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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Thu May 05, 2011 1:30 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
whitty wrote:
I may actually start producing more content for this.

More ridiculously overpowered fun guns?
I can't describe how I feel right now.

Also if you have so much time, go party. :cool:


Sat Jul 30, 2011 1:37 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011
I just re-uploaded everything into one .rte and also fixed a dependency that broke it with Build 25.


Download is at the bottom of the OP.
Go have fun!


Thu Aug 04, 2011 5:51 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011
whitty wrote:
I just re-uploaded everything into one .rte and also fixed a dependency that broke it with Build 25.


Download is at the bottom of the OP.
Go have fun!

My lord and savior.


Fri Aug 05, 2011 12:12 am
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 Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011
Hi! :grin: I wondered if I could get some help... I copy the WMM.rtf folder into the CortexCommand folder and load it up. Sometimes it gives me an error stating "Abortion in file: ../System/ContentFile.cpp, line 468, because: Failed to load datafile object with following path and name: Coalition.rte/Effects/Sounds/RevolverCannonFire.wav

The last frame has been dumped to "abortscreen.bmp"

I am on Ubuntu 11.04 with no other mods installed. Any advice?


Attachments:
abortscreen.bmp
abortscreen.bmp [ 900.05 KiB | Viewed 6504 times ]
Tue Aug 09, 2011 7:46 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011
Huh.... That's how Coalition.rte is structured for Windows.
Could you find the sound file for me and tell me how Coalition.rte is structured for you?


Fri Aug 12, 2011 5:13 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011
Don't worry about it! The sound file was in another folder... I don't know whether it was an auto correct feature or something, but I ran into some null.bmp problems as well. Fixed those too! :D This mod is amazing, but because of my bad pc, I can't use any of the RAPE weapons, lol.


Thu Aug 25, 2011 4:11 pm
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 Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Image


Sun Sep 25, 2011 8:14 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Thought I fixed that already... Re-upped.


Sun Sep 25, 2011 8:18 pm
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 Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Hey, im wondering what variable (if there is one) changes how much money you get from the gold generator, i looked at the gold.INI file to try to find such a variable but i couldnt.
I just want to tone down the amount of money we receive so i can play the game with a reasonable difficulty and not have to mine

Thanks in advanced! Love youre mod btw


Wed Oct 26, 2011 10:27 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Just change the rate on the emitter.

WWM.rte\Other\GoldGenerator\Gold.ini, line 85.


Tue Nov 01, 2011 6:03 am
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Bump.


Also, I might get into modding again. Maybe.


Wed Jun 20, 2012 9:45 pm
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Data Realms Elite
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Make that more positive, or the bump isn't worth it. You WILL get back into modding, and there will be many many updates soon.


Wed Jun 20, 2012 10:13 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B26
Roast Veg wrote:
Make that more positive, or the bump isn't worth it. You WILL get back into modding, and there will be many many updates soon.

With the massive amount of brownies I'm getting today, I'll be full of whacky ideas.
So you're probably right. :wink:


Fri Jun 22, 2012 12:30 pm
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B27
Got an error on loading when it was reading the 'portable nuke.ini':

Failed to load datafile object with following path and name:

Coalition.rte/Devices/Sprites/Bomb2

The last frame has been dumped to 'abortscreen.bmp'


Fri Jun 29, 2012 6:10 am
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Post Re: Whitty's Wonderful Mods *Version 10* Updated 8/4/2011 - B27
danieltan1995 wrote:
Got an error on loading when it was reading the 'portable nuke.ini':

Failed to load datafile object with following path and name:

Coalition.rte/Devices/Sprites/Bomb2

The last frame has been dumped to 'abortscreen.bmp'


I'm getting the same error too.


Fri Jun 29, 2012 1:14 pm
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