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 My Fabulous End of the World 
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: My Fabulous End of the World - Development Log
Ah, well i'm deeply interested in this game now and hopefully enjoy to see it's development.

Regarding music it would be nice to see more games go towards the metal genre mostly cause there isn't many (do correct me if you know a number of game that do so,...and lead me towards them) Such as red(dead?) nation , Killing floor etc. but cheesy metal music could also be hilarious in a way.

and if i come up with any decent suggestion i'll be sure to tell you.


Sun Oct 23, 2011 8:24 pm
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Post Re: My Fabulous End of the World - Development Log
LordVonKain wrote:
Ah, well i'm deeply interested in this game now and hopefully enjoy to see it's development.

and if i come up with any decent suggestion i'll be sure to tell you.

Thanks and thanks. I'll try to do my best to not to disappoint people like you.


Sun Oct 23, 2011 8:31 pm
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Data Realms Elite
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Post Re: My Fabulous End of the World - Development Log
What I meant with the cursor being separate from the aiming reticle is that, for example, in Cortex Command, the mouse cursor is like "stuck" in the center of the screen, and for example, you can't close the window using it unless you pause. That is like "basic" in FPS games, I suppose.


Mon Oct 24, 2011 12:13 am
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Post Re: My Fabulous End of the World - Development Log
DESTRUCTIBLE levels, you say? What dust thou mean?


Mon Oct 24, 2011 12:15 am
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similar to read faction i assume (the first one) in which you can blow up walls and even the ground.


Mon Oct 24, 2011 12:44 am
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Post Re: My Fabulous End of the World - Development Log
Ociamarru wrote:
DESTRUCTIBLE levels, you say? What dust thou mean?


It's probably going to be like this. First I'll make a huge square of indestructible asphalt. Then using small (1m3 or 0.5m3) cubes/pieces to build buildings and other terrain features. Then I'll fill the level with zombies, give you a goal and drop you off somewhere.
Those "building blocks" that are going to be used in generation of level features are going to be destructible.

Don't expect anything fancy, I'll try to keep it simple but functional.


Mon Oct 24, 2011 6:15 am
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Post Re: My Fabulous End of the World - Development Log
Good news, I've got parse for mods working. Right now you can easily mod in new weapons with custom looks and sounds.
NPCs are a bit more difficult but I'm still working on that.


Mon Oct 24, 2011 4:34 pm
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Post Re: My Fabulous End of the World - Development Log
LordVonKain wrote:
similar to red faction i assume (the first one) in which you can blow up walls and even the ground.


Which Red Faction? The Older Ones You could Destroy Buildings and Terrain but Buildings wouldn't fall down and in the Newer Releases Buildings fall down "Correctly" but Terrain isn't destroyable.


Mon Oct 24, 2011 5:50 pm
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Post Re: My Fabulous End of the World - Development Log
Jack Trades wrote:
It's probably going to be like this. First I'll make a huge square of indestructible asphalt. Then using small (1m3 or 0.5m3) cubes/pieces to build buildings and other terrain features. Then I'll fill the level with zombies, give you a goal and drop you off somewhere.
Those "building blocks" that are going to be used in generation of level features are going to be destructible.

Don't expect anything fancy, I'll try to keep it simple but functional.


Mon Oct 24, 2011 6:00 pm
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Post Re: My Fabulous End of the World - Development Log
LordVonKain wrote:
similar to red faction i assume (the first one) in which you can blow up walls and even the ground.


God i miss that game though, really enjoy playing against bots in the badlands. (mind you for a game that was made in 2001 i think it was breaching in areas people didn't bother to go through with)



and similar to how minecraft works then jack? expect you start at the bottom indestructible level.


Mon Oct 24, 2011 9:26 pm
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Post Re: My Fabulous End of the World - Development Log
LordVonKain wrote:
and similar to how minecraft works then jack? expect you start at the bottom indestructible level.

Yes. Except I plan on having as small blocks as possible, as long as it doesn't lag the game too much. I also will (most likely) have some kind of system, where if you destroy lots of blocks on the bottom level of the build it will self-destruct, to simulate it falling down.


Tue Oct 25, 2011 11:00 am
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Post Re: My Fabulous End of the World - Development Log
Image
Behold power of fabulous modding.
Any player can make a quick reskin, no effort required. Literally.

EDIT: Also, did someone ask for a sinister red sky?
Image


Thu Oct 27, 2011 11:27 am
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Post Re: My Fabulous End of the World - Development Log
Oh my lord, That look Sexy.


Thu Oct 27, 2011 11:56 am
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Post Re: My Fabulous End of the World - Development Log
I can't wait to see skyscrapers infront of that sky, the ones that you can bring down with a well placed nuke.


Thu Oct 27, 2011 12:07 pm
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Data Realms Elite
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Post Re: My Fabulous End of the World - Development Log
New build?


Thu Oct 27, 2011 3:35 pm
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