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 The guns in CC and your thoughts (so we can make 'em better) 
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Joined: Sat Dec 18, 2010 6:11 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
CaveCricket48 wrote:
Hey guys, what do you think of the Coalition's Missile Launcher? Would you want to have the missile controlled differently or keep it as it is?



Yes actually, I love this new guided system! Very awesome, and that you get 2 unguided!

however I don't like how the unguided tend to fall over time, a rocket seems to me to be a aim directly at the target type of weapon.


Mon Sep 19, 2011 11:02 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
The new guiding system is cool, but at first is was kinda wierd.


Mon Sep 19, 2011 11:26 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Asklar wrote:
The new guiding system is cool, but at first is was kinda wierd.


Mon Sep 19, 2011 11:56 pm
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Keep those suggestions coming!


Tue Sep 20, 2011 12:32 am
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Please, make the flame balls and stuff from the RPG-7 also inherit the velocity. It doesn't look so explosion-ish when you see only frags hitting the guys and the flame floating there.


Tue Sep 20, 2011 12:50 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Tweet tweet


Tue Sep 20, 2011 1:11 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Oh, c'mon!

It really looks that B27 will be out soon =P
It is so wierd. B27.
I can't believe that CC advanced 2 builds in almost no time.


Tue Sep 20, 2011 1:17 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
It helps that there is a huge team of dedicated modders! :) They are really helping Data out a lot!

The guided rocket is cool. I'm just not used to it yet.

I think a MGS Nikita style remote rocket would be cooler though. Goes slow and precise control then boosts into target.


Tue Sep 20, 2011 1:37 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
If I must do this I will

Rocket propelled saw, where should I start
right now it just bounces everywhere (if it hits anything tougher than a dummy) and kind of just flies in circles once it bounces.
Its actually pretty cool, but the bouncing, and gibbing for no good reason gets annoying, and its unreliable.


Tue Sep 20, 2011 2:09 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
I doubt it's intentional but I like how it preforms for two reasons.

A: It's Ronin. There stuff is meant to be outdated and maybe unreliable.

B: Its a RPC not a sniper rifle or rocket launcher. Chainsaws aren't very aerodynamic I would imagine.

Guided chainsaws would be pretty awesome but I don't think they would be very Ronin-ish.

Make it gib less easily though. I do hate firing it then getting a half second live chainsaw.


Tue Sep 20, 2011 4:33 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Weee, more tweaks.


Tue Sep 20, 2011 10:43 pm
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Hey guys, concerning grenades: Do you like them with their current "safety" features, or would you rather have them changed back into their old volatile versions?


Thu Sep 22, 2011 12:45 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
I like the safety ones. Mainly for prison escape though. Those who have played and stepped on the pineapples know what im talking about.

Mainly because I don't like blowing up when I try to pick up a grenade, although I have had issues with actors "throwing it too hard" and it gibs before it gets a chance to go off.

Maybe up the gibimpulse.


Thu Sep 22, 2011 12:50 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
I still prefer the old ones. They had much more tactical value.


Thu Sep 22, 2011 1:34 am
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I much prefer the new safety-brand(tm) anti-suicide grenades over the old versions, which I actually stopped equipping my actors with so they wouldn't cause harm to their mates upon death.


Thu Sep 22, 2011 1:48 am
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