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			| yourebuying 
					Joined: Tue Sep 06, 2011 1:19 am
 Posts: 15
   |   Re: B25 first impressionsI want to know why a scenario such as "default activity", seems to run reasonably well, versus some of the other scenarios even if I greatly turn down the spawn time and the numbers of actors spawned.
 What's the key difference?
 
 
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			| Sun Sep 11, 2011 10:24 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: B25 first impressionsUh... I didn't understand much your question. Could you explain it a bit? 
 
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			| Sun Sep 11, 2011 10:26 pm | 
					
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			| Crow Banned 
					Joined: Sat Aug 16, 2008 7:17 pm
 Posts: 282
   |   Re: B25 first impressionsyourebuying wrote: I want to know why a scenario such as "default activity", seems to run reasonably well, versus some of the other scenarios even if I greatly turn down the spawn time and the numbers of actors spawned.
 What's the key difference?
The map you pick? IMO the maps in this game are too big. Just add some layers in somehow, and they won't have to be giant. Caves, you know, or buildings or something. The map with the dog in the mountain is pretty perfect.
 
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			| Sun Sep 11, 2011 11:42 pm | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: B25 first impressionsIn the hope data's reading this:The bug where actors explode when being at a map's wrapping border really needs fixing.
 
 Some of my maps have a base in the map's border and walking actors around in it leads to loads of spontaneous combustions.
 
 
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			| Mon Sep 12, 2011 12:51 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: B25 first impressionsI've never had the case of mapwrap actorsplosions.Weird.
 
 
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			| Mon Sep 12, 2011 4:57 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: B25 first impressionsI've had, more specifically with Gotcha!'s Map Pack! Generally while playing in In Flight. 
 
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			| Mon Sep 12, 2011 5:09 am | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: B25 first impressionssomething that would help us a lot in tracking down the cause for rarely occurring bugs like this is an .rte with a scene and a script that causes this wrapping border explosion to happen all the time, ie have actors constantly spawn right next to a border, walking across. that way I can keep the debugger trained on the code where this might happen and catch it in action.
 If anyone feels like putting an .rte like that together and posting it here, it'd be greatly appreciated
 
 
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			| Fri Sep 16, 2011 9:40 pm | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: B25 first impressionsI can provide a map, but have no clue how to script. This mario map has the 'deadzone' on/around the flag. Attachment: 
			 ScreenDump000.png [ 13.09 KiB | Viewed 5046 times ]If playing with an actor long enough near this spot it'll pop sooner or later.
 
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			| Fri Sep 16, 2011 11:26 pm | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: B25 first impressionsso does the guy gib, or just disappear, and when exactly? when he's crossing the border? 
 
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			| Sat Sep 17, 2011 12:30 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: B25 first impressionsI am sorry to make this even more complicated but it does both. Usually the actor gibs to pieces, but in rarer instances he just disappears without a trace. In one such a game I was playing survival with my brain and it just disappeared, instantly throwing FAIL in my face.    Also, this isn't limited to player actors. I've seen AI characters crossing the x-border and gib as well. (So at least the game plays somewhat fair. Teehee.) I've read that at least one person has had it happen when almost nothing is present on the map, but for me it usually happens when there's a lot going on. Not necessarily nearby. I wish I could help more.    I'd almost give my left kidney to see this bug gone. Edit: They don't necessarily cross the border. In one MP3 map (Snow Cave) player one's base is right on the border and units stationed in there sometimes just gib while standing around.
 
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			| Sat Sep 17, 2011 12:53 am | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: B25 first impressionsIn some... rare occurrences, when an actor gibs, it would seem that some of the gibs are teleported or duplicated and spawned at the top of the map wrapping point. I can definitely recall having torrents of gibs raining down on me. Data wrote: so does the guy gib, or just disappear, and when exactly? when he's crossing the border?It happened to me heaps in B23, on grasslands, when fighting in between those two floaty bits. iirc MOSParticles were distorted at the wrap point too. I'll have a look now...
 
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			| Sat Sep 17, 2011 3:13 am | 
					
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			| Mehman 
					Joined: Tue Nov 17, 2009 7:38 pm
 Posts: 909
 Location: France
   |   Re: B25 first impressionsOnce I had problems with a guy dissapearing when crossing the border because his script used an ObstacleRay with off map starting coordinates(they became offmap only when crossing the border). 
 
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			| Sat Sep 17, 2011 3:08 pm | 
					
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			| Crow Banned 
					Joined: Sat Aug 16, 2008 7:17 pm
 Posts: 282
   |   Re: B25 first impressionsAre there keyboard shortcuts for the grappling gun functions? 
 
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			| Sat Sep 17, 2011 4:20 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: B25 first impressions'Keyboard shortcuts' don't exist in vanilla content. 
 
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			| Sat Sep 17, 2011 4:22 pm | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: B25 first impressions.. the reason being that keyboard players can't have advantages like that over gamepad players! we gotto keep the control schemes as consistent as possible, so that keyb vs gamepad matches aren't unfair 
 
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			| Sun Sep 18, 2011 10:14 am | 
					
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