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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Mehman's Experimental Weaponry[New Artillery sprites]
This is wierd, are you using b24 or b25?
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Sun Aug 28, 2011 9:46 pm |
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toxic9813
Joined: Mon Dec 20, 2010 4:06 am Posts: 48 Location: Somewhere between Anchorage AK and Topsail Island NC
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Re: Mehman's Experimental Weaponry[New Artillery sprites]
Sweet mod. Adding these babies to my skirmish defense setup.
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Sat Sep 03, 2011 9:06 pm |
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monkeyfetus
Joined: Sat Aug 06, 2011 11:48 pm Posts: 24
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Re: Mehman's Experimental Weaponry[New Artillery sprites]
Mehman wrote: On some rare occasions a phenomenon of unknown origin greatly amplifies the apocalypse laser, resulting in even more destruction, this phenomenon causes a noise similar to the quack of a duck a few seconds before the emission of the laser, and therefore it was named quack interference. Aww, I was hoping it was some sort of weapon jammer that you had coded support for.
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Sun Sep 04, 2011 12:01 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Mehman's Experimental Weaponry[Big Update]
Big update:
_Experimental Assault Rifle added _Experimental Launcher added _New Interceptor turret sprites by Kettenkrad _Some minor modifications
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Mon Sep 05, 2011 4:02 pm |
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XavierStudios
Joined: Tue Feb 08, 2011 4:14 am Posts: 59
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Re: Mehman's Experimental Weaponry[Big Update]
The video for the EMP Launcher is linked to the EAR's EMP video. Just thought I'd let you know.
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Tue Sep 06, 2011 8:26 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Mehman's Experimental Weaponry[Big Update]
Thanks, I just corrected that.
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Tue Sep 06, 2011 8:58 pm |
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sgspawn
Joined: Sun Aug 07, 2011 3:17 am Posts: 1
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Re: Mehman's Experimental Weaponry[Big Update]
hi im a newbie can i make a request to you please can you put it in another mirror url or in a different download site (ex.mediafire,gamefront...) btw i really like the mod but errors pop up on my winrar whenever i extract it another request is can you make a superpower mod for example (ex.Magnetism,Vector Control,Gravity Control,Advanced Regeneration,Particle Acceleration,many more) thanks for listening...
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Mon Sep 19, 2011 11:10 am |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Mehman's Experimental Weaponry[Big Update]
Quote: Experimental Assault Rifle: The EAR-1.3 can shoot three types of ammunition: To change ammo press the key(default = num0) and reload. :shock: I knew you talented man! But I did not know that you are a genius! Fantastic job! You can make change through the rounds Pie Menu? Perhaps the time will reduce the return of weapons to the top of the fire?
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Mon Sep 19, 2011 6:39 pm |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: Mehman's Experimental Weaponry[Big Update]
Good point, pie menus FTW!
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Mon Sep 19, 2011 6:45 pm |
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Savvic
Joined: Fri Sep 23, 2011 2:32 am Posts: 7
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Re: Mehman's Experimental Weaponry[Big Update]
Has anyone else have problems extracting the .7z file? All I get are errors with every single file on there.
I took a look with winrar in it's compressed form, the files themselves existed, but unpacking them or viewing them individually through winrar gives me errors on them.
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Fri Sep 23, 2011 2:43 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Mehman's Experimental Weaponry[Big Update]
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Fri Sep 23, 2011 6:46 pm |
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Savvic
Joined: Fri Sep 23, 2011 2:32 am Posts: 7
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Re: Mehman's Experimental Weaponry[Big Update]
Much appreciated !
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Sat Sep 24, 2011 7:13 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Mehman's Experimental Weaponry[Pie menu icons added]
I just updated this with pie menu icons to change ammo when using the EAR and EL. Still the only way to use the EL's flamethrower and laser target designator is pressing the key, a pie menu icon for this wouldn't be very practical. If you preferred the old key controls they're still there, unchanged.
Edit: Added a One Man Army where you begin with the EAR-1.3, it's called One Man Army-MEW.
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Sat Sep 24, 2011 9:32 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Mehman's Experimental Weaponry[Pie menu icons added]
i get random crashes when i use the rocket artillery thing No error report either :/
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Sun Sep 25, 2011 3:44 am |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Mehman's Experimental Weaponry[Pie menu icons added]
You did a fantastic super mod. You are a genius. Good luck to you. Now it's my favorite weapon . I flamethrower grenade launcher to change. There is an idea. The trajectory for the grenade launcher. It is necessary to accurately hit. You will be able to do this? If yes. You damn genius.
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Sun Sep 25, 2011 12:16 pm |
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