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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
You should probably take this to the Sprite Help Thread.
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Wed Aug 31, 2011 5:20 am |
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Omegaism
Joined: Mon Sep 05, 2011 4:59 pm Posts: 6
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Would be awesome if you updated this for B25 EDIT:It works for B25
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Sun Sep 11, 2011 9:17 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
unwoundpath wrote: Hey, Mind updating it for build 25? I get an error when I load it up. Would help to know what the error is, my version certainly works. Skeggy wrote: Sorry... must... resist... I started doing that and just couldn't stop. Here's the new sprite, still quite basic but it's sort of OK now. Please write feedback, and thanks for the link to the tutorial. Attachment: R.E.T.A.R.Ds Drop Star.png Their are two sets of craft that already exist for that purpose. If you need a bunch of micro drones quickly, then order a bunch of drop cradles. If you want a constant stream of drones then order a deployer. And even though its so fun to do, you really shouldn't be pumping hundreds of units onto the map at once. You exceed the oh so irritatingly small MO limit and all the AI targets itself and actors start exploding.
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Mon Sep 12, 2011 8:32 am |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
So Do The Player Controllable One's Automatically Hunt?
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Thu Sep 22, 2011 8:14 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
No, but do you want it that way?
Before I release the upcoming version (with ALOT of new stuff) I plan to also give them additional scripts that make them hunt down random enemy actors instead of just heading straight for the brain.
The reason they hunt brains in the first place was because of an amazing bug I found with gibbed actors, but now that I know some limited Lua I hope to make them do more.
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Fri Sep 23, 2011 6:22 am |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
I thought that they hunted together as swarms because the other one's don't. Yes, i do think you should make it so they hunt because if they're being retarded (Pun intended) then you can step in and give some real intelligence.
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Tue Sep 27, 2011 9:48 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Maybe Making A Leader That The R.E.T.A.R.D.S Follow? Make It Heavily Armored And Quite Fast, When Attacked The R.E.T.A.R.D.S Attack The Immediate Threat Then Secure The Area? Sorry If I'm Asking Too Much I Just Don't Know What You Can And Can't Do With .Ini And .Lua
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Wed Oct 12, 2011 9:26 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
I just tested,this works in B27 fine.
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Tue Sep 25, 2012 3:00 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Sorry for the doublepost but it works in 1.0 as well,have fun!
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Sun Nov 11, 2012 3:32 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: Remote Elimination of Targets & Recon Drone Support 8/12/12
Hey look, a new version.
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Fri Dec 07, 2012 3:55 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Remote Elimination of Targets & Recon Drone Support 8/12/12
...and an extraordinarily impressive looking update too!
Time to start a new campaign.
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Fri Dec 07, 2012 10:09 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: Remote Elimination of Targets & Recon Drone Support 8/12/12
GOOD,YOU'VE FINISHED UPDATING IT THANKS FOR LISTENING TO MY RATHER INSISTENT COMMENTS ON YOUTUBE TELLING YOU TO UPDATE IT,NOW YOU CAN GO BACK TO HAVING FUN OR WHATEVER YOU WERE DOING
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Sat Dec 08, 2012 8:57 am |
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Demonicidiot666
Joined: Mon Oct 22, 2012 12:09 am Posts: 23
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Re: Remote Elimination of Targets & Recon Drone Support 8/12/12
I have two problem: 1. The Deployer destroys itself, and dont go back to tradestar. 2. The Thumper destroys it's cannon sometimes. But i love the sprites, and the mod itself!
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Sat Dec 08, 2012 12:38 pm |
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Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
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Re: Remote Elimination of Targets & Recon Drone Support 8/12/12
An update? YESSS!
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Sat Dec 08, 2012 3:46 pm |
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DarkDXZ
Joined: Wed Sep 14, 2011 2:39 pm Posts: 51
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Re: Remote Elimination of Targets & Recon Drone Support 8/12/12
That mission has some really good music, man. Props to you. Also, Fun With Acronyms, eh?
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Sat Dec 08, 2012 8:24 pm |
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