W40K.rte: Imperium of Man [Standalone/Steam: R20.8b]
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Warhammer 40000 Mod Compilation [Update!]
Anychance of Warhammer 40K Theme Modules?
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Sun Oct 16, 2011 6:58 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
If someone makes them, I would gladly add them to the mod. I'm not much of a spriter you know.
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Sun Oct 16, 2011 7:08 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Warhammer 40000 Mod Compilation [Update!]
Asklar wrote: If someone makes them, I would gladly add them to the mod. I'm not much of a spriter you know. Ah, Dam Well thats Never Going Happen then. Shame i'm busy or i would of Made them.
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Sun Oct 16, 2011 7:23 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Never? Who knows. Arcalane just made something everyone said that wouldn't happen, he resprited one of the ugly guns. I wouldn't be so pesimistic.
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Sun Oct 16, 2011 7:25 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40000 Mod Compilation [Update!]
Making new Space Marine chapters would be relatively trivial, but I just don't have the time, patience and skills for entire new factions. At first I thought finding a good base image would be difficult, but I had my copy of the Dark Heresy corebook handy. They put an image of each weapon alongside its Armoury entry, and that provided a nice reference for a replacement. Another mediocre improvement. Fairly low detail, etc. etc. Just finished fine-tuning the muzzle offset. The aiming offsets don't seem to need adjusting from the old ones. Et voila; Attachment:
File comment: Boomstick etc. etc.
NewShotgun.bmp [1.58 KiB]
Not downloaded yet
Attachment:
File comment: Codestick!
shotgun.ini [4.13 KiB]
Downloaded 430 times
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Sun Oct 16, 2011 9:57 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Warhammer 40000 Mod Compilation [Update!]
Asklar wrote: I wouldn't be so pesimistic. Sorry, Its in my nature among a great many things. Arcalane wrote: Making new Space Marine chapters Looks like a Scout Because of the Thin Build.
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Sun Oct 16, 2011 11:46 am |
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nitraM604
Joined: Sun Nov 07, 2010 11:16 pm Posts: 5
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Re: Warhammer 40000 Mod Compilation [Update!]
To change which Legion you want to use, open up SpaceMarines.ini and follow the instructions this mite be a stupid question but.. How do i enable the other factions on a Mac? Wich application do I use to open the SpaceMarines.ini?
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Sun Oct 16, 2011 7:05 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Warhammer 40000 Mod Compilation [Update!]
nitraM604 wrote: To change which Legion you want to use, open up SpaceMarines.ini and follow the instructions this mite be a stupid question but.. How do i enable the other factions on a Mac? Wich application do I use to open the SpaceMarines.ini? Notepad, if Jobs remembered to put one in before he died. /sick burn
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Sun Oct 16, 2011 7:07 pm |
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nitraM604
Joined: Sun Nov 07, 2010 11:16 pm Posts: 5
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Re: Warhammer 40000 Mod Compilation [Update!]
Awesome! Dont have Notepad but "TextEdit" works just fine. Thanks so much What a cool mod!!
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Sun Oct 16, 2011 7:24 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Ok, I'll make a small patch with your weapons, Arcalane. Expect it in the OP soon.
Nice avatar BigBomb.
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Sun Oct 16, 2011 7:33 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40000 Mod Compilation [Update!]
Faffing around with odds and ends; IG Longlas:Using the current IG Lasgun in the pack as a starting point, I made some modifications to it based off the image in the DH corebook, then stuck on the scope from the Scout Marine Rifle. IG Missile Launcher:Loosely based off this. I'm not feeling particularly inspired by the result. SM Heavy Flamer:Drawn from a mashup of a Catachan Heavy Flamer, this custom Steel Legion SM/Cadian hybrid, and a Death Korps of Krieg Heavy Flamer. Only the Emperor's Finest need apply. Ed:Pvt. Gibson testing the Longlas. Brother Incendius assesses the new Heavy Flamer.
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Sun Oct 16, 2011 9:37 pm |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: Warhammer 40000 Mod Compilation [Update!]
Arcalane, you would be my hero if you redid the Meltagun.
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Mon Oct 17, 2011 2:06 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Your sprites are very good, but they lack something. I don't what, but still, they are better than the originals. When you post those last three guns you've remade I'll put the patch
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Mon Oct 17, 2011 2:27 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40000 Mod Compilation [Update!]
KravenDanger wrote: Arcalane, you would be my hero if you redid the Meltagun. What's wrong with it? If it's about the stream effect, that may need lua fanciness to fix, in which case I can't do much. -- Asklar wrote: Your sprites are very good, but they lack something. I don't what, but still, they are better than the originals. When you post those last three guns you've remade I'll put the patch I know what you mean there, I think it's just the relative simplicity of the shading and low detailing. I probably won't be finishing the IG Missile Launcher. The Longlas and Heavy Flamer are new. What I may be doing is tweaking the existing one to have Ronin RPG-style fragmenting Rockets as an alternate munition. I'm waiting on a PM response from someone right now regarding something with the Flamers, depending on how that goes there might be an extra feature on them, and I'll just upload a full pack rather than forcing people to mess around with patches. I've actually made quite a few changes to my 'personal' version of the compilation. All of the Bolters can use non-explosive Kraken-Pattern Penetrator Bolts, for example. I'll post a proper change list assuming I make that full release.
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Mon Oct 17, 2011 2:48 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Well then, I shall OP your version.
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Mon Oct 17, 2011 4:31 am |
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