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 Mehman's Experimental Weaponry[V33: Big Update] 
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
I can agree with the above post
recoil is awesome!


Mon Sep 26, 2011 3:36 am
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Djavdet wrote:
You did a fantastic super mod. You are a genius.
Good luck to you. Now it's my favorite weapon :grin:.

Thanks.

Djavdet wrote:
I flamethrower grenade launcher to change.

You mean the Incendiary ammo of the rocket launcher?

Djavdet wrote:
There is an idea. The trajectory for the grenade launcher. It is necessary to accurately hit.

That I don't understand.


Wed Sep 28, 2011 4:11 pm
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Joined: Thu May 28, 2009 3:59 pm
Posts: 209
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Mehman wrote:
Djavdet wrote:
There is an idea. The trajectory for the grenade launcher. It is necessary to accurately hit.

That I don't understand.

Seems to me the suggestion is to add a trajectory indicator to show the trajectory path of the grenade pre-launch to aid in accuracy.
Much like CaveCricket's VED Grenade Launcher.


Wed Sep 28, 2011 4:42 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Exept there's no grenade launcher in this mod, just a rocket launcher, and it already has a laser pointer.


Wed Sep 28, 2011 4:44 pm
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Joined: Sun Dec 19, 2010 10:53 pm
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Location: UPLAND DRUUD
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Im getting random crashes when i use the Missile artillery but no error message any ideas ?


Wed Sep 28, 2011 5:21 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
That's wierd, does it happen often? Does it happen especially when you're doing something in particular? Does anyone else have the same problem?


Wed Sep 28, 2011 5:42 pm
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Joined: Thu May 28, 2009 3:59 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Mehman wrote:
Exept there's no grenade launcher in this mod, just a rocket launcher, and it already has a laser pointer.

I did not think there was, but my faulty memory could not be sure and I did not want to load CC just to check, so I played it safe(ish) and just charitably assumed Djavdet was talking about something currently in the mod.


Wed Sep 28, 2011 6:47 pm
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Joined: Tue Sep 27, 2011 10:08 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
wooden wrote:
Im getting random crashes when i use the Missile artillery but no error message any ideas ?


Same here. You running on mac like me? It's really annoying. It happens after it fires. When the rockets start to come back down, it crashes. I was so excited the first time to see what happens, then it crashes. :( Any suggestions?


Wed Sep 28, 2011 9:08 pm
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Joined: Sun Sep 11, 2011 6:58 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
I absolutely love playing with the weapons, and I've come up with a few ideas for the mod.

1) Rocket launcher could have a fire mode that fires a high-impact explosive frag that breaches doors and thin walls et cetera - The existing frag fire mode is cool but impractical. I've often fired it off only to be killed before it reaches the target. The napalm shell could use a buff, such as explosive damage and force near the center of the explosion because it often will only kill one of the two or three Ronins it hits.

2) The rocket artillery would be a lot more versatile if it had pie menu options for a few different fire modes - things like a single powerful frag bomb, 30 mm explosive shells [a decent spraying of 15-30 of them], or mines come to mind.

3) The Interceptor also would benefit from something similar, like the ability to use different rocket types that explode with napalm, fragments, acid, EMP, or cluster bombs that blow up like the rocket artillery shells do. The ability to disable it's tendency to obliterate everything above it would help a lot in base wars.


These are all of course just things I would add if I were more proficient in LUA


Thu Sep 29, 2011 12:29 am
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Joined: Tue Sep 07, 2010 3:36 pm
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Location: RUSSIA
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Mehman wrote:
Exept there's no grenade launcher in this mod, just a rocket launcher, and it already has a laser pointer.

Yes, you do not have a grenade launcher.
I would like you to replace the flame-thrower to grenade launcher.
With the trajectory as a VED Grenade Launcher.rte.rar
Exclusive version for me.
Perhaps this version will enjoy not just me.
Asatruer Thank you for understanding me.


Thu Sep 29, 2011 4:29 am
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Djavdet wrote:
Mehman wrote:
Exept there's no grenade launcher in this mod, just a rocket launcher, and it already has a laser pointer.

Yes, you do not have a grenade launcher.
I would like you to replace the flame-thrower to grenade launcher.
With the trajectory as a VED Grenade Launcher.rte.rar
Exclusive version for me.
Perhaps this version will enjoy not just me.
Asatruer Thank you for understanding me.


Give me a grenade launcher sprite and I'll code it.


Sat Oct 01, 2011 12:00 pm
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Joined: Sat Dec 11, 2010 10:02 am
Posts: 10
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
you make the best modes, keep up the great work.... i barely run any modes that aren't made by you as the mods you make are so high in quality.


Sun Oct 02, 2011 5:46 am
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
Yep im running it on mac AND i get crashes when the rockets come back down


Sun Oct 02, 2011 4:38 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
zilziedragon wrote:
you make the best modes, keep up the great work.... i barely run any modes that aren't made by you as the mods you make are so high in quality.

thanks.

wooden wrote:
Yep im running it on mac AND i get crashes when the rockets come back down

Wierd, unfortunately I have no idea why this is happening.

I'll update this soon, here is a little picture while you wait:
Image


Thu Oct 06, 2011 7:12 pm
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: Mehman's Experimental Weaponry[Pie menu icons added]
That stuff looks amazing :) ,
isn't that flamethrower already on the gun though, or did you take it off?


Thu Oct 06, 2011 11:19 pm
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