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Megaloptus
Joined: Sat Aug 20, 2011 10:50 am Posts: 23
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Deus Ex: HR Mods?
Are there any Deus Ex: Human Revolution actors/weapons out? Much appreciated if given information or probability of being created in the future.
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Fri Oct 07, 2011 4:57 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Deus Ex: HR Mods?
I'm afraid not. There also doesn't seem to be any signs of it being made.
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Fri Oct 07, 2011 7:13 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Deus Ex: HR Mods?
If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first.
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Wed Oct 19, 2011 9:00 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Deus Ex: HR Mods?
LowestFormOfWit wrote: If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first. Oh snap! Have the Captain secured the Nuke Disk yet? [/SS13]
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Wed Oct 19, 2011 3:14 pm |
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superstepa
Joined: Wed Dec 15, 2010 9:03 pm Posts: 45
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Re: Deus Ex: HR Mods?
I think the original Deus Ex weapons deserve a mod Dragon Tooth, EMP grenade, Gep, Mini-crossbow They were amazing
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Tue Oct 25, 2011 3:05 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Deus Ex: HR Mods?
carriontrooper wrote: LowestFormOfWit wrote: If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first. Oh snap! Have the Captain secured the Nuke Disk yet? [/SS13] Oh god, we better throw away the nuke in the vault.
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Thu Oct 27, 2011 4:25 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Deus Ex: HR Mods?
LowestFormOfWit wrote: If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first. Definitely. Classic Syndicate ofcourse. Not that lame EA rip-off. If someone would create a trenchcoat arms, body and legs like this: Then I could finally finish my unfinished Syndicate weapons.
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Thu Oct 27, 2011 4:36 pm |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: Deus Ex: HR Mods?
To all spriters we have here, somebody pleaaase make the sprite of the guy from Gotcha's post. I won't even need it made into an actor, I'll just die happy if I can have it (I'm a big overcoat maniac, and when I mean big I mean REALLY BIG)
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Mon Nov 21, 2011 8:57 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Deus Ex: HR Mods?
The trenchcoat feet looks doable. Feel free to reuse and modify my GWTB sprites, they fit good enough methinks.
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Tue Nov 22, 2011 1:55 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Deus Ex: HR Mods?
I'm oddly thinking of spriting some Deus Ex HR weapons, Mainly cause i been playing it quite often lately but i feel such a ♥♥♥♥ doing so since i really need to finish off the green dummies, but i just honestly had no motvation to code it all.
Speaking of Deus ex weapons, is there any mods that allow ingame mod's for weapons? cause that would be a interesting system to have in, buy a weapon and be able to improve it by spending extra money On that weapon adding even more stuff to it.
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Tue Nov 22, 2011 6:24 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Deus Ex: HR Mods?
Now it's possible to some degree, for example, buying a TDExplosive that you drop near yourself and it upgrades your weapon. You could have the weapon with many attachable which would have two sprites, a null one and the actual attachment one, so when you use the TDExplosive (or any other method), the frame would change from null to the attachment one and some changes could be done to the gun, for example a larger clip, more accurate if you make it shoot using lua and some other features like underslung attachments, etc.
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Tue Nov 22, 2011 8:18 pm |
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