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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: The guns in CC and your thoughts (so we can make 'em better)
CaveCricket48 wrote: Hey guys, what do you think of the Coalition's Missile Launcher? Would you want to have the missile controlled differently or keep it as it is? Yes actually, I love this new guided system! Very awesome, and that you get 2 unguided! however I don't like how the unguided tend to fall over time, a rocket seems to me to be a aim directly at the target type of weapon.
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Mon Sep 19, 2011 11:02 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
The new guiding system is cool, but at first is was kinda wierd.
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Mon Sep 19, 2011 11:26 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The guns in CC and your thoughts (so we can make 'em better)
Asklar wrote: The new guiding system is cool, but at first is was kinda wierd.
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Mon Sep 19, 2011 11:56 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The guns in CC and your thoughts (so we can make 'em better)
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Tue Sep 20, 2011 12:32 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
Please, make the flame balls and stuff from the RPG-7 also inherit the velocity. It doesn't look so explosion-ish when you see only frags hitting the guys and the flame floating there.
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Tue Sep 20, 2011 12:50 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The guns in CC and your thoughts (so we can make 'em better)
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Tue Sep 20, 2011 1:11 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
Oh, c'mon!
It really looks that B27 will be out soon =P It is so wierd. B27. I can't believe that CC advanced 2 builds in almost no time.
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Tue Sep 20, 2011 1:17 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: The guns in CC and your thoughts (so we can make 'em better)
It helps that there is a huge team of dedicated modders! They are really helping Data out a lot! The guided rocket is cool. I'm just not used to it yet. I think a MGS Nikita style remote rocket would be cooler though. Goes slow and precise control then boosts into target.
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Tue Sep 20, 2011 1:37 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: The guns in CC and your thoughts (so we can make 'em better)
If I must do this I will
Rocket propelled saw, where should I start right now it just bounces everywhere (if it hits anything tougher than a dummy) and kind of just flies in circles once it bounces. Its actually pretty cool, but the bouncing, and gibbing for no good reason gets annoying, and its unreliable.
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Tue Sep 20, 2011 2:09 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: The guns in CC and your thoughts (so we can make 'em better)
I doubt it's intentional but I like how it preforms for two reasons.
A: It's Ronin. There stuff is meant to be outdated and maybe unreliable.
B: Its a RPC not a sniper rifle or rocket launcher. Chainsaws aren't very aerodynamic I would imagine.
Guided chainsaws would be pretty awesome but I don't think they would be very Ronin-ish.
Make it gib less easily though. I do hate firing it then getting a half second live chainsaw.
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Tue Sep 20, 2011 4:33 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The guns in CC and your thoughts (so we can make 'em better)
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Tue Sep 20, 2011 10:43 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The guns in CC and your thoughts (so we can make 'em better)
Hey guys, concerning grenades: Do you like them with their current "safety" features, or would you rather have them changed back into their old volatile versions?
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Thu Sep 22, 2011 12:45 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: The guns in CC and your thoughts (so we can make 'em better)
I like the safety ones. Mainly for prison escape though. Those who have played and stepped on the pineapples know what im talking about.
Mainly because I don't like blowing up when I try to pick up a grenade, although I have had issues with actors "throwing it too hard" and it gibs before it gets a chance to go off.
Maybe up the gibimpulse.
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Thu Sep 22, 2011 12:50 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
I still prefer the old ones. They had much more tactical value.
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Thu Sep 22, 2011 1:34 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: The guns in CC and your thoughts (so we can make 'em better)
I much prefer the new safety-brand(tm) anti-suicide grenades over the old versions, which I actually stopped equipping my actors with so they wouldn't cause harm to their mates upon death.
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Thu Sep 22, 2011 1:48 am |
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