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 Roll To Die - ENDED 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Laser to the chest


Sat Nov 12, 2011 11:24 am
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Post Re: Roll To Die
Wait, Natti, about where did you die?


Sat Nov 12, 2011 5:38 pm
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Data Realms Elite
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Post Re: Roll To Die
Page 48 bottom.


Sat Nov 12, 2011 6:04 pm
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Post Re: Roll To Die
NOTE: the map has quite a bit of useful information on it that might not be instantly obvious.


Sat Nov 12, 2011 7:05 pm
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Data Realms Elite
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Post Re: Roll To Die
Image
Notice how both CC48 and Banrax are quite badly damaged, and their 3*3 icons are quite dark. I, on the other hand, have so far evaded damage, and my pixels are mostly lighter. I haven't worked out Amazigh's system for damage yet, but it looks like we've made some good progress on the droid.


Sat Nov 12, 2011 7:38 pm
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Post Re: Roll To Die
> Roll away towards the north!


Sat Nov 12, 2011 9:33 pm
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Data Realms Elite
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Post Re: Roll To Die
Waiting on Ociamarru


Wed Nov 16, 2011 7:41 pm
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Post Re: Roll To Die
Move southward.


Wed Nov 16, 2011 10:52 pm
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN
1 [Droid]

CaveCricket48
Clone #25942 [7-4=3] > Roll away towards the north!
You roll a short distance away from the Droid but fail to make it any further thanks to your injuries. but before anything bad can happen the upgrade terminal fades in.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [4/4]
-Assault Rifle [30/30]
-4 Points [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]


Barnox
Clone #25943 [5] >Laser to the chest
You fire a Laser at the Droids chest and it glances the central leaking component which proceeds to detonate showering your Barrier in the glowing fluid which promptly collapses, after this the Droid stops moving and everything fades to white.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Laser Rifle [100%]
-4 Points [Not a physical item]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [6-1=5] Move southward.
You move a bit closer to the Droid but before you can do anything it explodes and the upgrade terminal fades in.
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [50/50]
-5 Points [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [1] > PLOPALOPOPOPOP GOES MY GUN
You fire at the Droid but are woefully inaccurate and manage to miss with all of your shots, just as you finish missing everything fades to white.
Abilities:
Inventory:
-Machinegun [50/50]
-Basic Targeting System
-Medium Body Armor
-4 Points [Not a physical item]
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [4+1=5] >Fire away!
You fire at the Droid and manage to blow off some more of its armour but fail to cause major damage, moents later everything fades to white.
Abilities:
Inventory:
-Sniper Rifle [4/4]
-Medium Body Armor
-4 Points [Not a physical item]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Alphagamer774
Clone #25974 [-]
You awaken in a White Void with the Upgrade Terminal Floating in front of you.
Abilities:
Inventory:
-12 Points [Not a physical item]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]


Game Events:
#25943's Laser beam barely strikes the Drones damaged component and that is all it takes to cause it to detonate shattering the Barrier and completely disabling the Droid, moments later everything Fades to white, and you all feel a strange floating sensation.
Out of the Whiteness you see the Upgrade Terminal fade in.
#25974 Has Been inserted as a replacement for #25945 [Alphagamer774, you're up]
You each now have an additional 4 points, State your purchases.

Tech
-Weaponry
--Melee - [Can be of Any Size]
---Regular [1 Point]
---Motorised [Eg: Chainsword] [3 Points]
---Energised [Eg: Powersword] [6 Points]
---Energy [Eg: Plasma Blade][8 Points]
--Ranged
---Assault Rifle [1 Point]
----Machinegun [3 Points]
----Heavy Machinegun [6 Points]
----Minigun [8 Points] [BULK HAZARD]
---Shotgun [1 Point]
----Auto Shotgun [4 Points]
----Heavy Shotgun [4 Points]
----Silver Bullet Gauss Rifle [8 Points] [BULK HAZARD]
---Rifle [2 Points]
----Sniper Rifle [4 Points]
----Sniper Cannon [8 Points] [BULK HAZARD]
---Grenade Launcher [3 Points]
----Auto Grenade Launcher [6 Points]
----Grenade Machinegun [12 Points] [BULK HAZARD]
---Laser Rifle [3 Points]
----Pulse Laser [6 Points]
----Beam Laser [6 Points] [BULK HAZARD]
---Plasma Gun [4 Points]
----Plasma Rifle [8 Points]
----Plasma Caster [12 Points] [BULK HAZARD]
---Particle Projector Cannon [8 Points] [BULK HAZARD]
----Linked Capacitor PPC [12 Points] [BULK HAZARD]
---Rocket Launcher [5 Points] [BULK HAZARD]
----Multi Rocket Launcher [10 Points] [BULK HAZARD]
----Missile Launcher [10 Points] [BULK HAZARD]
-Defense
--Armor
---Light Body Armor [2 Points]
----Medium Body Armor [4 Points]
----Heavy Body Armor [8 Points]
----Powered Armor [12 Points]
---Light Shield [1 Point]
----Medium Shield [2 Points]
----Heavy Shield [4 Points]
----Energised Shield [6 Points]
--Shielding
---Light Force Barrier [2 Points]
----Medium Force Barrier [4 Points]
----Heavy Force Barrier [8 Points]
---Light Static Field Projector [1 Point]
----Medium Static Field Projector [2 Points]
----Heavy Static Field Projector [5 Points]
---Light Nullifier [3 Points]
----Medium Nullifier [6 Points]
----Heavy Nullifier [9 Points]
-Auxillary
--Basic Stealth Generator [3 Points]
---Stealth Generator [6 Points]
---Advanced Stealth Generator [9 Points]
--Basic Targeting System [1 Points]
---Advanced Targeting System [3 Points]
--Mobility
---Jump Boots [3 Points]
---Jump Pack [6 Points]
---Jet Pack [8 Points]
--Bionic Limb [8 Points]


Organic
-Psychic
--Combat
---Weak Telekinesis [1 Point]
----Telekinesis [4 Points]
----Strong Telekinesis [8 Points]
---Weak Pyrokinesis [1 Point]
----Pyrokinesis [4 Points]
----Strong Pyrokinesis [8 Points]
---Weak Cryokinesis [1 Point]
----Cryokinesis [4 Points]
----Strong Cryokinesis [8 Points]
---Weak Electrokinesis [1 Point]
----Electrokinesis [4 Points]
----Strong Electrokinesis [8 Points]
---Weak Psybolt [1 Point]
----Psybolt [4 Points]
----Strong Psybolt [8 Points]
--Defensive
---Barrier
----Weak Physical Barrier [1 Point]
-----Moderate Physical Barrier [4 Points]
-----Strong Physical Barrier [10 Points]
----Weak Psychic Barrier [1 Point]
-----Moderate Psychic Barrier [3 Points]
-----Strong Psychic Barrier [8 Points]
--Auxillary
---Basic Teleport [6 Points]
----Advanced Teleport [12 Points]
---Basic Flight [5 Points]
----Advanced Flight [10 Points]
-Physical
--Combat
---Melee
----Clawed Hand [1 Points]
-----Clawed Forearm [2 Points]
-----Clawed Arm [4 Points]
----Bladed Hand [1 Point]
-----Bladed Forearm [3 Points]
-----Bladed Arm [6 Points]
----Club Hand [2 Points]
-----Club Forearm [4 Points]
-----Club Arm [8 Points]
----Weak Shock prong [3 Points]
-----Shock prong [6 Points]
-----Strong Shock prong [9 Points]
---Ranged
----Weak Fire Breath [3 Points]
-----Fire Breath [6 Points]
-----Strong Fire Breath [9 Points]
-----Ashen Maw [6 Points]
----Weak Acid Spit [3 Points]
-----Acid Spit [6 Points]
-----Strong Acid Spit [9 Points]
-----Fetid Maw [6 Points]
----Small Projectile Spines [3 Points]
-----Medium Projectile Spines [6 Points]
-----Large Projectile Spines [9 Points]
--Defense
---Minimal Plating [2 Points]
----Moderate Plating [5 Points]
----Extensive Plating [10 Points]
---FireProofing [4 Points]
---ShockProofing [4 Points]
---ColdProofing [4 Points]
--Mobility
---Slightly Stronger limbs [2 Points]
----Stronger limbs [4 Points]
---Small Wings [4 Points]
----Medium Wings [6 Points]
----Large Wings [8 Points]
--Additional limbs
---Arm [8 Points]


Map:
Image


Thu Nov 17, 2011 11:55 pm
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Post Re: Roll To Die
Hmmm...I'm selling the machine gun, I know that much. That's eight points, should I get Strong Telekinesis, do y'all think? Or Extensive Plating + Bladed Forearm?


Fri Nov 18, 2011 12:49 am
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Data Realms Elite
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Post Re: Roll To Die
> Sell the medium armour and buy strong armour.


Fri Nov 18, 2011 12:54 am
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Data Realms Elite
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Post Re: Roll To Die
Ociamarru wrote:
Or Extensive Plating + Bladed Forearm?

I suggest this. The plating lets you sponge up alot of damage while you close to range with the bladed forearm.


Fri Nov 18, 2011 1:31 am
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Post Re: Roll To Die
>Buy an [Advanced Targeting System] and an [Assault Rifle]


Fri Nov 18, 2011 1:34 am
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Post Re: Roll To Die
Extensive Plating and Clawed Forearm, bitte. Sell the machine gun.


Last edited by Ociamarru on Sat Nov 19, 2011 5:20 pm, edited 1 time in total.



Fri Nov 18, 2011 12:54 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Sell my gun, purchase Weak Acid Spit and Plasma Gun.


Sat Nov 19, 2011 1:01 am
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