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 Gentlemen, The Dummy Factory. 
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Joined: Thu May 28, 2009 3:59 pm
Posts: 209
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Post Re: Gentlemen, The Dummy Factory.
That would be a bad bad fix.
The proper fix is to just edit the mod (not the vanilla content) to solve the problem. The sound file this mod is trying to call for is still in the vanilla content, it has just been renamed or moved like a lot of the sound files. In this case this file was renamed, but not moved, and is called RemoteExplosiveDetonate.wav


Fri Sep 23, 2011 5:36 pm
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Joined: Sun Aug 28, 2011 1:47 pm
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Post Re: Gentlemen, The Dummy Factory.
No, I was doing it. Just copy the old vanilla file to MOD's .rte and specify a path in the mod's rte instead of base or any other vanilla .rte. This way you get vanilla sounds vanilla and mod ones - specifically for that one.


Fri Sep 23, 2011 6:07 pm
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Post Re: Gentlemen, The Dummy Factory.
Coalition.rte/Effects/Sounds/DetonateC-4.wav (from b24)
and
Coalition.rte/Effects/Sounds/RemoteExplosiveDetonate.wav (from b26)
are the exact same file (file size 4,454 bytes) the exact same and sound (waveform as viewed in audio editing software matches)

Therefor, the file still exists in vanilla content. So there is no point to copying the file RemoteExplosiveDetonate.wav from b26 or DetonateC-4.wav from b24 and pasting it into the DummyFactory.rte somewhere and then editing the .ini(s) in DummyFactory.rte to point to the exact duplicate file just pasted into DummyFactory.rte, when the file exists in Coalition.rte

So while it works to either copy the old b24 DetonateC-4.wav into the b26 Coalition.rte or into the DummyFactory.rte and modify the ini pointers, these are both bad bad fixes, because the exact file still exists, just with a different name.



tl;dr = Just update the .ini pointers in DummyFactory.rte


Fri Sep 23, 2011 6:32 pm
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Joined: Fri Sep 23, 2011 2:32 am
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Post Re: Gentlemen, The Dummy Factory.
In case anyone needs it explicitly stated.

Change two repeated lines in DummyFactory.rte/tools that look like this:

FilePath = Coalition.rte/Effects/Sounds/DetonateC-4.wav

To this:

FilePath = Coalition.rte/Effects/Sounds/RemoteExplosiveDetonate.wav


Sat Sep 24, 2011 10:51 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Gentlemen, The Dummy Factory.
I can fix these and re-upload it to avoid any confusion.

EDIT: Done. If there are any further issues feel free to post them here.


Sat Oct 08, 2011 1:46 am
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Joined: Fri Oct 07, 2011 6:40 am
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Post Re: Gentlemen, The Dummy Factory.
Does this mod work on B26? Because most of the old mods do not work on it.


Wed Oct 12, 2011 2:34 am
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 Re: Gentlemen, The Dummy Factory.
RaidenX wrote:
Does this mod work on B26? Because most of the old mods do not work on it.

Please read the posts above, or even the OP.


Wed Oct 12, 2011 4:11 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Gentlemen, The Dummy Factory.
Image
ARE YOU RETARDED
Are you perchance deficient in brain capacity, fellow connoisseur of internets? Because your posts apparent lack of both effort and intelligence baffles my mind.

User was warned for this post - Flaming - p3lb0x


Wed Oct 12, 2011 4:24 pm
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Joined: Wed Aug 31, 2011 11:32 pm
Posts: 46
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Post Re: Gentlemen, The Dummy Factory.
Abortion in file .\Managers\PresetMan.cpp, line 162, because:
Failed to find the DummyFactory.rte Data Module!

:(

this is the b26 file


Sat Oct 15, 2011 4:30 am
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: Gentlemen, The Dummy Factory.
Hotshot3434 wrote:
Abortion in file .\Managers\PresetMan.cpp, line 162, because:
Failed to find the DummyFactory.rte Data Module!

:(

this is the b26 file


Ok, the Basic Run Down.

Do you have any mods install? if so uninstall them
and try again if that dosen't work uninstall game, and reinstall. Then Try Again.


Sat Oct 15, 2011 9:58 am
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
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Post Re: Gentlemen, The Dummy Factory.
Hotshot3434 wrote:
Abortion in file .\Managers\PresetMan.cpp, line 162, because:
Failed to find the DummyFactory.rte Data Module!

:(

this is the b26 file

Usually means it cant find the index. Make sure you unzipped the mod correctly, and moved the right folder into the Cortex Command directory.


Sat Oct 15, 2011 10:19 am
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: Gentlemen, The Dummy Factory.
Kettenkrad wrote:
Usually means it cant find the index. Make sure you unzipped the mod correctly, and moved the right folder into the Cortex Command directory.

This is because there's another DummyFactory.rte inside the DummyFactory.rte. You just need to cut the inside one and replace its parent folder with the same name.


Sat Oct 15, 2011 10:53 am
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Joined: Wed Aug 31, 2011 11:32 pm
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Post Re: Gentlemen, The Dummy Factory.
Fixed that. turns out there was also a typo in the tools.ini file. The sound file for Coalition.rte/Effects/Sounds/RemoteExplosiveDetonate.wav was listed 2 times on line 128 (or there about).


Sat Oct 15, 2011 11:27 am
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Post Re: Gentlemen, The Dummy Factory.
Huh, Bad Installer?


Sat Oct 15, 2011 2:54 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Gentlemen, The Dummy Factory.
Blah. Sloppy me. Double Ctrl+V. Uploaded a fix for the fix.


Thu Oct 20, 2011 2:32 am
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