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 Modding Theme of the X Time Period *Blood/Gore! 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Modding Theme of the X Time Period *Go Vote!
Contest over: Results:


Theme 15: Anything!
Themed by: Mehman

--First Place--
Modder(s): Mehman and Kettenkrad
Mod: Transport Cannon
Average Score: 42% of votes (15 out of 36)

--Second Place--
Modder(s): akblabla
Mod: Glider
Average Score: 39% of votes (14 out of 36)

--Third Place--
Modder(s): Hunter0
Mod: Team Fortress 2
Average Score: 8% of votes (3 out of 36)




Edit: Oh, and I won't be able to do those mod prizes anymore. Not enough time goin' around


Sun Oct 30, 2011 5:08 am
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Modding Theme of the X Time Period *Contest over!
The transport cannon was a cooperative mod, Kettenkrad should be listed as a winner too, we haven't decided on a theme yet, but it will come soon.


Sun Oct 30, 2011 8:28 pm
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Contest over!
Make it something that requires easy spriting =D


Sun Oct 30, 2011 8:31 pm
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Post Re: Modding Theme of the X Time Period *Contest over!
I kinda figured that the cannon would win as soon as i saw it since it has so many uses and ideas Although what i didn't expect is the glider to be so close (granted the glider is also a good and simple idea with many uses and ideas as well including Stealth Scenes with one actor whom have to disable a Brain in a heavily guarded base for example)

either way congrat for Meh and Ketten.


Sun Oct 30, 2011 9:21 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
New contest up, themed... Liquid?


Mon Oct 31, 2011 5:13 pm
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Liquid!
Iiiiinteresting.


Mon Oct 31, 2011 5:43 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
Does a vampire army count as liquid? xD.

Doubt it, Regardless even if it did i doubt i alone can do all the lua and ini for the Vampire army idea,

regardless i'm looking forward to these liquid ideas.


Mon Oct 31, 2011 6:32 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
So, it is liquid?

I suppose they want to see liquid particles instead of another hydro mod.
I'll try to think a way for doing this...


Mon Oct 31, 2011 6:58 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
I think this includes boats, subs, aqua harvesters, and anything to do with the hydro mod. I think.


Mon Oct 31, 2011 10:05 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
Kettenkrad wrote:
I think this includes boats, subs, aqua harvesters, and anything to do with the hydro mod. I think.

I'm also confused with limits, everything related to liquids of any kind, including vehicles or actors? or just liquid-based entries?


Mon Oct 31, 2011 11:10 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
Slime army? a Acrab full of slimes with no legs and shoot goo that digest people would count as Liquid i assume.


Tue Nov 01, 2011 12:18 am
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Post Re: Modding Theme of the X Time Period *Liquid!
You know what'd be cool? An amorphous blob that absorbs other actors and increases its size by a factor of their mass.


Tue Nov 01, 2011 1:00 am
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Post Re: Modding Theme of the X Time Period *Contest over!
Mehman wrote:
The transport cannon was a cooperative mod, Kettenkrad should be listed as a winner too.


He should also be credited for the 2. place for helping me with sprites for the glider mod :smile:


Tue Nov 01, 2011 7:48 am
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Post Re: Modding Theme of the X Time Period *Liquid!
KETTENKRAD IS THE MOD CONTEST ILLUMINATI

PREPARING FOR FULL SYSTEM PURGE


Wed Nov 02, 2011 12:55 am
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Post Re: Modding Theme of the X Time Period *Liquid!
or it just ketten genius plan to slowly devour every mod into using his awesome sprites.

Or he just enjoy spriting.


Wed Nov 02, 2011 1:09 am
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