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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Re: Build 26
whoops! will address this right away
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Fri Sep 16, 2011 7:50 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Build 26
Data wrote: whoops! will address this right away thanks i look forward to trying the new build out
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Fri Sep 16, 2011 8:21 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Build 26
so if it's just b25 with a b26 label why is everyone talking about new content? where'd they get it from?
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Fri Sep 16, 2011 8:32 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Build 26
I'm guessing at some point the actual b26 was up, but then there was a mix up of some manner and the renamed b25 ended up in there? I tried it again, and it was b25 again. Nonfunctional pie menus on the grapple gun, spike launcher and bazooka were still there, etc.
Thanks for being quick to address it, Data, I'll try again in a bit. Edit: It's working now. Weee new stuff. Time to update visible inventory, there are loads of changes to the guns.
Last edited by Azukki on Fri Sep 16, 2011 9:44 am, edited 4 times in total.
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Fri Sep 16, 2011 8:37 am |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Re: Build 26
bit of a mixup on my end.. the correct installation file for b26 should now be the one that downloads
sorry folks!
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Fri Sep 16, 2011 8:38 am |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: Build 26
Oh, baby. Wasn't expecting this of all things! I do say, I'm forced to retract any previous negative comments I've had on B25. They were uneducated and super dumbdumb bad. B26 should be a nice snack.
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Fri Sep 16, 2011 10:28 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Build 26
Excellent work. I would have liked to see campaign AI in this build, but you fixed most of the other issues in B25, so good job none the less.
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Fri Sep 16, 2011 10:40 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Build 26
Humble Indie Bundle, Y U NO B26?
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Fri Sep 16, 2011 12:50 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Build 26
Because we people who paid for it alone deserve it first?
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Fri Sep 16, 2011 1:34 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Build 26
Natti wrote: Humble Indie Bundle, Y U NO B26? Out of our hands, it's all up to the HIB folk now.
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Fri Sep 16, 2011 1:47 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Build 26
Data wrote: bit of a mixup on my end.. the correct installation file for b26 should now be the one that downloads I was curious and downloaded B26 again and got a 42 mb file, while the B26 I downloaded last night is near 50 mb. Something still appears to be wrong.
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Fri Sep 16, 2011 2:56 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Build 26
Are there any big changes to mechanics or anything else that makes it worth potential mod breaking?
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Fri Sep 16, 2011 4:41 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Build 26
Roast Veg wrote: Because we people who paid for it alone deserve it first? Pretty elitist of you. I bought it alone, and in the HIB (twice) and it is easier for me to download it from the HIB page than here.
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Fri Sep 16, 2011 4:56 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Build 26
Well if this fixes the pie menus, then i am positively elated. I can finally fix the extremely clunky controls of some of my mods!
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Fri Sep 16, 2011 5:24 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Build 26
Asatruer wrote: Pretty elitist of you. That was a joke, please nobody take it seriously.
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Fri Sep 16, 2011 6:07 pm |
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