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[ 7 posts ] |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Moving platforms?
Are they possible in CC?
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Fri Sep 30, 2011 12:12 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Moving platforms?
Someone did make a Moving Platforms when i was exploring the idea of a lift, but they destroy whats around them. i hope this helps, also if your interested in a Lift Module this may help also. viewtopic.php?f=61&t=21377
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Fri Sep 30, 2011 5:10 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Moving platforms?
I made it for a mod contest, and it was crap. Every time anyone stood on it their legs exploded.
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Fri Sep 30, 2011 1:49 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Moving platforms?
It'd be theoretically possible. I'm assuming this is for your platforming scene? If so, then if you're using a specific actor then it should be pretty possible. Note that I say should be with some heavy caveats.
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Fri Sep 30, 2011 5:35 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Moving platforms?
there's that one enhanced movement mod, the dude had an actor surfing dropships easy
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Fri Sep 30, 2011 5:59 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Moving platforms?
You could try having terrain generated on top of the moving platform to allow things to stand on it. Then, when the platform moves, you can use a raycast to see what actors are standing on the platform and move them with it.
Probably not the cleanest way to do this though.
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Fri Sep 30, 2011 9:34 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Moving platforms?
Only one actor will use this platform. This sounds really complicated... :/
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Mon Oct 03, 2011 1:35 am |
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