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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Warhammer 40000 Mod Compilation [Fixed]
the more warhammer actors the better
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Sat Sep 17, 2011 9:23 pm |
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URLEFT4DEAD
Joined: Sun May 08, 2011 2:20 pm Posts: 40
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Re: Warhammer 40000 Mod Compilation [Fixed]
I think the size limit is pretty big if it is compiled will it be bigger than Unitec? That has a lot of stuff in it. The more stuff the better.
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Sat Sep 17, 2011 10:41 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Fixed]
UniTec weighs 8.79 MB. This one weighs 9.37 MB.
I'm just hoping the limit isn't 10 MB.
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Sat Sep 17, 2011 11:19 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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The big flying green rabbit that just bit off your head...
You could compress the .wav to .mp3, it would be smaller that way...And you'd have to modify every single ini line that includes a .wav to .mp3, exept for vanilla sounds, which means you'd have to do it manually...
edit: or you could upload it elsewhere, that way there wouldn't be a size limit.
Last edited by Mehman on Sun Sep 18, 2011 12:22 am, edited 1 time in total.
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Sun Sep 18, 2011 12:07 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Fixed]
I'll just check for more extra things and common content lying around and delete it.
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Sun Sep 18, 2011 12:19 am |
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URLEFT4DEAD
Joined: Sun May 08, 2011 2:20 pm Posts: 40
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Re: Warhammer 40000 Mod Compilation [Fixed]
I'm not sure if this is supposed to happen but if I shoot a dummy with any plasma weapon in any part of the body they sort of like...De-activate. It is pretty cool but it is supposed to happen? Also Why do you call them legions? Aren't they called chapters?
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Sun Sep 18, 2011 12:43 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Fixed]
Sorry, I don't know much about WH40K and in their wiki they were listed at legions. Anyway, you still get what I mean =P
And I don't know how does the weapons work, I didn't make any, I'm just compiling them. Still I'll look into it.
On an upcoming update, I'll add the Black Templars and the Imperial Guard.
Last edited by Asklar on Sun Sep 18, 2011 12:54 am, edited 1 time in total.
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Sun Sep 18, 2011 12:48 am |
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AJ12
Joined: Sat Aug 27, 2011 11:33 am Posts: 34 Location: Space Land
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Re: Warhammer 40000 Mod Compilation [Fixed]
The space marines are to weak i found another space marine mod awhile ago they had five layers of armor but the bolters werent nearly as awsome as yours.But the marines themselves are better could you add the marines from this mod pls. viewtopic.php?f=61&t=18911&hilit=Space+marineedit:also the necron monolith crashes game but overall extremly good mod i have been looking for orks and necrons forever and the bolters are awsome i think though that some modder should make a thunderhawk and predator tank!!! edit:i just tested other space marine it turns out not the biggest difference i thought they were stronger but still both are to weak they need stronger armor.
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Sun Sep 18, 2011 12:49 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Fixed]
I checked a bit that mod, and it turns out that is just the same mods I have in here but with more work, and a lot of content taken out from AAL.
I won't add it in the compilation though, because the folder just got too big.
I'll put the link in the OP, though.
And I won't modify anything, I'm keeping everything in it's most original state.
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Sun Sep 18, 2011 1:34 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Update!
Added the Black Templars and Imperial Guards.
I don't think I'll add any more content, the file is HUGE!
PM or post in the case you find a bug or something, even though I'm pretty sure there isn't any.
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Sun Sep 18, 2011 3:24 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Warhammer 40000 Mod Compilation [Update!]
It's a compilation, not a remake. (plus according to asklar he is terrible at sprites, so, yeah, he kind of would make them look worse.)
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Sun Sep 18, 2011 3:31 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Thanks Miggles, that made my ego feel happy.
And not all the guns look bad. I'd say just the shotgun and the krak launcher, but the rest looks good to me.
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Sun Sep 18, 2011 3:44 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Warhammer 40000 Mod Compilation [Update!]
And the flamer.
I would really love to see the plasma gun and pistol act more like those in Space Marine, with an optional explosive charge shot that consumes more energy.
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Sun Sep 18, 2011 4:08 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40000 Mod Compilation [Update!]
Well, maybe... No, I'm not touching these mods.
At least not me!
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Sun Sep 18, 2011 4:13 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Warhammer 40000 Mod Compilation [Update!]
The storm bolter is a gun with two barrels, it is supposed to shoot two rounds at a time.
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Sun Sep 18, 2011 4:19 pm |
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