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ItsMozy
Joined: Thu Aug 04, 2011 6:32 pm Posts: 11
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
KnightD wrote: I hate to be that annoying guy with the Mac, but I can't seem to get these to work after updating to B25 and downloading the updates. Any tips? The Cyberdyne mod is one of my favorites. Attachment: Screen shot 2011-08-08 at 8.50.32 PM.png Attachment: Screen shot 2011-08-08 at 8.51.10 PM.png Same problems here. Cyberdyne, Stark all have problems in alot of files, Dropships, actors etc. Empire works afaik.
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Thu Aug 11, 2011 5:35 pm |
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GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
superstepa wrote: I have also done a testing gif, with this mod. There must be a less messy way, but just holding printscreen -edit- Why does Vader have ammo on Force Grip? That just makes no sense I guess infinite would be OP. But its kind of useless with just 12, so lightsaber easily beats it in every situation.
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Fri Aug 12, 2011 1:14 am |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Dear god, that star destroyer. I'd almost recommend that you replace it with some sort of TIE fighter, be it a bomber or whatever. But as it is it's ♥♥♥♥ awesome. The star wars mod is great, the stark mod is great, but the cyberdyne mod doesn't do a lot for me. The actors are too tall, and the craft makes an earsplitting noise.
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Fri Aug 12, 2011 7:47 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I downloaded this mod and didn't expect much from it, but holy crap all i can say is WOW!
Vary nice work. The terminators and ironman/warmachine are amazing I may have to steal peices of these mods for my own projects (with credit to you of course)
Oh it would look really cool if ironman/warmachine had a jet thrust coming out of the boots when they are in fly mode
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Tue Aug 16, 2011 10:05 pm |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
How about having two Terminator variations? One hardened (current) model and a cheaper one. Still powerful but a bazooka round or two will tear them to bits.
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Fri Aug 19, 2011 6:24 pm |
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Xron
Joined: Tue Jun 01, 2010 6:01 pm Posts: 13
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I love this mod, but Iron man is way under powered, the repulsor cant damage any anything unless charged to maximum, and even then not that much. Dummys are invulnerable to unless I crush them into the ground. Other than that I love this mod, especially throwing people out of my way with Darth Vader. The emperor should have infinite force usage.
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Mon Aug 29, 2011 9:02 pm |
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nebulae13
Joined: Wed Aug 31, 2011 6:25 pm Posts: 13
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
ItsMozy wrote: KnightD wrote: I hate to be that annoying guy with the Mac, but I can't seem to get these to work after updating to B25 and downloading the updates. Any tips? The Cyberdyne mod is one of my favorites. Attachment: Screen shot 2011-08-08 at 8.50.32 PM.png Attachment: Screen shot 2011-08-08 at 8.51.10 PM.png Same problems here. Cyberdyne, Stark all have problems in alot of files, Dropships, actors etc. Empire works afaik. Same problems with a mac here.
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Fri Sep 02, 2011 10:01 pm |
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mrLOLsir
Joined: Sat Oct 08, 2011 3:55 am Posts: 1
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
PLS update to b26!!! i so badly want to use it with another mod! pls! edit: im sorry for bothering you! the b25 seems to be working fine on b26! thank you!
Last edited by mrLOLsir on Sun Oct 09, 2011 12:08 pm, edited 1 time in total.
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Sat Oct 08, 2011 3:58 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Firstly have you tested the mod for B26 Always do this to make sure it works if it is still broken ask the modder
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Sat Oct 08, 2011 4:36 pm |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
The light saber seems to be broken for me. The blade is invisible. The powers don't seems to work either in b26. *Edit* Wrong donwload , b25 works fine in b26
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Sun Oct 09, 2011 6:00 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
The power of testing also usually if a mod works in B25 it should work in B26
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Sun Oct 09, 2011 1:06 pm |
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Zeusy
Joined: Thu Aug 25, 2011 7:03 pm Posts: 4 Location: Brighthelmstone
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Hey, would it be possible to make the force powers buyable so any actor could use them? Force lightning would be awesome to use with Mehman's TKC
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Sun Nov 06, 2011 9:05 pm |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Zeusy wrote: Hey, would it be possible to make the force powers buyable so any actor could use them? Force lightning would be awesome to use with Mehman's TKC It is VERY easy, all you need to do is edit a file.Once you find the file and open it, Press the "CTRL" key and the "F" key on your keyboard, then type "Buyable" into the search bar that appears.
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Tue Nov 08, 2011 6:51 am |
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Zeusy
Joined: Thu Aug 25, 2011 7:03 pm Posts: 4 Location: Brighthelmstone
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Kanedoom wrote: Zeusy wrote: Hey, would it be possible to make the force powers buyable so any actor could use them? Force lightning would be awesome to use with Mehman's TKC It is VERY easy, all you need to do is edit a file.Once you find the file and open it, Press the "CTRL" key and the "F" key on your keyboard, then type "Buyable" into the search bar that appears. Thank you very much I'm a beginner
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Tue Nov 08, 2011 6:59 pm |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Quote: Thank you very much I'm a beginner Nothing wrong with being a "Beginner", you might be the next greatest modder someday, I am still technically a "Beginner", all I've done so far is fix a few lines of code, and create a few weapons.
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Tue Nov 08, 2011 7:25 pm |
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