|  | 
	| FAQ
		 • Search • Login | 
	| 
 
 
 
	
			
	
	
	
        
        
            | Author | Message |  
			| Jack Trades 
					Joined: Fri Sep 16, 2011 4:40 pm
 Posts: 234
   |   Re: Build 26Hmm, that's true actually.I haven't got a faintest idea why Data decided to treat vanilla .rte's differently that any other .rte's.
 They're all just a bunch of content, nothing more.
 
 
 |  
			| Mon Oct 17, 2011 1:05 pm | 
					
					     |  
		|  |  
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Build 26Vanilla content is set to load before mods so that mods can refer to it. As well, some hard coded things (like the tutorial) use content in folders other than Base.rte. It seems like there aren't any checks that the folders actually exist, though, so the game just silently crashes when they aren't there. 
 
 |  
			| Mon Oct 17, 2011 4:11 pm | 
					
					     |  
		|  |  
			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Build 26After a long disconnection with CC, I'm quite happy with B25 and 26 and their enhanced moddability. COol mods came out since then too.
 However, I can set B26 to run in full screen. Anyone getting this?
 
 
 |  
			| Tue Oct 18, 2011 9:06 am | 
					
					   |  
		|  |  
		|  |  
 
	
		| Who is online |  
		| Users browsing this forum: No registered users |  
 
	|  | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot post attachments in this forum
 
 |  
   |