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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
YoBro, that's looking pretty good. One thing I may suggest, though, is to make the grass a little less..uh, cluttered. It's kind of really tall and noisy. Also some sort of dirt or something instead of blackness would be nice.
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Fri Sep 23, 2011 10:56 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: Art Dump
Non- its a google images ghuillie suit with some GIMP'd on office wear, because i'm broke and can't draw very well. I used a Posterize filter with really high contrast settings and stuff.
Miggles- that's part of the charm. I was going for a backlit-by-explosions kind of thing or something similar. My bad.
Last edited by YHTFLKC on Sat Sep 24, 2011 6:42 am, edited 1 time in total.
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Fri Sep 23, 2011 11:22 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
I was talking to YoBro.
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Fri Sep 23, 2011 11:49 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Art Dump
Make some dirt, less noisy grass transition. Yeppers. EDIT: Oh looky thar! Comparison:
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Sat Sep 24, 2011 1:25 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Art Dump
Thats looking really nice man! Digging the dirt/grass tiles.  Mockup of something I'm going to do once I finish this semesters Java class. Thoughts? ( id submit the full bg but its freaking huge)
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Sat Sep 24, 2011 3:17 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
Well, what's the context?
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Sat Sep 24, 2011 3:32 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Art Dump
2D Sidescroller set in a wasteland setting. Tile based maps
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Sat Sep 24, 2011 3:38 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
Cool. Any fancy game mechanics or do you just jump on things?
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Sat Sep 24, 2011 3:45 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Art Dump
There will be firearms and melee , but ammo will be limited. I'm not entirely sure on mechanics yet, as I dont know enough Java to start the darn thing 
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Sat Sep 24, 2011 3:51 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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 Re: Art Dump
This is art right? Course it is.  Legendary!
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Sat Sep 24, 2011 7:50 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
needs more AA, too.
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Sat Sep 24, 2011 8:29 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
No it's just badly upscaled. Got enough AA already.
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Sat Sep 24, 2011 10:34 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
well, ok, let me rephrase that.
needs AA that doesn't make it look shitty.
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Sat Sep 24, 2011 10:35 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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 Re: Art Dump
Ever heard of "Noir" The fact that you know its Barney from HIMYM is enough. The rest entices your mind, think 'mystery'.. And, Uhh. 
Last edited by trystanr on Sat Sep 24, 2011 10:44 pm, edited 2 times in total.
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Sat Sep 24, 2011 10:40 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
The only reason I knew that was Barney is because of the text next to it that says 'Barney'.
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Sat Sep 24, 2011 10:42 pm |
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