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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Mon Jun 01, 2009 7:47 pm
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Location: Winland
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Post Re: Map Pack 3 B25 v1.0.1
The city prison, my safe place. Never will a zombie, operative or machine enter the inner rooms. NEVER!
No, no. Roger's private quarters will never be breached by anything, anyone. (Unless there's a nuke, of course).

Edith: A bloated zombie with a bomb shell pierced through it. OH GOD! :skull:


Last edited by Slax on Thu Aug 25, 2011 4:25 pm, edited 1 time in total.



Thu Aug 25, 2011 10:38 am
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Post Re: Map Pack 3 B25 v1.0.1
Note to self: Next unitec update zombies will carry nukes.


Thu Aug 25, 2011 1:55 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Map Pack 3 B25 v1.0.1
The trainstation map still provides the player with a huge negative amount of credits upon start.
I don't get it.
If anyone does get it, please let me know. I'd be eternally grateful.


Sat Aug 27, 2011 1:29 pm
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Joined: Wed Aug 31, 2011 9:27 pm
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Post Re: Map Pack 3 B25 v1.0.1
if you recieve an error go to cortex command/base.rte/scenes.ini

and under the line "Bunker modules!"

type:

IncludeFile = Maps - Objects/Index.ini

ex:

Bunker modules!

"what i said you to type(leave a space betwen bunker modules and the code)"
(original game stuff is writen here)

Hope i helped. :grin:


Wed Aug 31, 2011 9:33 pm
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Map Pack 3 B25 v1.0.1
Those same instructions were part of the required instructions that you have to read, otherwise clowns will rape you with clubs made of raccoon bones covered in slime snot. Gotcha what is up with your mind.
So anyway you basically just copy-pasted the instructions but not as detailed. :/


Thu Sep 01, 2011 3:59 am
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Joined: Mon Aug 08, 2011 6:17 pm
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Post Re: Map Pack 3 B25 v1.0.1
The massively negative credit amount only occurs in the train level when I use a non vanilla brain. That's the only way I've been able to reproduce it.


Mon Sep 19, 2011 11:52 pm
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Post Re: Map Pack 3 B25 v1.0.1
Thanks, Workin. Every little bit helps. :)


Mon Sep 19, 2011 11:57 pm
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Joined: Sat Aug 06, 2011 11:48 pm
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Post Re: Map Pack 3 B25 v1.0.1
Will this work on B26 as it is now?


Tue Sep 20, 2011 12:02 am
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Post Re: Map Pack 3 B25 v1.0.1
As far as I'm aware, I've been using B26 and this maps.
No errors so far.


Tue Sep 20, 2011 3:26 am
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Post Re: Map Pack 3 B25 v1.0.1
Do the doors stay open properly during setup?


Wed Sep 21, 2011 2:14 am
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Post Re: Map Pack 3 B25 v1.0.1
Depends on what activity you choose, not on these maps.


Wed Sep 21, 2011 2:16 am
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: Map Pack 3 B25 v1.0.1
Bug report!

The big vanilla tree spawns on some maps inside buildings

Two I can think of right now is the train one and suburbs


Fri Sep 23, 2011 4:40 am
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Post Re: Map Pack 3 B26 v1.0.0
Small update. The gold bug on the Train Station map seems to have disappeared.
Please let me know if this isn't the case.

@Snowmonster: Vanilla trees? I don't see them. I did notice now that the devs used the same presetname for that vanilla tree as my first tree. This is annoying, because it'll cause problems later on. I'll fix it in the next build.

If you edit base.rte/scenes.ini and put the line I required you to add all the way at the bottom then it shouldn't cause problems. :)


Mon Oct 10, 2011 4:22 pm
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Post Re: Map Pack 3 B26 v1.0.0
Just got a new computer I'm new to the whole Windows thing so yeah
Anyway I read the readme because I'm not dumb but when I Entered the line of code in the Scenes ini it didn't let me save it
it came with the error Access is denied
The thing is I am logged in as administrator
Any help ?


Thu Mar 22, 2012 5:55 pm
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Post Re: Map Pack 3 B26 v1.0.0
Take CC out of Program Files.


Thu Mar 22, 2012 6:17 pm
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