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 Art Dump 
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Art Dump
Well actually i was referring to the shading on the handle (but i guess i did decently since people didn't notice it :-o), it's supposed to have a bend on the middle like that. That's a great bit of advice though, thanks! Rather different from my usual modus operandi (draw outline, fill with colors, shade and detail), but definitely worth trying out.

@Joe: Oh lawd, is dat sum FUTURE CHESS? Nice, i like the designs of the pawns.


Sun Oct 16, 2011 12:19 pm
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Geti wrote:
Surely you don't need a real lighting model for that -> rendering should take ~3ms?


I thought it looked better with the higher quality lighting model (more like Tron Legacy than original tron)

Also, you must understand that the laptop I rendered this on is a school laptop, and is therefore bogged down with numerous antivirus programs that don't really do their job but I can't disable them during a render.


Sun Oct 16, 2011 2:31 pm
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Merry Christmas!
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Sun Oct 16, 2011 6:29 pm
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Animation finished rendering, 14 hours in total :cry:
Watch in 480p plox :)


Sun Oct 16, 2011 8:53 pm
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Joe wrote:
Also, you must understand that the laptop I rendered this on is a school laptop, and is therefore bogged down with numerous antivirus programs that don't really do their job but I can't disable them during a render.
Sure, but I've been doing 3D work on a laptop without a graphics card and still getting short render times ;) You can cut out a lot of hassle by just baking everything and rendering fullbright if you still want it to look like it's using a 32bit lighting model.
Shook wrote:
Well actually i was referring to the shading on the handle
Note that I was referring to the handle too ;)


Sun Oct 16, 2011 10:02 pm
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My first non-Cortex Command wallpaper.
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Tue Oct 18, 2011 5:02 pm
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Joined: Tue Dec 23, 2008 8:04 pm
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That's a lot better than the first you posted a page back.
The lights are a bit too bright and cluttered for me around the center but otherwise it's great.


Tue Oct 18, 2011 6:33 pm
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School project, doot-de-doo.
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Yes. That was drawn in Java. Why? Creative project for Programming class, of course.


Wed Oct 19, 2011 12:39 am
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If I was your teacher, that would be an instant A.


Wed Oct 19, 2011 1:14 am
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Well yeah, it's a WIP, but who cares?
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A very compact SMG I'm working on, firing small rifle rounds for use against lightly armored enemies.
Based on this


Wed Oct 19, 2011 1:32 am
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Those look like rifle rounds.

Owait, you said they were rifle rounds. Derp.

POSTING WHILE TIRED IS BAD.


Wed Oct 19, 2011 1:33 am
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Post Re: Art Dump
Ragdoll.... You did that using Java's paint class? o.O


Wed Oct 19, 2011 2:15 am
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Data Realms Elite
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Post Re: Art Dump
Rag is clearly master Java artist.
Fluttershy looks fat, though. And the left front hoof is somehow wrong.


Wed Oct 19, 2011 2:22 am
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I didn't technically "draw" anything (though I did add and edit some things), I was using a source picture and essentially doing a rough copy of it by plotting out the basic shapes in MSPaint with overlaid colored points and then recording the Cartesian coordinates to create polygons.

Basically, something like this;
Code:
int x = {100, 100, 0, 0};
int y = {100, 0, 0, 100};
g.drawPolygon (x,y,4);
g.fillPolygon (x,y,4);


Not much skill involved, it's mainly raw labor and good management.


Wed Oct 19, 2011 2:32 am
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Oh man haha I haven't done polygons yet, so I thought you were using drawLines and such. XD


Wed Oct 19, 2011 2:57 am
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