
 Re: Script: Spraying random bullet types.
Code:
    function Create(self)
     
            local randprojectilearray = {projectile1, projectile2, etc};
            local randprojectiletype = randprojectilearray[math.random(20)];
            local randprojectile = CreateMOSRotating(randprojectiletype);
            randprojectile.Pos = self.Pos;
            randprojectile.Vel = self.Vel;
            MovableMan:AddParticle(randprojectile);
            self.ToDelete = true;
     
    end
Here's some pseudo code, I have no idea if this would even work. Yes, I do realize that if this would work it would only be able to create MOSRotatings