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 Art Dump 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Post Re: Art Dump
Yes they do walk up slopes, and I code in Game Maker 8.1 Pro.

Thanks for the critique I suppose Geti. I was aiming for light sources a bit, but moreover I just didn't want sprites made of 4 shades of 2 colours. Does it really look that blurry?

FYI the red 'plant' is a glowworm, the blue thing is a porcupine-dog, the purple thing is a bird and the brown/blue thing is a humanoid.

I also didn't mention that it will be displayed at at least 2x that size, which is GBA resolution.


Sun Sep 18, 2011 11:30 am
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Post Re: Art Dump
Quoting the image for context:
Image

Yoman987 wrote:
Yes they do walk up slopes, and I code in Game Maker 8.1 Pro.
Thanks for the critique I suppose Geti. I was aiming for light sources a bit, but moreover I just didn't want sprites made of 4 shades of 2 colours. Does it really look that blurry?
FYI the red 'plant' is a glowworm, the blue thing is a porcupine-dog, the purple thing is a bird and the brown/blue thing is a humanoid.
I also didn't mention that it will be displayed at at least 2x that size, which is GBA resolution.

Cool, looks like it'll have some sort of exploratory element, though I can't tell much from 1 shot :)
Thing with light sources is that they seem to be front lit or unlit, with a few elements of top-down lighting thrown in (darker outlines at the bottom etc) and almost like they could be 1 colour and just jpeged. The detail on them really doesn't read well, you seem to have more noise than articulated clusters, and very low contrast ramps on all of them.
I read (past tense) the sprites left to right as:
    flower/bean (though I can see that it's just the worm having an unfortunate connection to the grass)
    blue person in brown clothes/armour
    green lizard-dog
    purple bat or bird
Honestly it's just your cluster and colour usage which clashes with the approach I'd take.

Misc criticism:
    Foreground/background contrast could be better, though it's clear where the terrain is now regardless.
    Foreground could transition to black a little less starkly, you have detail coming into the play area, why not outside of it?
    Colour coded is nice, it's clear that each thing will probably behave differently.

I viewed it at x2 pixels, then looked harder at x5.

I hope I'm not coming off as harsh, I just think it could be a learning oppurtunity. Read the pixelation thread above if you get time, it has a lot of excellent musing about clusters and some good example images.


Sun Sep 18, 2011 11:52 am
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Post Re: Art Dump
This is actually really cool if you have a 1366 by 768 computer. (With Windows 7)
Image
Download
Here's what it looks like if you do :)

Edit: Aaaugh! The image quality is being messed up through PhotoBucket. Added download links.


Mon Sep 19, 2011 12:37 am
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Post Re: Art Dump
Image

Twenty minutes of sketching. Low quality Jpeg decreased by FB upload. It's actually quite hi-rez.


Mon Sep 19, 2011 2:16 am
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Post Re: Art Dump
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these are the sprites i'm be using for my mod that i making. could use a few criticisms.


Mon Sep 19, 2011 2:24 am
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Post Re: Art Dump
The turret looks like it will be actor-controlled, rather than unmanned and automatic.


Mon Sep 19, 2011 2:35 am
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Yeah, make it actor controlled!


Mon Sep 19, 2011 3:44 am
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Post Re: Art Dump
that was actually the original plan, but i'm not sure if i'll go through with it or not!


Mon Sep 19, 2011 4:02 am
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Post Re: Art Dump
Miggles wrote:
Yeah, make it actor controlled!

Yeah, do it! So that I can steal your script and use it for my space Nazis.


Mon Sep 19, 2011 6:55 am
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Post Re: Art Dump
Kettenkrad, I AM your sandwich.


Mon Sep 19, 2011 7:05 am
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Post Re: Art Dump
viewtopic.php?f=61&t=17051
Just sayin.


Mon Sep 19, 2011 3:40 pm
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Post Re: Art Dump
Geti wrote:
...


Already on the way of cleaning up my sprites! Actors will be 'unnoised', grass will transition down better, stalactites will become darker and cave background will have more contrasting tones.

Harsh? Not at all. If you toned it down I wouldn't know what to fix. Tell me everything you hate about it - I can take it.


Mon Sep 19, 2011 4:41 pm
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Post Re: Art Dump
Image

Been doing some sprite work. Gonna put out a request for a pandora's box if anyone's up to it.
Of course, when I make this POS better.


Tue Sep 20, 2011 4:09 am
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Post Re: Art Dump
Yoman987 wrote:
Harsh? Not at all. If you toned it down I wouldn't know what to fix. Tell me everything you hate about it - I can take it.

This is a good attitude. I'll wait for the next iteration to give more criticism but it sounds like you're well on the way to some hot spriting action.


Tue Sep 20, 2011 6:25 am
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Post Re: Art Dump
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Enough scope?


Tue Sep 20, 2011 7:41 am
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