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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: [WIP] Metagame: Unmapped Lands B25
The UI isn't working in B26. You can't click on the buttons, only the territories.
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Fri Sep 16, 2011 11:03 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [WIP] Metagame: Unmapped Lands B25
Really? I'm pretty sure the only error I got was some random spawning because they couldn't locate some weapons.
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Fri Sep 16, 2011 11:12 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Metagame: Unmapped Lands B25
Not compatible with B26 at all, patches on the way UPD: Now compatible and with new feaures!
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Sat Sep 17, 2011 6:38 am |
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Footkerchief
Joined: Sun Oct 19, 2008 5:43 pm Posts: 92
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Aw hell yeah, the legend returns.
It seems like the "can't order reinforcements except near your brain" thing is messing with Attack mode a little, though.
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Sun Sep 18, 2011 4:54 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Bit of a problem: Whenever I start up the unmapped lands activity, I am directly redirected to somewhere to the upper left of Midas, instead of seeing the planet up close and allowing me to play.
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Sun Sep 18, 2011 7:39 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Footkerchief wrote: Aw hell yeah, the legend returns.
It seems like the "can't order reinforcements except near your brain" thing is messing with Attack mode a little, though. Fix is on the way
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Sun Sep 18, 2011 9:18 pm |
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Footkerchief
Joined: Sun Oct 19, 2008 5:43 pm Posts: 92
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Another bug -- I think it's been around since the first release:
In Defence01, the attackers start retreating immediately, sometimes right after the first wave arrives.
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Mon Sep 19, 2011 5:28 am |
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monkeyfetus
Joined: Sat Aug 06, 2011 11:48 pm Posts: 24
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
After installing this mod, all my actors in 'Skirmish Defense' started leveling up and healing at absurdly fast rates. Removing the mod fixed this problem, but it was annoying while it happened.
@Footkerchief - You wouldn't happen to be the same footkerchief from the Bay12 Forums, would you?
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Mon Sep 19, 2011 7:55 pm |
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Footkerchief
Joined: Sun Oct 19, 2008 5:43 pm Posts: 92
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
monkeyfetus wrote: @Footkerchief - You wouldn't happen to be the same footkerchief from the Bay12 Forums, would you? Naturally, and I've been singing the praises of this campaign there too.
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Mon Sep 19, 2011 8:41 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
monkeyfetus wrote: After installing this mod, all my actors in 'Skirmish Defense' started leveling up and healing at absurdly fast rates. Removing the mod fixed this problem, but it was annoying while it happened.
@Footkerchief - You wouldn't happen to be the same footkerchief from the Bay12 Forums, would you? Maybe you put some brain from UL to the battlefield which glitched? UPD: RPG system is now built in UL missions, I can't even imagine how it's effects could escape to other activities ))) UPD: New update with bugfixes and new faction.
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Mon Sep 19, 2011 8:46 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Hmm, every time I try to add a new faction and try to either choose it or choose it for the enemy there are problems (which is most likely because I'm doing something wrong...)
When I add a new faction I notice on the new game screen that it spawns 10(ish) coalition, dummy, and ronin units and they are all clogged up and there is nothing for the custom faction...
When I choose a custom faction and go attack another area there is no brain unit for me(only tested it for my own custom faction)
When I attacked a custom faction(I tested it with warhammer 40k, Ultramarines) it showed zombies holding guns. I also got a lot of brain units during this...(I was using ronins)
...so what am I doing wrong...I uncommented the Ultramarines in factions.cfg, is there something else I need to do?
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Mon Sep 19, 2011 10:38 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Did you enable the Ultramarines chapter in the W40K.rte?
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Mon Sep 19, 2011 11:20 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
you have to- oh... right. Thanks.
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Mon Sep 19, 2011 11:37 pm |
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Bladethebetrayer
Joined: Wed Sep 21, 2011 1:43 am Posts: 19
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
mod works fine until i start to play an assault mission. played as 2 different types of space marine factions. every time i play an assault mission it spawns tons and tons of my soldiers on top of one another and lags the game making it unplayable not to mention smooshing them
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Wed Sep 21, 2011 1:49 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [WIP] Metagame: Unmapped Lands B26 R3 (Custom factions!)
Again, did you enable said factions in the SpaceMarines.ini in the W40K.rte? If so, which ones? If Imperial Guards are involved, remember to enable the Space Wolves in the SpaceMarines.ini in W40K.rte too. I already explained that in the main post of the mod compilation.
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Wed Sep 21, 2011 9:39 pm |
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