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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
If I have any money left over, I think I'll get a stealth generator (or if there's a natural version, some natural camouflage) so that I can sneak up on 'em then bash their ♥♥♥♥ components to pieces.


Sun Oct 23, 2011 3:08 am
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Post Re: Roll To Die
>See if there is some kind of Overcharge function on this rifle. Shoot at a knee (One I have a side view of) regardless of if I find it.


Sun Oct 23, 2011 3:48 pm
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Data Realms Elite
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Post Re: Roll To Die
>Turn and fire at the closest hammer connection.


Sun Oct 23, 2011 11:20 pm
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Post Re: Roll To Die
Alright, we're slowly whittling this thing down - pretty soon it'll have to resort to ramming us, but I'm sure it's got some ace up its sleeve.


Mon Oct 24, 2011 2:54 am
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Post Re: Roll To Die
Ociamarru wrote:
Alright, we're slowly whittling this thing down - pretty soon it'll have to resort to ramming us, but I'm sure it's got some ace up its sleeve.

It could have a self destruct device set to go off in these kinds of occasions.


Mon Oct 24, 2011 1:20 pm
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
6 [Droid]

CaveCricket48
Clone #25942 [8] > Get close enough to clone '45 to push him away from the robot using telekinesis.
You run back towards the Droid and when you are right behind it you shove #25945 away from it making him barely miss being crushed by a Hammer.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [4/4]
-Assault Rifle [24/30]
Conditions:
-Burn Scars [-1 to some rolls]


Barnox
Clone #25943 [6] >See if there is some kind of Overcharge function on this rifle. Shoot at a knee (One I have a side view of) regardless of if I find it.
You search for a way of charging a shot but it would seem there isn't one so satisfy yourself with a regular shot, despite the difficulty of firing with one arm you manage to rake a beam across it's rear Left knee and it seems to damage it to some extent.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [3 turns]
Inventory:
-Laser Rifle [92%]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Natti
Clone #25945 [5-5=1] >Frantically shuffle away from the giant angry murderbot. Assuming I don't pass out, that is.
You try shufflign away from the Droid but all of your injuries are starting to add up and you barely manage to move anywhere, but just as the Droids Hammer is about to Pulverise you, you are sent flying away, after landing you have absolutely no idea where you are, leaving your Boresight on might not have been the smartest thing.
Abilities:
Inventory:
-"Mah Waifu" Pulse Laser [72%]
-Advanced Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]
-Severe Bruising [-1 to most actions] [6 turns]
-Broken Ribs [-1 to rolls involving movement]
-Pulverised Right Leg [-1 to most actions]
-Severe Bleeding [-1 to most actions]
-Pain [-1 to next actions]
-Bloodloss [-1 to some Rolls]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Ociamarru
Clone #25958 [1] Fire at the same part in the shoulder - might as well cripple the hammer, pretty soon it'll have to resort to ramming us.
You try to fire at the same point on it's Arm but with how it's twisting about your shots merely bounce off of it's Armour.
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [0/50] [|-------]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Throat [Cannot Talk]
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [4] >Turn and fire at the closest hammer connection.
You turn back and fire at the Droids shoulder but your rounds fail to penetrate it's Armour.
Abilities:
Inventory:
-Machinegun [20/50]
-Basic Targeting System
-Medium Body Armor
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [4] >Get up and start running south, away from the robot. Also, begin reloading the sniper rifle.
You get up and run away from the Droid, while running you try to reload your Sniper Rifle only to find it's running some sort of automatic Reload and that's more or less finished, how handy.
Abilities:
Inventory:
-Sniper Rifle [4/4] [||||||||]
-Medium Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Game Events:
The Drone swings with it's Right Hammer, but #25945 is pushed out of the way by #25942 just before it impacts.

Map:
Image


Tue Oct 25, 2011 12:56 am
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Reloading, run to the north by #3.


Tue Oct 25, 2011 1:29 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Roll To Die
>Shoot again.


Tue Oct 25, 2011 1:53 am
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Post Re: Roll To Die
>Disengage boresight, figure what direction I'm looking at and frantically crawl crawl crawl away from the giant angry murderbot.


Tue Oct 25, 2011 6:09 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Face the robot while kneeling down and fire directly into its chest's exposed components.


Tue Oct 25, 2011 6:51 am
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Post Re: Roll To Die
>Create a barrier above a leg to try prevent it lifting it. Try shooting for something on the torso or head that looks vital-ish.


Tue Oct 25, 2011 6:28 pm
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Post Re: Roll To Die
> Run far South past the robot and carry clone '45 with me using telekinesis.


Wed Oct 26, 2011 1:30 am
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Post Re: Roll To Die
Amazigh wrote:
Roll, giving the robot ♥♥♥♥ luck and the players super-high dice rolls.


Wed Oct 26, 2011 1:56 am
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
8 [Droid]

CaveCricket48
Clone #25942 [5] > Run far South past the robot and carry clone '45 with me using telekinesis.
You run past the Droid and try to carry #25945 with you but struggle to keep hold of him, and him moving around causes you to drop him.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [4/4]
-Assault Rifle [24/30]
Conditions:
-Burn Scars [-1 to some rolls]


Barnox
Clone #25943 [1] >Create a barrier above a leg to try prevent it lifting it. Try shooting for something on the torso or head that looks vital-ish.
You create a Barrier above one of its legs but it smashes through it when moving to swing at #25945 so you give shooting at it a go, sadly there is nothing exposed from your current angle and regardless of that your shot fails to hit anyway.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [2 turns]
Inventory:
-Laser Rifle [84%]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Natti
Clone #25945 [5-4=1] >Disengage boresight, figure what direction I'm looking at and frantically crawl crawl crawl away from the giant angry murderbot.
You disengage your Boresight and try to get your bearings only to be telekinetically lifted and carried along, you try to crawl away despite the fact that you are floating and are dropped to the floor, the Droid takes this oppurtunity to bring it's Right Hammer down onto your remaining good leg, the pain is excruciating, you pass out.
Abilities:
Inventory:
-"Mah Waifu" Pulse Laser [80%]
-Advanced Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]
-Severe Bruising [-1 to most actions] [5 turns]
-Broken Ribs [-1 to rolls involving movement]
-Pulverised Right Leg [-1 to most actions]
-Pulverised Left Leg [-1 to most actions]
-Extremely Severe Bleeding [-1 to all actions]
-Severe Bloodloss [-1 to most actions] [|---]
-Unconscious
[/size]

Ociamarru
Clone #25958 [7-1=6] Reloading, run to the north by #3.
You run over to #25943 while making sure that your Machinegun is reloading.
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [0/50] [||||||--]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Throat [Cannot Talk]
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [7] >Shoot again.
You fire at it's Shoulder again and manage to strike it's shoulder directly, some of your Rounds penetrate through and further cripple it, the Arm is extremely slow and jerky now, you severely doubt that it could cause all that much harm with that Arm now.
Abilities:
Inventory:
-Machinegun [10/50]
-Basic Targeting System
-Medium Body Armor
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [6] >Face the robot while kneeling down and fire directly into its chest's exposed components.
You drop to your knee and take careful aim at it's chest before firing, your shot misses the hole you had made by a fraction of an inch and opens the Droids armour up slightly more.
Abilities:
Inventory:
-Sniper Rifle [3/4]
-Medium Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Game Events:
Stumbling slightly, the Drone follows #25945 while he is being carried by #25942 and Crushes his other leg after he is dropped.

Map:
Image


Thu Oct 27, 2011 2:33 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Once again, fire into the exposed components.

Hopefully, the bullet will disable the robot before it reaches me.


Thu Oct 27, 2011 3:11 am
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