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 Roll To Die - ENDED 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
> Get [Telekinesis].


Sun Nov 20, 2011 5:00 am
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Location: Comox, BC, Canada
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Post Re: Roll To Die
Rifle, pyrokenisis, and basic teleport.

Assuming we're all wating on me.


Sun Nov 20, 2011 5:02 am
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN

CaveCricket48
Clone #25942 [-] > Get [Telekinesis].
After making your selection, You awaken in a new room, your telekinesis is now more developed and you can manipulate two things at a time and you also have greater precision.
Abilities:
-Telekinesis
Inventory:
-Auto Grenade Launcher [4/4]
-Assault Rifle [30/30]
-1 Point [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]


Barnox
Clone #25943 [-] >Sell my gun, purchase Weak Acid Spit and Plasma Gun.
After making your selection, You awaken in a new room, you are holding a Plasma Gun, it is a rather powerful slow firing weapon which can potentially overheat, when overheated it will regenerate energy slower and be unable to fire until it has cooled back down, also you can now spit globs of acid, it has a range of around 8M, your body can only store a single glob at the moment which will regenerate given time.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [100%] [--------]
Conditions:
-Weak Acid Spit [1/1] [--]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [-] Extensive Plating and Clawed Forearm, bitte. Sell the machine gun.
After making your selection, You awaken in a new room, your Chitinous plates now cover nearly all of your body, the plates are more effective against Melee attacks than ranged ones, Also your Right Forearm has been replaced with a large clawed hand.
Abilities:
Inventory:
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [-] > Sell the medium armour and buy strong armour.
After making your selection, You awaken in a new room, wearing a heavier suit of Armour, it covers nearly all of your body with ceramic composite plates, but due to its bulk you can't run quite as fast.
Abilities:
Inventory:
-Machinegun [50/50]
-Basic Targeting System
-Heavy Body Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [-] >Buy an [Advanced Targeting System] and an [Assault Rifle]
After making your selection, You awaken in a new room, you now have an Assault Rifle slung over your back and goggles that grant you an Advanced Targeting System which can engage a Boresight targeting mode to assist aiming.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Sniper Rifle [4/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Alphagamer774
Clone #25974 [-]Rifle, pyrokenisis, and basic teleport.
You awaken standing in a room with 5 other clones, you are holding a Rifle in your hands and have the ability to Teleport yourself moderate distances as well as the ability to fling bolts of fire and spray streams of fire.
Abilities:
-Pyrokinesis
-Basic Teleport
Inventory:
-Rifle [8/8]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]


Game Events:
You awaken in a circular room, roughly 60 meters in diameter.
You are equally spaced around the edge of the room.
In the centre of the room there is a set of strange Circular markings which are giving off a faint purple glow, they are similar to those previously encountered by #25942 and #25943 but they cover a larger area and are more complex.

Map:
Image


Last edited by Amazigh on Mon Nov 21, 2011 4:33 pm, edited 1 time in total.



Mon Nov 21, 2011 1:51 am
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Post Re: Roll To Die
Move along the wall toward #3.


Mon Nov 21, 2011 2:34 am
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Post Re: Roll To Die
>Get down and prepare myself for any upcoming enemies.


Mon Nov 21, 2011 2:57 am
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Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
Is it bad that I read through basically all 52 pages of this?
Also, put me on the waiting list.


Mon Nov 21, 2011 10:27 am
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Data Realms Elite
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Post Re: Roll To Die
>Target the centre of the room.


Last edited by Roast Veg on Mon Nov 21, 2011 9:21 pm, edited 1 time in total.



Mon Nov 21, 2011 5:54 pm
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Post Re: Roll To Die
Please put me on the waiting list too.


Mon Nov 21, 2011 7:52 pm
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Post Re: Roll To Die
> Move towards clone number '43. Wield the grenade launcher in my left hand only and stabilize it with telekinesis, and hold my assault rifle with purely telekinesis alone. Aim at the center of the room.


Mon Nov 21, 2011 9:24 pm
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Post Re: Roll To Die
Eh. Better sign up now before more people join.


Tue Nov 22, 2011 2:03 am
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Post Re: Roll To Die
Waiting List Please.
Thank you.


Tue Nov 22, 2011 7:52 am
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Post Re: Roll To Die
>Shoot the runes with my Plasma gun.


Thu Nov 24, 2011 9:31 pm
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Location: Comox, BC, Canada
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Post Re: Roll To Die
Blergh this goddamn topic isn't on my active topics list. Blah.

>Move along the walls to reunite with the others.


Sun Nov 27, 2011 3:54 am
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Data Realms Elite
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Post Re: Roll To Die
I'm thinking this may be a aerial enemy, or a cluster of those tank bots.

Both are not pleasant to think about.


Sun Nov 27, 2011 4:13 pm
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Post Re: Roll To Die
ROLLAN

CaveCricket48
Clone #25942 [5-1=4] > Move towards clone number '43. Wield the grenade launcher in my left hand only and stabilize it with telekinesis, and hold my assault rifle with purely telekinesis alone. Aim at the center of the room.
Equipping your Weapons you move towards #25943 but fail to make it very far.
Abilities:
-Telekinesis
Inventory:
-Auto Grenade Launcher [4/4]
-Assault Rifle [30/30]
-1 Point [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]


Barnox
Clone #25943 [8] >Shoot the runes with my Plasma gun.
You fire a Bolt of Plasma at the Runes and it melts a small portion of them into an unrecognisable mess, moments later the Golems appear and the one that is stood over that portion of the Runes is horribly malformed and Detonates leaving a pile of shattered Crystal.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [88%] [||------]
Conditions:
-Weak Acid Spit [1/1] [--]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [5-1=4] Move along the wall toward #3.
You move towards #25943 and get a rather short distance closer to him.
Abilities:
Inventory:
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [1] >Target the centre of the room.
You take aim at the centre of the Room but are distracted from aiming fully by the series of flashes.
Abilities:
Inventory:
-Machinegun [50/50]
-Basic Targeting System
-Heavy Body Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [7] >Get down and prepare myself for any upcoming enemies.
You drop to the floor and take aim at the centre of the Room, only now realising that your Sniper Rifle no longer has a scope attached, for a moment you panic before you remember your Targeting System, activate your Boresight and see that it incorporates the zoom feature from the scope and aim towards the centre of the Room, once the Golems appear to train your sights over them.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Sniper Rifle [4/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]
-Aimed [+1 to shooting next turn]


Alphagamer774
Clone #25974 [8] >Move along the walls to reunite with the others.
You Run towards #25970 and get a good distance closer.
Abilities:
-Pyrokinesis
-Basic Teleport
Inventory:
-Rifle [8/8]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]


Game Events:
Just after #25943 hits the Runes with his Plasma Rifle a Flash of purplish coloured light Appears in the Circular Markings.
When the Flash dies down nine Golems can be seen.
Four are roughly Humanoid in shape, stand about 3 metres tall and Appear to be made from strange black crystals and have Strange Purple Flames shrouding their bodies.
Another four are of a similar shape and size but are made from grey crystals and have Large Claws at the ends of their arms.
The final Golem is over 4 metres tall and has a much bulkier form along with having a sheath of the Strange Flames.
One of the Purple Golems appears hideously malformed and promptly explodes in a blast of the Strange Flames.

Map:
Image


Mon Nov 28, 2011 3:11 am
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