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 Prison Escape: Episode 1 
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Post Re: Prison Escape: Episode 1
Haha, actually, the difficulty slider doesn't work for this mission - it was made before there was such thing as difficulty modes in CC. Glad you enjoyed it, though!


Sat Sep 03, 2011 12:33 am
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Data Realms Elite
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Post Re: Prison Escape: Episode 1
Hey, TLB, could you do what Roast Veg did with weegee's missions and put all Prison Escape episodes in a single mod?


Sat Sep 03, 2011 6:16 pm
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Post Re: Prison Escape: Episode 1
Possibly. It takes a bit of time to get everything together like that, though, and I unfortunately don't have much time on my hands at the moment.


Sat Sep 03, 2011 9:42 pm
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Post Re: Prison Escape: Episode 1
Ask Roast =P


Sat Sep 03, 2011 9:48 pm
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Post Re: Prison Escape: Episode 1
Haha, he's certainly welcome to if he wants.


Sat Sep 03, 2011 10:04 pm
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Post Re: Prison Escape: Episode 1
I think something is wrong, i get this whenever i try to launch Cortex Command


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Sat Sep 24, 2011 12:23 am
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Data Realms Elite
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Post Re: Prison Escape: Episode 1
That just means that the mod isn't compatible with the newest build.


Sat Sep 24, 2011 1:37 am
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Post Re: Prison Escape: Episode 1
Shoot, that's what I get for not checking for compatibility before uploading. I forgot some of the weapons were removed. Give it a try now, it shouldn't give you that error anymore.


Sat Sep 24, 2011 2:09 am
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Post Re: Prison Escape: Episode 1
All the guards go ballistic as soon as the game starts.
I think they might be in Brainhunt mode.

Edit: Also, you can't dig out of the cell, as the metal is too strong, and you can't break the vent.


Sat Sep 24, 2011 10:49 am
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Post Re: Prison Escape: Episode 1
I fixed the problem with the guards - they were, for some reason, adding waypoints to themselves despite being in sentry mode.
I tried and the vent seems entirely breakable to me. Make sure you're hitting it with the head of the shovel, since that's the part that does damage.


Sat Sep 24, 2011 8:34 pm
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Post Re: Prison Escape: Episode 1
Possibly just me but im not sure When i try to start it up with B26 i get this error

Referring to an instance ('Coalition.rte/Mauler Shotgun') to copy from that hasn't been defined! in Prison Escape.rte/Scenes/Coalition Base #836-AOC.ini at line 1299!

what should i change it to ?


Sat Sep 24, 2011 8:48 pm
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Post Re: Prison Escape: Episode 1
That should be fixed in the current version. Try re-downloading it.


Sat Sep 24, 2011 11:13 pm
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Post Re: Prison Escape: Episode 1
Just tried this.
Very good except for one thing, when I used the healing thingy that's just before the second prisoner, it made me lose all my weapons, leaving me with only a shovel. In the end I had to restart, as I'd destroyed all the otherwise available guns when I'd killed their owners.


Wed Sep 28, 2011 12:27 pm
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Post Re: Prison Escape: Episode 1
TheLastBanana wrote:
Haha, he's certainly welcome to if he wants.

I'm not sure how I magically became the official mission compiler, but you two are tempting me pretty hard...


Wed Sep 28, 2011 6:14 pm
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Post Re: Prison Escape: Episode 1
It doesnt work!!

I copy all from zip folder andi paste it to CC folder and evreything loads good but i can't find it as "Prison escape"


Sat Nov 12, 2011 10:46 pm
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