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 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I look away for a couple of hours and things go mental... :???:

Anyway, here's Duh102's GIMP + Palette info. This doesn't increase the number of colours you can use in CC, but it does have them fairly neatly organized. Once you get the hang of it and the GIMP, it's quite easy to use.

As for weapon scale; look at the existing weapons. Kettenkrad's RL there is the right kind of size.

If you want a real-world role comparison for the Valk, look at the Mil Mi-24. It can carry a small group of infantry and secure its own LZ unless there's heavy AA, simple as that.


Sun Oct 23, 2011 5:38 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Kettenkrad, you have made the best sprites I've ever seen.


Sun Oct 23, 2011 5:49 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Thanks, but I've got a loooong way to go before I can understand pixels as good as Lizard or MLC or Geti or Contrary or... The list goes on.


Sun Oct 23, 2011 5:51 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
It's what we do, Mr. Arcalane. It's what we do.

Very good! More colors was too much to hope for, but I'll be happy just being able to have the CC colors organized in their proper order so I can find what I need. Before I take a crack at a sprite with GIMP, how does it compare to GaleGraphics? Frankly, all I think I'll need to get started is that organization and a sprite grid, and I'm good to go.

Ah. I see now. Upper limit on regular weaponry sprites is 60-80 sprites wide and 30-40 tall, unless you're making something extra-large, or something huge for a giant stompy robot or a vehicle. Good to know. Now, thank you, Mr. Kettenkrad, for that bit of aid upon the project and the reference to the sprite help thread. That thing really needs to be stickied methinks. But, that was a lovely little act of charity. Keep being awesome, mein freund. I'll try to be less shite the next time so you don't have to step in and do what I'm stumbling about trying to do, heh.

Arcalane wrote:
If you want a real-world role comparison for the Valk, look at the Mil Mi-24. It can carry a small group of infantry and secure its own LZ unless there's heavy AA, simple as that.


Yes, indeed. It's like a blockier version of the Mil Mi-24 'Hind,' but with ROCKET ENGINES and JET TURBINES! Nothing could possibly go wrong!


Sun Oct 23, 2011 5:59 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
It was a pleasure, you seem like a cool guy. Besides it's not like I have anything else to do.


Sun Oct 23, 2011 6:03 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Asklar, are you accepting sprites of newer stuff to code and pack together?


Sun Oct 23, 2011 6:28 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Uhhhh...
Are you trying to tell me something?


Sun Oct 23, 2011 6:34 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I think he's proposing to sprite some Adeptus Mechanicus, Mr. Asklar. And maybe the Grey Knights, too, although hopefully sans Babycarrier-Knight. It just looks silly like that; looks better with a kitbashed closed cockpit.

But, my good sir Naxete, you'll want to talk to Mr. Arcalane. Asklar compiled the original pack, which was many mods stitched together with permission, and Arcalane is improving upon that pack and adding more to it, along with the help of some other fine folk. And you'll also probably want to stop setting the room on fire.

Now, this GiMP is nifty; seems to have lots and lots of features. But gosh darn is it complicated, and I don't think I can get a grid down to the level of individual pixels. But from what I've garnered from that tutorial, it doesn't matter what I make my sprite in, or what colors I use; I just have to make the sprite however I wish and can, such as perhaps with that GaleGraphics, and then put it into GiMP. Then I just index the image to the Cortex Command pallete and it'll fix it for me, at which point I can color in the pink null background and save the finished result. Is this the case or am I derping hard?


Last edited by Senor Herp on Sun Oct 23, 2011 6:46 am, edited 1 time in total.



Sun Oct 23, 2011 6:39 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
1) I was joking. Like, sarcasm, you know.
2) You think I don't know how to mod? I can do more than putting stuff together. I've done good stuff, and if I could sprite, I'd do better stuff. And after all, it's my modpack! =P
3) Why the hell are you calling everyone Mr.?
4) WHICH ROOM ON FIRE!?


Sun Oct 23, 2011 6:41 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
1) I was running along with it, my good sir. Playing it straight. Now you've called me out and broken the fourth wall of the ongoing joke, darn you!
2) I'm sorry, I didn't mean to imply such. I just thought that you handed things over more or less to Mr. Arcalane. I meant no offense or insult. I'm not really familiar with the rest of your work outside the compilation and the tweaks you did to it, either, so I plead ignorance.
3) It's a typing tic. I find it amusing, personally. Along with 'good sir.' That one I picked up from a fellow on a particular imageboard and I've never been able to lose it.
4) THIS ONE, YOU GIT! WE'RE CLEANING THE HERESY FROM IT! WITH HOLY PROMETHIUM! IT'S LIKE STEAM CLEANING, BUT WITH RADIOACTIVE FLAMES!


Sun Oct 23, 2011 6:49 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Well, the main reason because I didn't do anything for this mod is that most changes needed in here were aesthetics ones. And I can't sprite.


Sun Oct 23, 2011 6:55 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]


I don't know if he is, but I am. Sprites, code... anything is good as long as it's not complete and utter trash.

Right now my main focus is contemplating streamlining how the various chapters are handled. Right now it's very... kludgy, every chapter has it's own limb definitions when they're otherwise totally identical save for the SpritePaths and PresetNames. It seems to me that it'd be much more efficient (especially file-size wise) to use a lot of CopyOf behaviour.

It would also vastly simplify balancing them. It's why I unified the jetpack/jump definitions.

It's also a pretty big undertaking though. Not sure if I want to go tearing into that just yet.


Sun Oct 23, 2011 7:00 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I thought of doing that before.
But it was just too much work.

And I'm thinking, Arcalane, that this mod won't be either mine or yours; it will be ours.
We will keep your version and add more stuff to it.


Sun Oct 23, 2011 7:04 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Senor Herp wrote:
Now, this GiMP is nifty; seems to have lots and lots of features. But gosh darn is it complicated, and I don't think I can get a grid down to the level of individual pixels. But from what I've garnered from that tutorial, it doesn't matter what I make my sprite in, or what colors I use; I just have to make the sprite however I wish and can, such as perhaps with that GaleGraphics, and then put it into GiMP. Then I just index the image to the Cortex Command pallete and it'll fix it for me, at which point I can color in the pink null background and save the finished result. Is this the case or am I derping hard?

You can insert the CC palette into GraphicsGale. If you're having troubles with comparison, make a big 'ol spritesheet.
Example:
Anyway, it helps when spriting to have similar sprites around. Also, GraphicsGale includes a little box that displays the grid and your cursor's location. In addition to some other nifty tools.


Sun Oct 23, 2011 7:30 am
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Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I speak to booth then, Mr Arcalane and Mister more-than-capable Asklar :wink:
Senor Herp wrote:
I think he's proposing to sprite some Adeptus Mechanicus, Mr. Asklar. And maybe the Grey Knights, too, although hopefully sans Babycarrier-Knight. It just looks silly like that; looks better with a kitbashed closed cockpit

That's right Señor herp, I love robotized space marines more than the smell of burned steel in the morning.

Senor Herp wrote:
And you'll also probably want to stop setting the room on fire.

I'm sorry, I'd like to have order and rectitude in my path but everything start exploding and burning when I touch it.
This mod belong to all people who contributed, stop selfishness asap! legitimately started by Ivan mini-mod.

Summarizing, I assume, if kettengrad, arcalane or I sprite war40k stuff it would be used.

Also:
Kettenkrad wrote:
Senor Herp wrote:
If you're having troubles with comparison, make a big 'ol spritesheet.
Example:

You should have used some more shading with that transport cannon, YOU SHOULD :U


Sun Oct 23, 2011 7:35 am
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