I mentioned this in the lounge passingly, but now it's a bit more polished so I suppose I'll join the herd of budding developers posting in Gaming and pimp my "game".
FleetProgressionIf you've ever played ProgressQuest then you'll know generally how this works (but in SPACE!)
How to play this amazingly rendered classic? Quite simple really, you start it up and let it run.
After downloading the client from
the scoreboard, start that bugger up and select File -> Create fleet to get started.
Your captain's name is your unique identifier, and your fleet name is analogous to a Guild in any other MMO. You can change the fleet name as you like to join up with friends or split off into your own fleet under the controls tab on your client.
Each client can hold up to 20 captains running at once, from 0 to 19, and will automatically start them the next time you launch the .jar.
The client creates a load.txt in the same directory it is run in and also saves each captain's data to a .flt file in the same directory.
Feel free to post bug reports and feature requests, though note that I'm going to be busy for the next few weeks and might not get around to doing anything.
MiniFAQ:
- Can I run the client offline?
Yes. The client will continue to attempt updates (which might cause some debug output if you run the client from a terminal) but no data will be lost. The next time you're online and the client attempts to update, your data will be sent.
- Do races/planets/fleets affect my stat gains?
Nope, races and planets are entirely cosmetic, and fleet selection only affects the fleet view on the scoreboard (which is still in progress, I'm not entirely sure what to rank groups by yet).
- Where's the graphics?!
Graphics? You don't see them? Oh right, the icon is uh, a work in progress to say the least. Anyone want to donate something?