W40K.rte: Imperium of Man [Standalone/Steam: R20.8b]
Author
Message
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
Re: Warhammer 40000 Mod Compilation [Update!]
My stormbolter sprite sucks really bad, it should be much larger. Sorries for that.
Sun Sep 18, 2011 5:46 pm
DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
Re: Warhammer 40000 Mod Compilation [Fixed]
Asklar wrote:
Sorry, I don't know much about WH40K and in their wiki they were listed at legions. Anyway, you still get what I mean =P
And I don't know how does the weapons work, I didn't make any, I'm just compiling them. Still I'll look into it.
On an upcoming update, I'll add the Black Templars and the Imperial Guard.
Well, You have some of the Old Legions there, (space wolves, Ultrasmurfs, blood angles, and the dark angles), But they are post heresy colours, so it would be chapters, The black templars are a chapter formed by splitting the legions into chapters. (Imperial Fists decendant)
The Only space marine legions left are HERETICS who fell to chaos dueing the horus heresy.
Second, Gamesworkshop does not have a Wiki. They never will. Lexicarnum is good and all, but it's Lacking a lot of infomation compared to the codexes. But you're only compiling them so you don't really need to ask the community much. So i'm not blaming you for anything.
That said, These are some quite good mods. And I don't blame you Natti for thinking the stormbolter is a pistol, It's Held like one for the Terminators. And Wrist mounted on the Ordo Mallus's own Chapter, the grey knights.
Tue Sep 20, 2011 7:05 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Warhammer 40000 Mod Compilation [Fixed]
DrVonBarron wrote:
Asklar wrote:
I dunno lol
Correction list.
Is this supposed to be a compliment or an offence?
Anyway, enjoy the mod
Tue Sep 20, 2011 8:17 pm
DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
Re: Warhammer 40000 Mod Compilation [Fixed]
Asklar wrote:
DrVonBarron wrote:
Asklar wrote:
I dunno lol
Correction list.
Is this supposed to be a compliment or an offence?
Anyway, enjoy the mod
Kinda Both, More compliments. you had reasons to be wrong. common mistakes.
Tue Sep 20, 2011 9:40 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Warhammer 40000 Mod Compilation [Update!]
Alright, just one question.
Are you enjoying this mod yes or no? I command you to enjoy it. Now! =D! ENJOY!
Tue Sep 20, 2011 9:51 pm
DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
Re: Warhammer 40000 Mod Compilation [Update!]
I am enjoying it yes, But there does feel a few off bits.
Warning - Tabletop Rules Rant Below. Don't take to heart.
the Assult Marine Spawning with a heavy Bolter, all the time. It kinda needs that backpack, but, useing the scout heavy bolter could be used. I see no problem with some leeway, heck, i do it all the time with putting Fancy hats on them with Greenstuff.
Second, the only Marine brain unit should be the chaplain, since there is no captain, chapter master to be used, And the chaplain is the HQ unit in the tabletop, if you don't use A Captain or a Chapter master.
a Sarge leads a Squad of ten.
And all of them should come standard with a bolt pistol and chainsword. (exculding Sarges, Assult marines (Two per squad and the Sarge can have a plasma pistol) and Leading units, they Can have a choice, and the chaplain comes with a Power weapon, the Crozius arcanum.)
And Guardsmen don't have acess to power weapons on a scale that they are given them. Chainswords, Perfeclty fine, Power weapons are like higer rank things, they just slice though things like butter.
Apart from me babbling on like a loony because of my playing the table top, It's fine!
Also no Power fists to cheer up my men.
Edit, I could rabmel on for hours and hours here. I'd best just stick to Standard Chapter goodness
Tue Sep 20, 2011 11:29 pm
Bladethebetrayer
Joined: Wed Sep 21, 2011 1:43 am Posts: 19
Re: Warhammer 40000 Mod Compilation [Update!]
just want to say i love this mod comp. just curious. wasnt there a version of the space marine mod where the bolters and such had the ingame sounds as the ones from dawn of war?
Wed Sep 21, 2011 12:20 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Warhammer 40000 Mod Compilation [Update!]
Well, DrVonBarron, nothing I can really take as an offence since this mods aren't mine. Still, you can change the preset equipment of this guys, just open their code in the Marines.ini in their respective folders and go to the latest chunk of code. There you can see the marines code, which are made with CopyOfs so it doesn't look messy at all.
And every chapter needed a brain, at least in order to play in Unmapped Lands.
And, Bladethebetrayer, maybe it was with their older bolters, since this ones aren't the original ones. You can download the original mods to see the older bolters, there you can see if those have the sounds you say.
Wed Sep 21, 2011 9:33 pm
Bladethebetrayer
Joined: Wed Sep 21, 2011 1:43 am Posts: 19
Re: Warhammer 40000 Mod Compilation [Update!]
if i find it again would it be possible to implement it into your awesome mod? because your bolters are way better
Wed Sep 21, 2011 10:06 pm
DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
Re: Warhammer 40000 Mod Compilation [Update!]
Asklar wrote:
Well, DrVonBarron, nothing I can really take as an offence since this mods aren't mine. Still, you can change the preset equipment of this guys, just open their code in the Marines.ini in their respective folders and go to the latest chunk of code. There you can see the marines code, which are made with CopyOfs so it doesn't look messy at all.
And every chapter needed a brain, at least in order to play in Unmapped Lands.
And, Bladethebetrayer, maybe it was with their older bolters, since this ones aren't the original ones. You can download the original mods to see the older bolters, there you can see if those have the sounds you say.
Hence why i keep saying in a much more confusing way, no offence, since you simply compilied the mods. That said, the chaplain could of been used for all of them as the brain.
i mean no insults, it's just a itch at the back of my head.
Thu Sep 22, 2011 5:50 pm
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Warhammer 40000 Mod Compilation [Update!]
If you're tweaking the actors, I'd suggest buffing up the Assault Packs for the various Assault Marine flavours and either improving or removing the jetpacks from the other marine types (and giving them the scout's jump if it is removed) since right now they're useless, even if the marine is only holding a boltpistol. The Assault Pack isn't much better.
Thu Sep 22, 2011 9:03 pm
KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
Re: Warhammer 40000 Mod Compilation [Update!]
I spy some files for Terminators. Any chance you'll end up finishing them?
Fri Sep 23, 2011 12:37 am
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: Warhammer 40000 Mod Compilation [Update!]
I just wanna hug you.
I love how you made some big ass jetpacks. I think you need to bump them up just a notch though. Heavy bolter needs less ammo, more reload time.
But hey, I never played Warhammer so I'm sorry if that's wrong.
Fri Sep 23, 2011 2:00 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Warhammer 40000 Mod Compilation [Update!]
Guys, let me say this in the most respectable and loving way. Which part of:
Asklar wrote:
This mods aren't mine. I just arranged them in one .rte to get the best of each one.
Didn't you get? =P
The terminator isn't finished, and I wouldn't know how to finish it.
And the jetpacks, because they are old, still have the extra-powerful first burst, so using the jetpack in short bursts greatly increases it's effectiveness.
Fri Sep 23, 2011 3:15 am
KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
Re: Warhammer 40000 Mod Compilation [Update!]
I'm fully aware. Doesn't mean you can't finish them though (provided you want to of course)
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