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 My Fabulous End of the World 
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Joined: Fri Sep 16, 2011 4:40 pm
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Post Re: My Fabulous End of the World - Development Log
I was thinking more of a Alien Swarm or Unreal Tournament campaign.
A set of missions that you go through from first to last. Every mission is a certain game mode with certain settings.
Every mission starts with some kind of little backstory like "you have to escape from here to there" and the level for that mission is randomly generated.

It's more simple BUT, it will (make it easier for me to) allow players to mod their own campaigns AND SHARE THEM.


Fri Oct 28, 2011 5:37 pm
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Post Re: My Fabulous End of the World - Development Log
This weeks devlog and public test build are available right now at http://xiphias.org
Enjoy.


Sat Oct 29, 2011 10:56 am
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Data Realms Elite
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Post Re: My Fabulous End of the World - Development Log
Ok, so.
I made a Glock. I loaded it up in the game and all, it says 'queuing glock' or whatever, how do I get it in-game?
I tried spawnweapon = glock, but it won't appear. It also never showed the loading thingy in the console, it said the glock was queued but never actually loaded.
So, uh? What do I do?


Sat Oct 29, 2011 6:43 pm
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Post Re: My Fabulous End of the World - Development Log
Looks good at the minute.
One qualm: In Windowed mode, the cursor is free to leave the window, meaning I lost focus of the window often.


Sat Oct 29, 2011 6:51 pm
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Post Re: My Fabulous End of the World - Development Log
Miggles wrote:
Ok, so.
I made a Glock. I loaded it up in the game and all, it says 'queuing glock' or whatever, how do I get it in-game?
I tried spawnweapon = glock, but it won't appear. It also never showed the loading thingy in the console, it said the glock was queued but never actually loaded.
So, uh? What do I do?


To get a mod working you need several things.
1. loadMod = "mod folder" in mods.ini (seems to be working)
2. loadWeapon = "weapon name" (seems to be missing)
3. "mod folder"/Weapons/"weapon name"/weaponname.ini with stats in it, see any other weapon for reference

If all of those are in place, please, upload your mod so I can have a look at it.
Many thanks.

Barnox wrote:
Looks good at the minute.
One qualm: In Windowed mode, the cursor is free to leave the window, meaning I lost focus of the window often.


I'm not 100 certain how to fix that but I'll make sure to look into it.


Sat Oct 29, 2011 7:12 pm
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Post Re: My Fabulous End of the World - Development Log
http://www.mediafire.com/?daqz5n4zpykoo8s


Sat Oct 29, 2011 7:46 pm
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Post Re: My Fabulous End of the World - Development Log

Just the mod please, not the whole game. I've got really shitty internet and it would take me ages to download that.


Sat Oct 29, 2011 7:48 pm
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Post Re: My Fabulous End of the World - Development Log
I gave you the modData folder man.


Sat Oct 29, 2011 7:52 pm
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Post Re: My Fabulous End of the World - Development Log
Miggles wrote:
I gave you the modData folder man.

God damn! I'm sorry I just realized how big it actually is.

EDIT: Ah, it's the music that's so big. I'll make sure to move it somewhere else in the next build.


Sat Oct 29, 2011 7:54 pm
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Post Re: My Fabulous End of the World - Development Log
Nonsequitorian wrote:
Are the Zombies going to move ever?

Ofcorse :grin: I just have lots of other things that have to be done before they can move.
I could make them always follow you and bump into each other without any AI for now, if that would make you happy.


Sat Oct 29, 2011 8:01 pm
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Post Re: My Fabulous End of the World - Development Log
Here's the fixed version of your mod.
You need to have an 'index' .ini file in your mod, named like your mod, containing all the content of your mod.
In your case, you were missing Glock.ini that said loadWeapon = Glock
Attachment:
Desktop.rar [11.27 KiB]
Downloaded 154 times


Sat Oct 29, 2011 8:13 pm
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Post Re: My Fabulous End of the World - Development Log
Nonsequitorian wrote:
Yeah, it would be nice. That would be a really deadly kind of mob mentality, just bumping into each other and surrounding you, so that you can't really move anywhere.


It's not difficult, I could do that.

EDIT: Damn, I always forget that posts don't merge on this forum. I'm sorry for spamming.


Sat Oct 29, 2011 8:15 pm
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Post Re: My Fabulous End of the World - Development Log
Thanks. It loads now, but how do I spawn it in?
spawnweapon = glock isn't working.


Sat Oct 29, 2011 8:17 pm
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Post Re: My Fabulous End of the World - Development Log
My game is very snobby about values, if it's supposed to be a decimal then it wont accept a comma and vice versa.
I'll try to fix it in the next version but for now.
Here's the REALLY working version. You just have to fix the transparency on your sprite.
Attachment:
Glock.rar [11.25 KiB]
Downloaded 159 times


Also, it's spawnWeapon (or sW) not spawnweapon. Capitalizing matters.


Sat Oct 29, 2011 8:30 pm
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Post Re: My Fabulous End of the World - Development Log
This weeks devlog video.
Nothing special since I mostly worked on engine stuff and not content.


Sun Oct 30, 2011 12:11 pm
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