RtD - Space [most recent roll: 12/03/2012]
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: RtD - Space
*COUGHHelloCOUGH*
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Mon Sep 19, 2011 12:20 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
I don't have much time right now since I'm not in holiday anymore, sorry, still I don't want to abandon this and I will try to roll every weekend.
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Mon Sep 19, 2011 5:42 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
I'll roll later today.
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Mon Sep 26, 2011 12:12 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
rolling now:
unwoundpath: Steve Master : 4 You quickly realise the loud noise wasn't an attack, but rather James playing with a grenade. Now he's coming towards you, with some lobsters in his hands. You make sure the fire doesn't run out of fuel while James cooks the lobsters, your detector doesn't detect anything exept you and your friends. When the lobsters are cooked James breaks the exoskeleton of one of them and eats a small quantity of its flesh, judging by his expression the tast must be quite horrible. He waits a few minutes to see if it has some kind of poisonous effect, but nothing happens. He then shares it equally with Charles and you, keeping some for Alexander.
Description: 5ft 6in Michigan Male
Inventory: 14.1875kg/20kg _1.5 cooked lobsters(1.5*125) _wood (3.276kg) _a small box containing electronic components (0.424kg) _electrical wire(0.15kg) _3 small bits of metal(3*0.15kg)
_flamethrower pistol (97%) (1.5kg) _PP-42 (30/30) (1.25kg), 2 extra UPP-72 (2*0.3kg) _8 incendiary grenades (8*250g) _a steel rod (3.5kg) _military knife(0.5kg)
_PS-22-S (100%) (0.35kg)
Abilities (2): Gatherer : +1/-1 to finding/searching for things Computer geek: +1/-1 to hacking most computers and electronics
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Nighthawk: Alexander Forsius : 1 You hear some creatures moving in the darkness around you, you approach the beast you just shot, suddenly you hear a roar behind you, quickly followed by a terrible pain in your neck.
Description : Tallish human male. Slightly pale complexion, black hair, blue eyes.
Inventory: 4.352+1 = 5.352/20kg _a screwdriver (0.2kg) _a piece of paper (0.002kg) _damaged IAMU arm (1.25)
_short and sharp knife (0.2 kg) _SDR-27 (2/5) (1.75kg) _unidentified grenade (0.4 kg)
_PS-22 (max charge = 132%) (0.75kg) _combat detector (0.2 kg)
Abilities (2): Tinkerer : +1/-1 to making stuff out of random junk. Pain Resistance : Allows cancellation of -1 modifiers due to pain.
Condition: _Water soaked (+1 kg) _Unconcious
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Asklar : Charles Cross : 3 You see James coming back with lobsters in his hands, which he immediatly begins to cook in the fire. You look around to see if you can find some more food, but it's too dark and you can't see a thing, yet you think you heard something moving in the water. At this moment James calls you, saying that the lobsters are cooked, he shares it equally with the three of you, keeping some for Alexander too.
Description: Average human male.
Inventory: 4.7675/20kg _6 nails (0.03kg) _a medikit (1kg) _1.5 cooked lobsters(1.5*125)
_PP-42 (29/30) (0.95kg) _SDR-27 (5/5) (1.75kg) _military knife (0.5kg)
_PS-22-S (92%) (0.35kg)
Abilities (2): Medical Knowledge : +1/-1 on medical related things. Close Combat : +1/-1 on any type of close combat.
Condition:
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Pseudorastafari: James Fisher : 2 You turn on your detector: nothing exept you and your companions. You go to the fire, carefully put the lobsters near it to cook them while Steve feeds the fire. After a few minutes you take one out of the fire with a small piece of wood, then break its exoskeleton with your knife. It smells rather good, you take a small quantity to your mouth. You are shocked by the the awful taste these have, it's nothing like a real lobster, yet you're hungry and you swallow it, wait a few minutes in anxiety to see if anything happens......nothing, it may taste like ♥♥♥♥ but at least it's not poisonous, or at least not within a few minutes. You give one lobster and a half to each of your companions, keeping three of them for you and Alexander.
Description: Tall burly dude
Inventory: 12.942/15kg _lobster like creatures(6*125g) _3 cooked lobsters(3*125) _a flask of HNO3 (0.75kg) _an interface circuit (0.4kg) _a box of nails(131) (0.655kg) _26 electronic components (26*0.002) _some cotton in a plastic box (0.3kg) _12 pieces of an unknown alloy (12*0.1)
_a plasma dagger (0.5kg) _PP-42 (29/30) (1.25kg), 1 extra UPP-72 (0.3kg) _2 frag grenades (2*0.35kg) _military knife (0.5kg)
_a hazmat suit (5.75kg) _combat detector (0.2 kg)
Abilities (2) Strong: +1/-1 to rolls involving strength-related tasks Marksman: +1/-1 to rolls involving projectile weapons
Condition _no right arm: -1 aiming with two handed weapons and any other task requiring this arm
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IAMU-6452's inventory: 9.628/15kg _64 electronic components (64*0.002kg) _50 nails (50*0.005kg) _18 small bits of metal (18*0.15kg) _6 medium bits of metal (6*0.3kg)
_SDR-27 (5/5) (1.75kg) _PP-42 (30/30) (1.25kg) _2 frag grenades (2*0.35kg) _1 UPP-72 (0.3kg)
_PS-22-S (100%) (0.35kg) _2 combat detectors (2*0.2 kg)
Game Event: Within a few minutes the sun reappears high in the sky, this time you notice it was hidden by the moon. You don't notice any change in the surrounding environment, exept that light has come back. Note: Eating isn't considered as a main action, you can eat something and do something else in the same turn.
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Mon Sep 26, 2011 6:48 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: RtD - Space
"This planet is wierd indeed. And I hope this lobsters aren't dangerous at all." >Examine the lobster and eat it anyway.
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Mon Sep 26, 2011 8:11 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: RtD - Space
Ask the guys if we want to sleep, changing watches, I'll go first.
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Mon Sep 26, 2011 8:32 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
unwoundpath wrote: Ask the guys if we want to sleep, changing watches, I'll go first. You can speak to the others without it being your action, I can't roll roll on something like this since their answer is up to them.
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Mon Sep 26, 2011 8:44 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: RtD - Space
"Sleep? I'm not sure, maybe we should explore the nearby area first."
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Mon Sep 26, 2011 8:46 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: RtD - Space
Asklar wrote: "Sleep? I'm not sure, maybe we should explore the nearby area first." "You never know what might be out there, and we will be able to see better in the morning, also, I'm starting to get worried about Alex."
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Mon Sep 26, 2011 10:11 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: RtD - Space
"Ok, let's sleep then. I suppose we've got time."
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Mon Sep 26, 2011 10:16 pm |
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pseudorastafari
Joined: Sat Mar 26, 2011 5:53 am Posts: 136 Location: Doing something stupid somewhere
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Re: RtD - Space
EDITED "Well, seeing as we can see, why don't we look for Alexander. He has been gone for a long time, he should have been back by now." Build a bionic arm
Last edited by pseudorastafari on Fri Sep 30, 2011 3:14 am, edited 2 times in total.
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Tue Sep 27, 2011 3:42 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
I suggest you read the game event.
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Tue Sep 27, 2011 5:27 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
Asklar, Unwound, it's not night, read the game event.
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Sun Oct 02, 2011 7:13 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: RtD - Space
I know.
Okay, then.
"James, you are going to build your bionic arm? Well, if you've got materials, I can help you." >Help James.
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Sun Oct 02, 2011 7:18 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
rolling now:
unwoundpath: Steve Master : ? You didn't post an action, you can post two actions for the next turn.
Description: 5ft 6in Michigan Male
Inventory: 14.1875kg/20kg _1.5 cooked lobsters(1.5*125) _wood (3.276kg) _a small box containing electronic components (0.424kg) _electrical wire(0.15kg) _3 small bits of metal(3*0.15kg)
_flamethrower pistol (97%) (1.5kg) _PP-42 (30/30) (1.25kg), 2 extra UPP-72 (2*0.3kg) _8 incendiary grenades (8*250g) _a steel rod (3.5kg) _military knife(0.5kg)
_PS-22-S (100%) (0.35kg)
Abilities (2): Gatherer : +1/-1 to finding/searching for things Computer geek: +1/-1 to hacking most computers and electronics
Condition: _hunger(nothing yet but you should eat something)
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Asklar : Charles Cross : 4+1=6-1=15%10 As you are starving you resolve to eating the lobster, it tastes like a turd mixed with sand, but you manage to eat it anyway, fortunately the awful taste goes away quickly and you won't die from hunger. You decide to help James with his bionic arm project, as you discuss it with him you realise that none of you have the necessary skills to build it, IAMU would be better suited for this task, however you will most certainly be able to help Steve program an interface between the body and the machine, you also are the only one with the required skills to attach the artificial arm to James's body. You think about the surgical operation for some time, you reckon that you will need surgical tools, anesthetics, antiseptics, and a relatively clean place to operate under the best conditions.
Description: Average human male.
Inventory: 4.58/20kg _6 nails (0.03kg) _a medikit (1kg) _1.5 cooked lobsters(1.5*125)
_PP-42 (29/30) (0.95kg) _SDR-27 (5/5) (1.75kg) _military knife (0.5kg)
_PS-22-S (92%) (0.35kg)
Abilities (2): Medical Knowledge : +1/-1 on medical related things. Close Combat : +1/-1 on any type of close combat.
Condition:
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Pseudorastafari: James Fisher : 5 As light is coming back to the place you decide to start building a bionic arm: you quickly realise you don't have the required skill to do that, knowing that you don't waste useful objects trying. You think about it for some time and figure out that electrical engineering skills would be necessary to design and build the arm, maybe IAMU could do that? It would also require medical and computer skills to create a body-computer interface and perform the necessary surgical operations.
Description: Tall burly dude
Inventory: 12.942/15kg _lobster like creatures(6*125g) _3 cooked lobsters(3*125) _a flask of HNO3 (0.75kg) _an interface circuit (0.4kg) _a box of nails(131) (0.655kg) _26 electronic components (26*0.002) _some cotton in a plastic box (0.3kg) _12 pieces of an unknown alloy (12*0.1)
_a plasma dagger (0.5kg) _PP-42 (29/30) (1.25kg), 1 extra UPP-72 (0.3kg) _2 frag grenades (2*0.35kg) _military knife (0.5kg)
_a hazmat suit (5.75kg) _combat detector (0.2 kg)
Abilities (2) Strong: +1/-1 to rolls involving strength-related tasks Marksman: +1/-1 to rolls involving projectile weapons
Condition _no right arm: -1 aiming with two handed weapons and any other task requiring this arm _hunger(nothing yet but you should eat something)
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IAMU-6452's inventory: 9.628/15kg _64 electronic components (64*0.002kg) _50 nails (50*0.005kg) _18 small bits of metal (18*0.15kg) _6 medium bits of metal (6*0.3kg)
_SDR-27 (5/5) (1.75kg) _PP-42 (30/30) (1.25kg) _2 frag grenades (2*0.35kg) _1 UPP-72 (0.3kg)
_PS-22-S (100%) (0.35kg) _2 combat detectors (2*0.2 kg)
Game Event: Nothing in particular.
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Sun Oct 09, 2011 9:42 pm |
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