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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: Actor Update (Ronin)
superstepa wrote: I really like the scavenger actor, but his current function (placing a sentry) is a little bit pointless I think it would make more sense if he would (for example) add the ObjectPrice/10 to your overall gold amount You get half of the object price in gold when scavenging. The sentry thing is just a bonus. I am trying to come up with an alternative that the scavenger can build, maybe some kind of explosive?
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Tue Oct 25, 2011 10:22 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Trappers: Actor Update (Ronin)
Maybe a Trap making ability? or being able to make second hand mines, remote explosives and grenades.
the fact they're second hand means it has a chance of the explosives happening earlier / Being a dud.
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Tue Oct 25, 2011 1:12 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: Actor Update (Ronin)
LordVonKain wrote: Maybe a Trap making ability? or being able to make second hand mines, remote explosives and grenades.
the fact they're second hand means it has a chance of the explosives happening earlier / Being a dud. I don't think I want to add more (unnecessary) random elements into cortex command. It is random/chaotic enough as it is ^^ Maybe it would be fun to make him able to create the old distractor device from B23 (made all the enemies go crazy trying to destroy the device, often resulting in them killing each other)
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Tue Oct 25, 2011 1:25 pm |
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zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
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Re: Trappers: Actor Update (Ronin)
maybe add a pie buttons to select which weapon, attached to sentry, to fire with? make one for 1st, one for 2nd and one for both.
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Tue Oct 25, 2011 1:46 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: Actor Update (Ronin)
zoidberg wrote: maybe add a pie buttons to select which weapon, attached to sentry, to fire with? make one for 1st, one for 2nd and one for both. or just press crouch and the fire button at the same time
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Tue Oct 25, 2011 2:02 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Trappers: Actor Update (Ronin)
That engine in the glider is amazing! but... why now I can't shoot while I'm gliding? (I used to call orbital attacks meanwhile gliding at high speed )
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Wed Oct 26, 2011 8:26 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Trappers: Actor Update (Ronin)
I was only trying to make the M60 into a M249 SAW.......why does it crash where it did?Fixed, i accedentaly used spaces on a lower line
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Sat Nov 05, 2011 8:31 pm |
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TheStragedyGuy
Joined: Sun Sep 11, 2011 11:48 pm Posts: 59
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Re: Trappers: Actor Update (Ronin)
Can you make it like if you press certain button on manta your actor in it will jump out and stuff and get back in it? i would be cool if you could do that and i downloaded this mod cuz i thought the ACTOR will jump out and stuff so yeah...
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Sun Nov 06, 2011 12:07 am |
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mslug player
Banned
Joined: Thu Jun 07, 2012 4:39 pm Posts: 14
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Re: Trappers: Actor Update (Ronin)
i espeacialy like the tactical crossbow. no way that can be improved its to damn awsome
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Fri Jun 08, 2012 8:02 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Trappers: Actor Update (Ronin)
It looks like some new guys at the forum are just Necromancers who like to make dead posts raise again as zombies... just sayin'
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Sat Jun 09, 2012 3:09 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: B27! New weapon: Gungnir
Update: B27 and new weapon: Gungnir
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Thu Jul 12, 2012 11:07 am |
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Silverarm
Joined: Sun Jan 30, 2011 9:10 am Posts: 19
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Re: Trappers: B27! New weapon: Gungnir
Really like the new weapon. But,it seems the 'Scavenge' button for the Scavenger doesnot seem to work.Seems to do with about 'GoldValue'
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Thu Jul 12, 2012 12:17 pm |
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Legatus
Joined: Tue Jul 10, 2012 5:17 pm Posts: 27 Location: Somewhere near Hoover dam in alternate future
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Re: Trappers: B27! New weapon: Gungnir
You, good sir, just won all of the internets. Your new rocket launcher is way more useful than almost any other explosive weapon(vanilla, i mean). Also, as I noticed, you are a little bit inspired by the UT game series, so, can you add some kind of heavy actor who looks like Axon from UT2004? Old, rusty, slow cyborg with shitty jetpack, but kinda hard to get killed.
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Thu Jul 12, 2012 12:30 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: B27! New weapon: Gungnir
Silverarm wrote: Really like the new weapon. But,it seems the 'Scavenge' button for the Scavenger doesnot seem to work.Seems to do with about 'GoldValue' Dang, I knew I forgot something, the question just is why they made this value unreadable/editable in B27, and if there is a way to get around it :/ Legatus wrote: You, good sir, just won all of the internets. Your new rocket launcher is way more useful than almost any other explosive weapon(vanilla, i mean). Also, as I noticed, you are a little bit inspired by the UT game series, so, can you add some kind of heavy actor who looks like Axon from UT2004? Old, rusty, slow cyborg with shitty jetpack, but kinda hard to get killed. Thanks Oh and that is actually a great idea, he would kinda fit in :=)
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Thu Jul 12, 2012 12:46 pm |
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Legatus
Joined: Tue Jul 10, 2012 5:17 pm Posts: 27 Location: Somewhere near Hoover dam in alternate future
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Re: Trappers: B27! New weapon: Gungnir
akblabla wrote: Oh and that is actually a great idea, he would kinda fit in :=) I knew that you will like it . Also, moar UT themed weapons like Ripper? Because Ripper will fit in awesomly.
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Thu Jul 12, 2012 12:57 pm |
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