you?


If you have any ideas how to not to get kicked out of the apartment without having one, I'm all ears.


Mon Nov 28, 2011 8:25 pm
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Post Re: My Fabulous End of the World - Development Log
Donations for an indie game?


Mon Nov 28, 2011 8:33 pm
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