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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Contest Over!
Oh dude, psychological warfare sounds good but I wouldn't know what to do with it. Maybe make some gun that turns dudes crazy and try to suicide, and they shoot themselves, fall from high altitudes, etc.
But that would probably be hard, if not impossible.
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Fri Aug 26, 2011 7:36 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Modding Theme of the X Time Period *Contest Over!
I didn't say it wouldn't be fun. It's not a theme though, it's a "just make something" contest.
Pshychological warfare would be messing with the AI of your enemies, or yourselves.
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Fri Aug 26, 2011 7:50 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Contest Over!
Or the theme now could be lua AI, I'm pretty sure now very specific and efficient stuff can be made.
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Fri Aug 26, 2011 8:06 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Modding Theme of the X Time Period *Contest Over!
So can we upload entries for this theme-less modding theme of the undefined time period yet, CC48? I've got a functional prototype of an entry done so far, and may or may not continue to work on it a lot more. It's deceptious. Which Firefox doesn't think is a word, but Merriam-Webster does.
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Fri Sep 02, 2011 1:00 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Contest Over!
I'm waiting for a certain... Event, before starting the next contest.
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Fri Sep 02, 2011 8:45 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Contest Over!
Alright, what are you hiding?
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Fri Sep 02, 2011 8:59 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Modding Theme of the X Time Period *Contest Over!
Asklar wrote: Alright, what are you hiding? Oh nothing in particular.
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Fri Sep 02, 2011 9:13 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Modding Theme of the X Time Period *Contest Over!
B26. It's painfully obvious. Otherwise, how would both of you know, and both be devs? Unless it's some sort of joint ops project you two are doing which for whatever reason we must wait for.
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Fri Sep 02, 2011 9:20 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Contest Over!
I don't think it would be B26, it would have to be B25-2.
Well, that would be the only event able to stop the contest, unless they are looking for a way to say "Contest over. Forever."
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Fri Sep 02, 2011 9:26 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Modding Theme of the X Time Period *Contest Over!
Same thing. Bug fixes I presume? (IE: Scripted pie menu fix? :D)
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Fri Sep 02, 2011 9:48 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Modding Theme of the X Time Period *Contest Over!
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Fri Sep 02, 2011 9:52 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Modding Theme of the X Time Period *Contest Over!
CaveCricket48 wrote: I'm waiting for a certain... Event, before starting the next contest. I very much so like foreseen events related to CC. Can mods currently being worked on be valid for entry, though, when it does start, since mehman did reveal the theme of themelessness? Pie menu controls will be handy, I was going to make 2-3 variants of one thing for this, but now I can just make it one thing with 2-3 modes. Marvelous!
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Fri Sep 02, 2011 10:38 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Contest Over!
As long as the mod hasn't been released into Mod Releases before the contest officially starts, it can be used.
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Fri Sep 02, 2011 10:53 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Modding Theme of the X Time Period *Contest Over!
Oh, right. I had thought that you had switched over to "no mods that were started before the contest" at some point. My mistake. That would be a silly rule anyways, since it'd be so much more complicated to enforce.
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Fri Sep 02, 2011 11:27 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Modding Theme of the X Time Period *Contest Over!
Oh awesome, a new build. As for the name, unless Data has changed his ways, it'll be B26. I heard tell that three builds came out in a week, many years ago.
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Sat Sep 03, 2011 10:44 pm |
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