Frameman:Setscreentext bad arguments?
I'm sure I'm doing something simple and stupid here.
I needed to display a message, so I copied the line
Code:
FrameMan:SetScreenText("Your brain has been lost!", player, 0, -1, false)
and pasted it elsewhere inside a triggered event, and all I changed was the string.
Code:
FrameMan:SetScreenText("Deployer touching down!", player, 0, -1, false)
I get an error when the trigger is activated saying: