Well actually i was referring to the shading on the handle (but i guess i did decently since people didn't notice it ), it's supposed to have a bend on the middle like that. That's a great bit of advice though, thanks! Rather different from my usual modus operandi (draw outline, fill with colors, shade and detail), but definitely worth trying out.
@Joe: Oh lawd, is dat sum FUTURE CHESS? Nice, i like the designs of the pawns.
Sun Oct 16, 2011 12:19 pm
Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
Re: Art Dump
Geti wrote:
Surely you don't need a real lighting model for that -> rendering should take ~3ms?
I thought it looked better with the higher quality lighting model (more like Tron Legacy than original tron)
Also, you must understand that the laptop I rendered this on is a school laptop, and is therefore bogged down with numerous antivirus programs that don't really do their job but I can't disable them during a render.
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
Re: Art Dump
Animation finished rendering, 14 hours in total Watch in 480p plox
Sun Oct 16, 2011 8:53 pm
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
Re: Art Dump
Joe wrote:
Also, you must understand that the laptop I rendered this on is a school laptop, and is therefore bogged down with numerous antivirus programs that don't really do their job but I can't disable them during a render.
Sure, but I've been doing 3D work on a laptop without a graphics card and still getting short render times You can cut out a lot of hassle by just baking everything and rendering fullbright if you still want it to look like it's using a 32bit lighting model.
Shook wrote:
Well actually i was referring to the shading on the handle
That's a lot better than the first you posted a page back. The lights are a bit too bright and cluttered for me around the center but otherwise it's great.
Tue Oct 18, 2011 6:33 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Art Dump
School project, doot-de-doo.
Yes. That was drawn in Java. Why? Creative project for Programming class, of course.
Wed Oct 19, 2011 12:39 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Art Dump
If I was your teacher, that would be an instant A.
Wed Oct 19, 2011 1:14 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Art Dump
Well yeah, it's a WIP, but who cares?
A very compact SMG I'm working on, firing small rifle rounds for use against lightly armored enemies. Based on this
Wed Oct 19, 2011 1:32 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Art Dump
Those look like rifle rounds.
Owait, you said they were rifle rounds. Derp.
POSTING WHILE TIRED IS BAD.
Wed Oct 19, 2011 1:33 am
Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
Re: Art Dump
Ragdoll.... You did that using Java's paint class? o.O
Wed Oct 19, 2011 2:15 am
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
Re: Art Dump
Rag is clearly master Java artist. Fluttershy looks fat, though. And the left front hoof is somehow wrong.
Wed Oct 19, 2011 2:22 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Art Dump
I didn't technically "draw" anything (though I did add and edit some things), I was using a source picture and essentially doing a rough copy of it by plotting out the basic shapes in MSPaint with overlaid colored points and then recording the Cartesian coordinates to create polygons.
Basically, something like this;
Code:
int x = {100, 100, 0, 0}; int y = {100, 0, 0, 100}; g.drawPolygon (x,y,4); g.fillPolygon (x,y,4);
Not much skill involved, it's mainly raw labor and good management.
Wed Oct 19, 2011 2:32 am
Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
Re: Art Dump
Oh man haha I haven't done polygons yet, so I thought you were using drawLines and such. XD
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