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 Build 26 
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: Build 26
Is it just me, or is the "manually" reloading shotgun new? Also I love it. Finally got B26.


Fri Sep 16, 2011 9:39 pm
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Post Re: Build 26
Yeah those are new.


Fri Sep 16, 2011 10:09 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Post Re: Build 26
The change in size of the installer is because we accidentally left a debug folder in the game. That's why the game was re-uploaded and (mistakenly) replaced with B25.


Fri Sep 16, 2011 11:18 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Build 26
I was wondering what was that debug folder.

Can I delete it then?


Fri Sep 16, 2011 11:19 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Build 26
Yep. :)


Fri Sep 16, 2011 11:38 pm
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Post Re: Build 26
I just want to point out that I had the problem with Tartarus.rte being missing mentioned earlier in the thread. It seems Cortex Command was keeping a compatibility folder normally hidden with windows, there IS an option with windows 7 to see and delete these folders, which included Tartarus.rte
I'm not sure about other OS/Windows versions, however.


Sat Sep 17, 2011 1:03 am
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Joined: Tue Aug 09, 2011 9:00 pm
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Post Re: Build 26
I LOVE this new update. :D I even took a screenie of a cheap tactic I tried on Tundra 1. (works great against ai, against anyone else I'd be toast, though)

Those blast runners are hilarious. Kinda remind me of star wars drones. Well you know. Minus flying and shooting and plus rolly/explody, haha.

Image


Sat Sep 17, 2011 4:28 am
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Joined: Thu Jan 21, 2010 10:59 pm
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Post Re: Build 26
hooray, hib got the update (or so it says)!


Sat Sep 17, 2011 4:30 am
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Post Re: Build 26
Nonsequitorian wrote:
Windows XP. Nice.


Haha, yeah I'm running on a computer that is at least 7 years old. :/

CC runs great, though! :D Well... with the occasional slowdown. :/

ShadowStorm wrote:
hooray, hib got the update (or so it says)!


Yeah that's where I got it.


Sat Sep 17, 2011 5:00 am
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Joined: Sat Aug 06, 2011 11:48 pm
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Post Re: Build 26
Is there somewhere I can view a changelog?


Sat Sep 17, 2011 8:04 am
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Post Re: Build 26
yeah working on a devlog post about that

.. which is now up: http://devlog.datarealms.com/cortex-com ... uff-added/


Sat Sep 17, 2011 8:27 am
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Post Re: Build 26
Data wrote:
yeah working on a devlog post about that

.. which is now up: http://devlog.datarealms.com/cortex-com ... uff-added/


Bravo, Data. I'm really impressed by the amount of work you've been doing lately, keep up the good work, sir.


Sat Sep 17, 2011 10:27 am
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Joined: Tue Jul 24, 2007 1:13 am
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Post Re: Build 26
anyone know how to remove brain drop zone restrictions in b26? seems the code has changed since b25


Sat Sep 17, 2011 10:35 am
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Post Re: Build 26
I really love this new version! One thing that I really like is that the weapons seem to be much more effective, especially the grenade launchers.

The way reloading is working for the shotgun is also awesome. I think reload times have been shortened in general, which is great.

And despite the fact that CC tends not to handle actors which aren't two-legged soldier types very well, the new gatling drone and that roller mine thing both work really well!

Props all around!


Sat Sep 17, 2011 5:24 pm
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Post Re: Build 26
most of the work on this build was done by the content team - huzzah to them!


Sat Sep 17, 2011 5:28 pm
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