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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
3D, not 2D. Not sure if I want to talk about the camera idea yet, but possibly not just FP perspective.
Not sure about the control specifics, likely everyone on a team would be a player though.
... I honestly don't have time for a while though. I might get more over the summer holidays but if I start on this pre-november it'll be in my spare time, like everything else. KAG takes priority as it's what keeps me from starving, heh.
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Mon Sep 05, 2011 2:18 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
 FOURTH TIME'S THE CHARM, OR SO I'VE HEARD. This is the one that will be in the mod, period.
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Tue Sep 06, 2011 4:11 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 just playing around with it. yours doesn't really feel like it's made with metal, man. Could be more profitable to scrap it and start over unless you really really need this sort of design. Mine's missing the "enclosed core" feel, not sure about the brenish magazine but I'm assuming its more of a dakka dakka gun than something you'd be trying to aim across half the map In other news I hate hate hate MSPaint. that took way longer than it should've :<
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Tue Sep 06, 2011 5:36 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
it was intended to be more like a heavy mg. (like, slowish firing heavy hitting rounds)
i'll try upping contrast on the upper bits of the gun, but yes i kind of like the design i have for it and i don't think i'm going to scrap it (again) at this point.
edit: mine wasn't really meant to have a brenish magazine; its ammo is fed in through the turret base.
Last edited by Urch on Tue Sep 06, 2011 6:15 am, edited 1 time in total.
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Tue Sep 06, 2011 5:45 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Art Dump
i ♥♥♥♥ told you all to add a engine belt, then we wouldn't be hereI think, it needs, more saturation. 
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Tue Sep 06, 2011 5:49 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Nope, it just needs some more contrast and better cluster usage.
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Tue Sep 06, 2011 10:40 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 boxboxbox I can make slightly more interesting meshes than this now but I wanted to do some UV mapping without everything getting screwy. Texture is 32x32, cubes is 6 quads -> 12 tris. I might do something more complicated later on this week if I get time. I'm glad my crappy laptop can handle it as it means I can do this kind of stuff before bed, though learning to use my tablet with it is probably not a _bad_ idea. I think I might make some props so I can put scenes together. Crates, grass and barrels make the world go round!
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Tue Sep 06, 2011 3:34 pm |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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 Re: Art Dump
Cool stuff Geti!
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Tue Sep 06, 2011 3:38 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Art Dump
Last edited by CrazyMLC on Sun Sep 11, 2011 4:33 am, edited 1 time in total.
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Sun Sep 11, 2011 4:04 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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 Re: Art Dump
Looks like the Oblivion (gate) sign? 
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Sun Sep 11, 2011 1:08 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Art Dump
 1 bit graphics lol
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Mon Sep 12, 2011 1:45 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
Urch, what the hell. Just use the original. It looked the best.
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Mon Sep 12, 2011 2:51 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
i just don't like the original. it feels wrong to have the gigantic thing on a flimsy uni-directional stand.
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Mon Sep 12, 2011 2:54 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Art Dump
 Another five hours or so on top of that. (Ten hours maybe? Maybe eight)
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Mon Sep 12, 2011 3:48 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
Well it's what looks best IMO. Stands are huge on the others.
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Mon Sep 12, 2011 3:56 am |
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