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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 87)
>Take the portal out of the room


Mon Sep 19, 2011 7:23 pm
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Post Re: Roll to Dodge - Infidium (Roll 87)
Hyper, action.


Sat Sep 24, 2011 1:51 am
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Post Re: Roll to Dodge - Infidium (Roll 87)
"Something big, yeah I can imagine that. I think I can take it from here, thanks."
Lucida, let's force that thing open and pop through. Hopefully it'll put us down far enough away from Tara and Atra to be safe.


Sat Sep 24, 2011 1:56 am
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Post Re: Roll to Dodge - Infidium (Roll 88)
Roll 88
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> You try hard to remember what you were doing.

... Hrm...

Weren't you looking for loot or something?

Race: Human
Inventory (8/10) :
- Bow
- Quiver (47/50 Arrows)
-- Arrows (Qty. 47)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (1/10) :
- Caelum Blue Robe

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 1 ] = 1
> "Something big, yeah I can imagine that. I think I can take it from here, thanks."

Time to crack open this portal...

Lifting your blade, you bring it point-down on the speck of light. Your weapon goes right through the ground, and a hole starts opening up. The portal stops growing when it's about 5 feet in diameter, and you jump through without second thought.

When you land on the other side, you're greeted by the sight of a barren wasteland with various dark figures milling about around you. They resemble armored and robed corpses with a strange aura surrounding them.

One of the figures looks at you for a brief moment before letting out a head-pounding screech.

(see world events for map)

Race: Human
Inventory (7/10) :

- Lucida
-- (Energy: =========---------------------)
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tah (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 6)
-- Lightning Tag (Qty. 5)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 17)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :
- Lucida's Memories

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- ???



(Ragdollmaster)
Gustaf Anorak
[ 6 ] = 6
> "Hey uh, you know those humanoids I picked up earlier? They're all around us now. I don't think they're after us, but maybe this was their camp and they're a bit freaked out by the whole "everyone's dead" thing, or maybe they're getting ready to attack the people they presume are still alive. What're we gonna do?"

Cihas doesn't look like he's listening to you.

Also, those humanoids are getting really close now. You can sense one right behind a tent not too far away.

(see world events for map)

Race: Human
Inventory (4/10) :
- Sanguis
-- ??? (===-------)
- Firebrand
- 100 gold coins
- Cloth Bag (10/10)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (4/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)
- Caelum Mage Stone
-- (Energy: ==--------)
- Caelum Mage Stone
-- (Energy: ----------)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (----------)
- Bloodlust (Sanguis)
- Banshee

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 4 ] = 4
> You continue running through the fields and can feel yourself getting tired. Aucupe seems perfectly happy sitting in your arms, and thankfully she isn't that heavy.

After a while, you reach the burned wasteland. Aucupe says something softly, but you can't quite make out the words. Some distance away, you see something that looks like a crater.

You then hear a faint screech, but it sounds far off. Aucupe becomes visibly disturbed as she starts shaking.

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :
- Exhausted (-1 physical actions, ends in 1 turn)
- Carrying Aucupe



(Banrax)
Banrax
[ 2 ] = 2
> The sword-guy jams his weapon into the ground and rips open a portal in the ground. He jumps in, and you follow closely behind. Right before you get through, you can hear Emiel:

"Wait! What are you-"

You land on the other side right after the portal shuts. Around you is a barren wasteland with various dark figures milling about. They resemble armored and robed corpses with a strange aura surrounding them.

One of the figures looks at you for a brief moment before letting out a head-pounding screech.

(see world events for map)

Race: Human
Inventory (2/10) :
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped (0/10) :

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 3 ] = 3
> "Yeah, I kinda figured that."

You unfold your wing-arm... Things. Whatever the hell they're called. They extend out a few feet than before and now become large, powerful wings. Jumping up, you plow through the air and flap like a birdy and fly like one too.

Lydia slowly starts flying towards the North and you follow alongside her.

"Alright. I guess the beginning is the best place to start.

You used to be a mage in the hastae, but there was some sort of accident which led to your memory loss. You were discharged, and then a few years later, you somehow forgot everything again..."


She stops talking for a moment, and you notice that she's starting to fly faster.

On the horizon, you see a dot sticking out of the forest.

Race: Chirop
Inventory (0/10) :

Equipped (0/10) :

Active Abilities :

Passive Abilities :
- Magical Potency (Successfully cast spells are more powerful)

Conditions :





(NPC)
Aucupe

[ - ] = -
> "... don't like this... go away..."



Inventory (1/5) :
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental

Conditions :





World Events:
Time of day: Day

Image

Image


Last edited by CaveCricket48 on Mon Sep 26, 2011 12:56 am, edited 1 time in total.



Sun Sep 25, 2011 4:44 am
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Post Re: Roll to Dodge - Infidium (Roll 88)
> Layer Fire Drop and Lightning Trap tags back-to-back to make some sort of combo Plasma Meteor type dealy. Hold them together with a bit of electrical magic to make static electricity.
Use these liberally upon the figures.


Sun Sep 25, 2011 4:51 am
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Post Re: Roll to Dodge - Infidium (Roll 88)
LOOOT


Sun Sep 25, 2011 5:31 am
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Post Re: Roll to Dodge - Infidium (Roll 88)
>Hurricane via Halberd, with me and John in the eye of the storm.
If possible, plasma storm via the trap combo.


Sun Sep 25, 2011 12:29 pm
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Post Re: Roll to Dodge - Infidium (Roll 88)
"Cihas... oh, ♥♥♥♥ it. HEY, NICE PEOPLE TRYING TO AMBUSH US: WE JUST GOT HERE AND HAVE NO IDEA WHAT'S GOING ON. PLEASE DON'T KILL US. I WILL GIVE YOU SHINY THINGS." >Ready Firebrand just in case.


Sun Sep 25, 2011 1:53 pm
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Post Re: Roll to Dodge - Infidium (Roll 88)
"Aucupe, please tell me what's wrong, I need to know what to do, quickly!"


Sun Sep 25, 2011 10:12 pm
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Post Re: Roll to Dodge - Infidium (Roll 88)
>>Speed up.

"What is that?"


Sun Sep 25, 2011 11:46 pm
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Post Re: Roll to Dodge - Infidium (Roll 89)
Roll 89
____________________


(dragonxp)
Cihas
[ 4 ] = 4
> You run off, ready to grab some loot, until something hard smashes you in the face.

You fall back, and the world around you spins.

Race: Human
Inventory (8/10) :
- Bow
- Quiver (47/50 Arrows)
-- Arrows (Qty. 47)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (1/10) :
- Caelum Blue Robe

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :
- Dizzy (-2 actions)
- Bloody Nose



(TorrentHKU)
John Freemaneth
[ 6 ] = 6
> You put together 5 Fire Drop tags and 5 Lightning tags to create 5 Plasma Bolt tags. You launch 2 bolts in opposite directions and the man beside you whips his halberd through the air. A nasty miniature hurricane roars to life with you and he in the Eye, and the bolts of energy you casted out earlier get caught in the storm. A wave of volatile energy rips apart the area all around you, and when it clears, 3 robed figures are left standing with the others no where to be seen.

The energy used from casting the bolts leaves you slightly drained, but to make it worse, One of the robed figures raises its arm in the air, and a blast of Dark energy explodes around you.

Race: Human
Inventory (7/10) :

- Lucida
-- (Energy: ====--------------------------)
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 3)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 5)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 17)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :
- Lucida's Memories

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- ???
- Minor Depletion (-1 Magic potency)



(Ragdollmaster)
Gustaf Anorak
[ 5 ] = 5
> "Cihas... oh, ♥♥♥♥ it. HEY, NICE PEOPLE TRYING TO AMBUSH US: WE JUST GOT HERE AND HAVE NO IDEA WHAT'S GOING ON. PLEASE DON'T KILL US. I WILL GIVE YOU SHINY THINGS."

Cihas starts to run off somewhere, but a pillar of earth rises from the ground in front of him and slams him in the face. He falls onto his back, blood streaming from his nose.

You draw your weapon in preparation to defend yourself.

"Throw down your weapon or die!"

Race: Human
Inventory (4/10) :
- Sanguis
-- ??? (===-------)
- Firebrand
- 100 gold coins
- Cloth Bag (10/10)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (4/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)
- Caelum Mage Stone
-- (Energy: ==--------)
- Caelum Mage Stone
-- (Energy: ----------)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (=====-----)
- Bloodlust (Sanguis)
- Banshee

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 6 ] = 6
> "Aucupe, please tell me what's wrong, I need to know what to do, quickly!"

A bulb of light appears far off in the direction of the screech, and if fades away after a few seconds. Aucupe suddenly hops out of your arms in a change of mood and runs in the direction of where the light appeared.

"Run! Hurry!"

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :
- Exhausted (-1 physical actions, ends next turn)



(Banrax)
Banrax
[ 6 ] = 6
> The man with the white sword unleashes 2 bolts of energy from his hand, and you swing Whirldwind to summon a powerful miniature hurricane. The wind storm snares the energy bolts and unleashes a blast of hellish flame upon the dark figures.

One of the robed figures slowly points its palm towards you, and suddenly a square plane of light slams into you and throws you into the ground far from where you were standing. The light plane then explodes, sending glassy fragments into your body.

Race: Human
Inventory (2/10) :
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped (0/10) :

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Conditions :
- Multiple Stabs/Cuts (-2 Physical actions)
- Moderate Bleeding (Death in 7 turns)



(Nighthawk)
Kyros Deiimor
[ 5 ] = 5
> You speed up to catch up to your friend.

"What is that?"

She turns her head to look at you briefly, as if she forgot you were following her.

"Oh.. It's Nullam, the closest city from our town."

You then notice a ton of dots flying about in the sky around the city in erratic patterns. Flashes of light occasionally pop into existance around the dots.

"Hey! Don't go towards the city!"

Above you is a chirop flying in the opposite direction than you're going.

Lydia slows down and lands on the top of a tree, watching the other chirop disappear in the distance.

Race: Chirop
Inventory (0/10) :

Equipped (0/10) :

Active Abilities :

Passive Abilities :
- Magical Potency (Successfully cast spells are more powerful)

Conditions :





(NPC)
Aucupe

[ - ] = -
> "Run! Hurry!"



Inventory (1/5) :
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental

Conditions :





World Events:
Time of day: Twilight

Image

Image


Last edited by CaveCricket48 on Mon Sep 26, 2011 11:26 am, edited 1 time in total.



Mon Sep 26, 2011 1:39 am
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Post Re: Roll to Dodge - Infidium (Roll 89)
> Begin sending a constant trickle of energy into Lucida (1 bar/turn), and lunge at the nearest figure. Get to slashing.


Mon Sep 26, 2011 2:48 am
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Post Re: Roll to Dodge - Infidium (Roll 89)
Recover if safe, else if threatened use icy magics to lock the Aggressor.


Mon Sep 26, 2011 4:32 am
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Post Re: Roll to Dodge - Infidium (Roll 89)
"What is going on?"

>>Hover next to Lydia. Watch the city.


Mon Sep 26, 2011 8:56 pm
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Post Re: Roll to Dodge - Infidium (Roll 89)
"Identify yourself!" >Keep Firebrand drawn, start building up fiery rage within.


Mon Sep 26, 2011 10:10 pm
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