Hey I wonder, can you use the Gunship(other mod) pad to repair the Choppa and vice-versa?
Thu Feb 17, 2011 10:11 am
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Theatre of Dead V0.4 [WIP]
GuardianTempest wrote:
Hey I wonder, can you use the Gunship(other mod) pad to repair the Choppa and vice-versa?
Have you wondered in bunker systems?
Numgun come back wrote:
How are the gibs for Chopper going, Naxete? Maybe you could also a add anti-choppa weapon to counter them.
half done with MI choppa, its been a difficult week for me...
Asklar wrote:
Oh god, did you saw that?
Some of the functions can be created in CC, and they would act like this: Grappling (Like in any grappling gun) Climbing (Like in DarkStorm climbing units) Spade (Ronin Shovel) Cut (Eh... Ronin Shovel) Saw (Automatic Ronin Shovel) Shield (It needs high structuralintegrity/gibwoundlimit) And almost any of the rest would act basically as a ronin shovel.
Obviously I'm not going to code that, but you're a free man!
Thu Feb 17, 2011 2:36 pm
David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
Re: Theatre of Dead V0.4 [WIP]
Naxete, you should seriously consider adding this to the Russian faction, it's the Kord machine gun.
Sat Feb 26, 2011 7:57 am
yoyoman
Joined: Sun Jan 30, 2011 6:02 pm Posts: 34 Location: Cold and dark Finland
Re: Theatre of Dead V0.4 [WIP]
Awesome pic ncb
I agree with natti you should make some Finnish infantry or paratroopers maybe even some light tanks or planes
Sorry for double post but this is da best there is! Then use the edit button. -Duh
Sat Feb 26, 2011 10:00 am
sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
Re: Theatre of Dead V0.4 [WIP]
Please update it to B25
Mon Aug 15, 2011 8:13 pm
earlg
Joined: Wed Sep 07, 2011 2:54 am Posts: 3
Re: Theatre of Dead V0.4 [WIP]
The Germans don't look happy; ccnewplayer, the Chinese made a copy of the German 'broom handle' luger at some point, it's pretty realistic in that sense.
Mon Sep 12, 2011 12:50 am
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
Re: Theatre of Dead V0.4 [WIP]
earlg wrote:
The Germans don't look happy; ccnewplayer, the Chinese made a copy of the German 'broom handle' luger at some point, it's pretty realistic in that sense.
Uhhh The Mauser C96 was known as the 'Broomhandle', not the Luger. You're probably thinking of the Nambu.
Mon Sep 12, 2011 1:31 pm
sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
Re: Theatre of Dead V0.4 [WIP]
It may just be me, but frankly only ToD Germany works. Stuff and China+Russia dont work for me. I tried them in both B25 as B26, didnt work in both. Is it just me or does this need an update?
Mon Sep 19, 2011 5:04 pm
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Theatre of Dead V0.4 [WIP]
sabasNL wrote:
It may just be me, but frankly only ToD Germany works. Stuff and China+Russia dont work for me. I tried them in both B25 as B26, didnt work in both. Is it just me or does this need an update?
It terribly needs an update, but I'm sick of builds and more builds, I'm not going to create an empire of luaed factions, in clouds.
Perhaps when cortex command start being a game not a puzzle, I'll clean this mess.
Mon Sep 19, 2011 5:11 pm
scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
Re: Theatre of Dead V0.4 [WIP]
While we're on the topic of mess, China.rte is a terribly messy, I could potentially try to fix it for community (unless author disagrees or I have no spare time), but it needs to be cleaned up first. Dozens and dozens of unnecessary copies, aargh!
Mon Sep 19, 2011 6:35 pm
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Theatre of Dead V0.4 [WIP]
scrdest wrote:
While we're on the topic of mess, China.rte is a terribly messy, I could potentially try to fix it for community (unless author disagrees or I have no spare time), but it needs to be cleaned up first. Dozens and dozens of unnecessary copies, aargh!
I'm completely agreed if you do it for free, as long as you don't change the existing content, (adding or removing stuff can be performed in case new builds can be troublesome about coding or scripting) and consider yourself owning my gratitude, just by the fact of helping ToD.
Mon Sep 19, 2011 6:49 pm
scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
Re: Theatre of Dead V0.4 [WIP]
AFAIK Germany needs no upgrades, it worked on B25 so it should do the same for B26. The other ones, I'll give it a try.
Mon Sep 19, 2011 8:38 pm
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Theatre of Dead V0.4 [WIP]
scrdest wrote:
AFAIK Germany needs no upgrades, it worked on B25 so it should do the same for B26. The other ones, I'll give it a try.
Thanks, you can blame Germany by their efficiency!
David Rodrigov wrote:
Naxete, you should seriously consider adding this to the Russian faction, it's the Kord machine gun. [img]******************/522_03.jpeg[/img]
I'm afraid, David, that's not going to happen, Kord machinegun its way too heavy for infantry and I'm not going to mess with luas of vehicles nor turrets, no thanks. ( I always love Kord machinegun, that why I don't want to rape it and make it pocket-portable)
Mon Sep 19, 2011 10:26 pm
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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