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 [Abandoned] Unmapped Lands 
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Joined: Sat Jun 19, 2010 5:02 pm
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Location: Mekkan
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
If you lose any mission on unmapped lands, you can't restart. That's cheating.

Also, for me, RoninLastStand, DummyLastStand, and Attack07 are still visible on the campaign map.

PS: AGH I ALWAYS LOSE


Tue Aug 31, 2010 10:10 pm
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Joined: Sun Aug 29, 2010 9:57 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Im aware that you cant retry a mission. What i meant to say is when i restart cortex command and go into unmapped lands it automatically takes me back to the same mission i had failed earlier, gives me a brain and money, but says FAIL on it.


Sun Sep 05, 2010 7:09 pm
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Joined: Sat Sep 18, 2010 3:43 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
I've found a strange error with this, when I try and remove the mod, and then start the game up again, it crashes while loading, even when I uninstall Cortex command then reinstall, it still crashes

EDIT: I've found that it still works when I remove everything in the .rte except the text datamodule in index.ini
or launch it though the CC mod manager
Pic of crash error:
Image


Sat Sep 18, 2010 3:52 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Remove the archive flag.


Sat Sep 18, 2010 5:53 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
mail2345 wrote:
Remove the archive flag.

What do you mean by that, how do I remove the archive flag? (Sorry for my noobishness)


Sat Sep 18, 2010 5:58 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Right-click on UnmappedLands.rte, then go into properties. Click on advanced, and uncheck the indexing service.


Sat Sep 18, 2010 7:45 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Roast Veg wrote:
Right-click on UnmappedLands.rte, then go into properties. Click on advanced, and uncheck the indexing service.

No dice, removed the indexing and "Ready for archiving" flags from the .rte, and when I remove the .rte, CC still thinks it's there


Sat Sep 18, 2010 8:05 pm
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Joined: Tue Jun 01, 2010 4:12 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Wegee great work you have done here...


i like it so much!! ...

But, you have to disable the restart buttom. (Ctrl+R).

Because... there's a bug when you restart the mision.

The bug is that you permanently keep in the same mission (oh, sorry for my bad english D: :oops: :oops: :oops: )

Well, keep working in awesome mods like this :wink:


Sat Oct 02, 2010 6:06 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Gabbo! Gabbo! Gabbo!

Gabbo is coming!


Thu Sep 15, 2011 3:48 am
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Data Realms Elite
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Gabbo! The one from The Simpsons?

No, but seriously!

ARE YOU SERIOUS!?


Thu Sep 15, 2011 3:56 am
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Post Re: [WIP] Metagame: Unmapped Lands B25
Gabbo is HERE! Check the OP.


Thu Sep 15, 2011 9:07 am
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Joined: Thu Sep 15, 2011 1:40 pm
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 Re: [WIP] Metagame: Unmapped Lands B25
hi, i encountered seriously strange bug, i was in coalition fraction and i attacked dummy territory, after the mission starts, i get spammed by free brains with weapons and dummy enemies have no weapons(all they have is hands) also the dummy brain isn't even in the mission


Thu Sep 15, 2011 3:28 pm
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Post Re: [WIP] Metagame: Unmapped Lands B25
Holy...

Weegee.

EDIT:

B26 Compatible =D!


Thu Sep 15, 2011 11:55 pm
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Post Re: [WIP] Metagame: Unmapped Lands B25
B26?! I'm getting it right now! :grin:


Fri Sep 16, 2011 2:06 am
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Post Re: [WIP] Metagame: Unmapped Lands B25
Wait, it's not fully B26 compatible. It needs some weapons rename.


Fri Sep 16, 2011 10:53 pm
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