View unanswered posts | View active topics It is currently Sun Apr 06, 2025 9:12 pm



Reply to topic  [ 132 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next
 Mobility V11 [Quick fix II] 
Author Message

Joined: Mon Aug 22, 2011 3:12 am
Posts: 102
Reply with quote
Post Re: Mobility V9
Also Could You Make A Way To Board Enemy Ships And Get Them Under Your Control So You Can Suicide Them/Fly To The Trade Star. That Would Be AWESOME...


Thu Sep 22, 2011 7:15 pm
Profile

Joined: Mon Sep 26, 2011 9:46 pm
Posts: 51
Reply with quote
Post Re: Mobility V9
NOOOOOO bugs have occured my friend! Here is the bug: RTE Aborted! (x_x) abortion in file .\system\reader.cpp, line 531 because:
Could not match property in Mobility.rte/Activities.ini at line 11!

Mind helping me out?


Thu Sep 29, 2011 10:12 pm
Profile
User avatar

Joined: Fri Sep 30, 2011 2:07 am
Posts: 4
Reply with quote
Post Re: Mobility V9
Okay, sorry if I sound like a complete noob (which I kind of am with this game) but how do I add this functionality to other actors? What script do I have to copy?


Fri Sep 30, 2011 2:09 am
Profile
User avatar

Joined: Sun Aug 28, 2011 1:47 pm
Posts: 105
Reply with quote
Post Re: Mobility V9
Hmm... it seems I can't do kicks. Also - it would be awesome if you merged the jetpack and jumper versions via pie menu. Totally awesome.


Fri Sep 30, 2011 6:54 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Mobility V9
saymana11 wrote:
NOOOOOO bugs have occured my friend! Here is the bug: RTE Aborted! (x_x) abortion in file .\system\reader.cpp, line 531 because:
Could not match property in Mobility.rte/Activities.ini at line 11!

Mind helping me out?


Wierd, what version of cc are you using?

Skeggy wrote:
Also Could You Make A Way To Board Enemy Ships And Get Them Under Your Control So You Can Suicide Them/Fly To The Trade Star. That Would Be AWESOME...

I may do that one day, it's a good idea.

funymunky wrote:
Okay, sorry if I sound like a complete noob (which I kind of am with this game) but how do I add this functionality to other actors? What script do I have to copy?

Mobility.rte/Soldier.lua (jumper version) or
Mobility.rte/SoldierJet.lua (jetpack version)

copy it into your mod's .rte and then add this line to your actor:
ScriptPath = pathtowhereyoucopiedthescript

scrdest wrote:
Hmm... it seems I can't do kicks. Also - it would be awesome if you merged the jetpack and jumper versions via pie menu. Totally awesome.

The kick in the .gif only happened because I was tremendously lucky that time, it doesn't happen each time. Also I'll try the pie menu thing when I make a new version.


Sat Oct 01, 2011 12:08 pm
Profile
User avatar

Joined: Fri Sep 30, 2011 2:07 am
Posts: 4
Reply with quote
Post Re: Mobility V9
Quote:
Mobility.rte/Soldier.lua (jumper version) or
Mobility.rte/SoldierJet.lua (jetpack version)

copy it into your mod's .rte and then add this line to your actor:
ScriptPath = pathtowhereyoucopiedthescript


Sweet, thanks!


Sat Oct 01, 2011 8:59 pm
Profile
User avatar

Joined: Thu May 05, 2011 1:30 am
Posts: 2876
Location: Rent free in your head. Vacation in your ass.
Reply with quote
Post Re: Mobility V9
Maybe you can make a silly extension for controlling bullets after you've fired them.


Sat Oct 01, 2011 10:56 pm
Profile WWW
User avatar

Joined: Fri Aug 26, 2011 3:06 am
Posts: 42
Reply with quote
Post Re: Mobility V9
Am I the only one who gets lag when using this? It slows down my framerate. And I'm running this on a top of the line PC so don't try and gimme any of that jive. ;P

I mean, I could understand trying to run Dummy Assault with all actors using the script being slow but even one actor using the script pulls fps down to 5-10 every couple seconds.

By the way, what part of this controls rolling? I'd like to modify the script so actors can crawl instead of rolling around. I'd try to make it so you only roll if the actor has momentum but I get the feeling that's impossible or very difficult to do. Also, no knowledge of lua.


Last edited by NikolaiLev on Sun Oct 02, 2011 2:01 am, edited 1 time in total.



Sun Oct 02, 2011 1:50 am
Profile
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: Mobility V9
NikolaiLev wrote:
Am I the only one who gets lag when using this? It slows down my framerate. And I'm running this on a top of the line PC so don't try and gimme any of that jive. ;P

I mean, I could understand trying to run Dummy Assault with all actors using the script being slow but even one actor using the script pulls fps down to 5-10 every couple seconds.


Must be other mods installed?
I don't know, I run it fine.


Sun Oct 02, 2011 1:59 am
Profile
User avatar

Joined: Sat Mar 20, 2010 9:25 pm
Posts: 51
Reply with quote
Post Re: Mobility V9
Awesome. I especially love standing on dropships and rolling.


Sun Oct 02, 2011 3:18 am
Profile
User avatar

Joined: Fri Aug 26, 2011 3:06 am
Posts: 42
Reply with quote
Post Re: Mobility V9
None of the other mods cause lag nor interact with the script as far as I know, and I was using the script on base actors...

Image

TACTICAL ROLL


Sun Oct 02, 2011 3:23 am
Profile

Joined: Mon Sep 26, 2011 9:46 pm
Posts: 51
Reply with quote
Post Re: Mobility V9
Just thought of this thread...Im using Build 26 However when I removed the activitys I was not able to do rolls or run (That or I accidently deleted a line of script) Sorry it took me so long to repsond


Mon Oct 03, 2011 1:48 am
Profile

Joined: Mon Aug 22, 2011 3:12 am
Posts: 102
Reply with quote
Post Re: Mobility V9
How Do I Implement It Into SAW Character's?


Thu Oct 06, 2011 1:36 am
Profile
User avatar

Joined: Thu May 05, 2011 1:30 am
Posts: 2876
Location: Rent free in your head. Vacation in your ass.
Reply with quote
Post Re: Mobility V9
Skeggy wrote:
How Do I Implement It Into SAW Character's?

Mobility.rte/Soldier.lua (jumper version) or
Mobility.rte/SoldierJet.lua (jetpack version)

copy it into your mod's .rte and then add this line to your actor:
ScriptPath = pathtowhereyoucopiedthescript


Thu Oct 06, 2011 1:40 am
Profile WWW
User avatar

Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Reply with quote
Post Re: Mobility V9
I was having the same problem is there a specific place that you put it in your actors .ini
for example where would you put Scriptpath = in the coalition Soldier ini?


Thu Oct 06, 2011 2:23 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 132 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.344s | 14 Queries | GZIP : Off ]