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 Art Dump 
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Joined: Thu May 05, 2011 1:30 am
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Post Re: Art Dump
Lizardheim wrote:
Image

So many frames.
Urch wrote:
I made a new turret base since the original one felt kind of scrawny. In hindsight, it looks kind of like an engine block now.

Add an engine belt and I'll love you forever.


Sun Sep 04, 2011 4:45 am
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I think I like the old one a lot more in my opinion I think that.


Sun Sep 04, 2011 5:29 am
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Yeah, you know what? I agree. Will try again.


Edit:

Image

how about this?


Sun Sep 04, 2011 6:58 am
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Image
Self portrait. Kinda blurry but a good learning experience.


Sun Sep 04, 2011 1:31 pm
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Image

I want to make a robot game at some point with 4 scales of units - infantry, battle armour, mecha, and epic.

I think those sort of systems, where each different scale is worth at least twice as much as the scale below, lead to a more interesting mode of play than just varying classes within one scale.

Each scale would have a few different roles, and thus would need a base model - that's where this little drone comes in. All the infantry scale robots would use something like this for a base, with a few screw on components.

Got to dash, but I figured I may as well share.


Mon Sep 05, 2011 12:01 am
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@Urch I still like the original one better.

@Geti Assuming that portrait is semi accurate, you have a really thin face :o

@Geti PART 2 That sounds like a fairly neat concept. The robot is also pretty nice, but it's kind of bland as well. What kind of weaponry would these robobots use?


Mon Sep 05, 2011 12:19 am
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The robot looks like some mass produced assault drone kind of like the ones off of Star Wars.

Battle Armor sounds like a little more expensive infantry robot with a few nice add on's.

Mecha the huge robot suited for commander or siege positions,and could be fitted with some infantry bots for maintenance and repair.

Epic sounds like a O-SHIT expensive champion robot that conquers the battle field like a boss,but I think it would be a infantry bot with a expensive design,AI,and weaponry that would make it the valued champion of the faction.

The game sounds like Robot vs Robot but bigger,better,and with a universal war zone(like a war scaling galaxies).
I like the concept and the idea's a keeper you should put the idea into action,so I could give it a try since it sounds like a pretty damn good game already :) .


Mon Sep 05, 2011 2:10 am
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Geti, both of those are awesome. Thus, I give you this.


Mon Sep 05, 2011 5:45 am
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@Geti great as always. That robot is very cute.


Mon Sep 05, 2011 6:18 am
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@"what about robots?"

Well, the idea is basically infantry are equivalent to modern infantry with bossing jetpacks/dashboots and pewpew lasers (perhaps there are also flying drones that have an smg or crappy pulse laser taped on the side, we'll see). They could (and hopefully would) fit through an ordinary door. The main advantage is that they're cheap as chips and pretty speedy.

Battle suits are bigger and bulkier, kind of like a smaller version of the mechs in avatar, ~3-4m high. They can pack more serious guns but would be more cumbersome to move around in than infantry as they'd have to move around or over buildings and wouldn't get the same instant response out of a jetpack if they had one.

Mechs are 8-12m tall and again, another step upwards. They wouldn't need to worry about smaller buildings because they'd be able to walk through them (assuming the buildings weren't filled with mines prior to the collision), but vertical mobility would be severely limited. Mechs would carry large, powerful weapons and would be about delivering hard hits where they're needed. They'd have various shielding mechanisms for taking on various foes (RPS style). They'd be able to be taken down by a number of hits from anti armour infantry or a few from battlesuits, but they'd be more concerned with bigger targets and rely on their team for a bit of support. Unless using dedicated anti-infantry bee-rockets, they'd have a lot of trouble getting direct hits on infantry anyway.

Epics would be where I'd play around with designs a little. There would probably be a few epics for each scale that'd perform the function of each to some new extreme - pocket nuke infantry, laser rocket spamming battle suits and 20m high goliath ion cannon mechs.

If I get a chance to make it, I'll also be focussing on distinct functions - support drones that lay out smokescreens and drop mines, EMP deployables, long range precision railguns for delivering HE where it's needed (in the enemy's ass), dependable assault weapons, beams, indirect fire stuff and who knows what else, I just want to have fun with the design, really.

I'm thinking 3 slots per unit would work well - Mobility, Weapon and a class specific slot. If there was 3 or so options per slot, that's a pretty goddamn dynamic battlefield.

Oh yeah, and I want to make it using my usual high saturation colours.

[/rant] I might make a thread about it elsewhere if it actually gets off the ground.

@Contrary: glad you like it.

@Miggles: I'm pretty lithe. The lighting isn't exactly flattering I guess :P


Mon Sep 05, 2011 8:17 am
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:P
Not really the artistic side of the art, (..?) it just seems to be lacking. It needs more detail IMO, also hands and feet and a laser are necessary.


Mon Sep 05, 2011 9:58 am
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It's the base though. It doesn't even have amour plates yet. I wanted to keep it as simple as possible so that components could be screwed on and off simply and the cores could be mass produced very easily -> super cheap.


Mon Sep 05, 2011 11:19 am
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Oh, ok. That makes sense.


Mon Sep 05, 2011 11:58 am
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Mighty nice idea as always, Geti, but I'm curious about the design specifics of it. I presume it'd be 2D and a sidescroller, but then how would an infantry-heavy player control his massed troops? In a way like CC does it? Or would it be like a futuristic KAG, with each player controlling a trooper? Or are you trying to go more towards an automated RTS feel?


...interestingly enough, I did think of something similar to what you are describing some time ago.


Mon Sep 05, 2011 12:53 pm
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Oh man Geti that sounds so sexy. Do that. Please.


Mon Sep 05, 2011 2:00 pm
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